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Replaced os.clock with os.time for consistency - Created a Class:QueueAbility function so that we dont have to manually insert into the table. - Fixed a long standing bug in pull module where it was using a different instance of the Movement Module - Renamed modules/movement.lua to modules/move.lua to reduce my own confusion with utils/movement.lua the module is still called Movement in your Tabs list though - Fix a lot of small bugs in Unstuck where it was more aggressive than it should have been (mainly due to the different instances of the movement utils - Pull module blocking navigation will not use the Unstick logic if you get stuck during pulls. - Moved the LastMove info from Config into Movement (48b4e7f)
Farm: Add option for delaying between WP movements (a8ffdd1)
Notes:
We will now only move to the next waypoint if the "Waypoint Delay" (Default: 0s) time has been met.
Any pull at the current WP will reset this timer. E.g, if the waypoint delay is set to 10s, and you pull another target 8 seconds in, we will wait the full 10 seconds again after that combat has ended.
Resolves #118
Additional improvements for farm mode navigation and incrementing.
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