Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
You've discovered RedGuides 📕 an EverQuest multi-boxing community 🛡️🧙🗡️. We want you to play several EQ characters at once, come join us and say hello! 👋
IS THIS SITE UGLY? Change the look. To dismiss this notice, click the X --->
Routed all sticking through a centralized Movement system
MovementoStickCmd(params) should be used instead of Core.DoCmd("/stick ...")
Movement commands are now instanced and should use : instead of .
Added additional UI info for Stick commands
* Ironed out some kinks:
* * We now properly end nav when movement checks fail due to groupwatch.
* * Fixed a delay in pull nav stop when we are aggroed by something else.
If you have custom configs you will need to move to use
Config:GetSetting() and Config:SetSetting() as self.settings and
Config:GetSettings() have been removed and all the configuration logic
is now centralized
- Made movement ui rendering slightly more efficient
- Updated chase target validation
- Minor cleanup for pull module rendering
- Made Assist List changes more efficient
- File Writes: Saving configs is now done once per frame instead of for every setting change.
- Testing: Added support for temporarily settings (not saved to file)
Usage: `/rgl tempset foo bar`
- Reloading config now clears all temp settings.
- SettingDefaults and SettingCategories are now avaiable in the config module
- Cleaned up /rgl set show formatting
- Removed WaitOnGlobalCooldown setting as almost all classes do weaves and this breaks them.
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.