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You've discovered RedGuides 📕 an EverQuest multi-boxing community 🛡️🧙🗡️. We want you to play several EQ characters at once, come join us and say hello! 👋
Added fallback checks to stop certain swarm and temporary pets from possibly becoming a pull target.
* Shoutout to grimmier for the initial legwork/homework on this.
Routed all sticking through a centralized Movement system
MovementoStickCmd(params) should be used instead of Core.DoCmd("/stick ...")
Movement commands are now instanced and should use : instead of .
Added additional UI info for Stick commands
* Ironed out some kinks:
* * We now properly end nav when movement checks fail due to groupwatch.
* * Fixed a delay in pull nav stop when we are aggroed by something else.
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