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RGMercs - Lua Edition!

Combat Assist RGMercs - Lua Edition! v1778

Download now:  Join us with Level 2 access or earn your way in with  RedCents.

[1698] - 2025-08-30​


〰️Commits​


MNK(Laz) Update, Endurance Disc Update (#770)

* Monk config is now baselined for Project Lazarus.
* * Other than disc/map cleanup, only minor adjustment was required.

* Adjusted Third Wind usage for melee class on Lazarus. Disabled Second Wind for non-warriors by default.
(ce6ced5) ~AlgarDude

[1697] - 2025-08-30​


〰️Commits​


WIZ(Live) Update (#769)

* Smoothed transition between rotations at level 71 based on currently scribed spells.
* *The intent of the change is so someone can complete a leveling session before they stop and purchase spells. RGMercs devs do not encourage, suggest, recommend, advise, counsel or otherwise imply approval of the use of 20-level old spells.
(d2c121e) ~AlgarDude

[1694] - 2025-08-30​


〰️Commits​


BRD(Live) Update (#768)

* Retrofit the default config with features that have been developed since it was published:
* * Added load conditions to add or remove entries from rotations dynamically based on our current settings.
* * * Aggressive use of load conditions has greatly trimmed down the Melody rotation, further increasing song uptime.
* * Refactored song selection to use priority-based song lists.
* * * As a side effect, the extra modes have been eliminated. Quick change of layouts was already supported and more flexible through multiline setting switches.

* Added toggle setting to allow low-level insult use for mana savings while still triggering Troubador's Synergy.

* Added an option to prioritize spell damage or overhaste prior to Aria combining the two song lines.

* Aria and War March now have toggle options.
(63fba37) ~AlgarDude

[1691] - 2025-08-30​


〰️Commits​


Cure Revamp (#767)

TL;DR: Major facets of curing have been reworked to improve functionality, accuracy, and performance.

Information for the curious and power-users:
* Cure spell mappings are now resolved and cached on loadout scan in default configs. (This feature is fully backwards compatible with custom configs. See a default config for examples of how to implement this yourself).
* Made a pass for accuracy and completeness in cure spell lines. Group cures are heavily favored by default. Corruption cures have been added or expanded for all live configs.
* Group v1 cures now properly check that your target is grouped with you.
* Improved debug messaging for all cure functions.
* The curing PC will now check themselves (locally) for effects every frame and immediately process CureNow if an effect is detected.
* Peers will be checked in a continuous rolling order, and cure checks will continue to process as other actions are performed.
* * The Cure interval setting will now only apply in downtime. In combat, checks will be continuous. We will also begin a check cycle immediately on the start of downtime, to catch any lingering effects (and so that checks don't stop in minor downtime hits during target changes).
* If an effect is found, a cure will be queued to be performed at the earliest opportunity.
* "OkayToNotHeal" will now check for queued cures. As a result, healers will bypass most non-critical (i.e, DPS, Burn) rotations if a cure is queued. For LNS users, looting will also be bypassed.
* The list of queued cures will be cleared if a cure is succesfully performed.
* * This prevents duplicate cures, as most mapped effects are group-based.
* * Rolling checks should quickly recapture any remaining cures needed.
(a864c62) ~AlgarDude

[1689] - 2025-08-29​


〰️Commits​


SHM(Live) Update (#766)

Retrofit the default config with features that have been developed since it was published:

* Added load conditions to add or remove entries from rotations dynamically based on our current settings.

* Refactored spell selection to use priority-based spell lists. At the default settings, the spell loadouts for Hybrid and Heal modes on live should remain unchanged, however, the order may be slightly different than before. Granularity in choosing those gems has been improved:
* * Added individual toggle settings for some DPS abilities.
* * Added extra settings and logic for memorizing cure spells.
* * The Heal DPS setting is now a top-level toggle that can quickly be used to cut DPS abilities in heal mode without changing spell loadout.
(642dfd9) ~AlgarDude

[1687] - 2025-08-29​


〰️Commits​


Minor Updates (#765)

* Adjusted Curing Checks in class configs.
* [ENC-Laz] Added AA rune to emergency rotation.
(bbac93b) ~AlgarDude

[1686] - 2025-08-29​


〰️Commits​


PAL(Live) Update (Thanks Fargrim!) (#764)

* Adjusted Holyforge entry and added Pureforge to burn.
(5243e28) ~AlgarDude

[1683] - 2025-08-25​


〰️Commits​


Twincast Update (#763)

* Tightened condition checks for Twincast-style ability use.
(59fd417) ~AlgarDude

[1681] - 2025-08-24​


〰️Commits​


Minor Updates (#762)

* [DRU-Laz] We will not longer attempt to use a TwinHeal nuke if we already have a TwinCast effect active.
* [MAG-Laz] Add support for seb boots.
* [loot] Enhanced LNS running checks to avoid waiting to loot when it isn't running.
(23a9c40) ~AlgarDude

[1679] - 2025-08-19​


〰️Commits​


ROG(Laz) Update (#759)

Rogue config is now baselined for Project Lazarus.
* Other than disc/map cleanup, only minor adjustment was required.
(362bcbf) ~AlgarDude

[1678] - 2025-08-18​


〰️Commits​


[All] More efficient feigning check.
(e238d72) ~Derple
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