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[1670] - 2025-08-17
Commits
(1b9d8f5) ~AlgarDudeRNG(Laz) 2.0, Ranger Combat Nav Update (#755)
* Rewrote Ranger config from scratch for Project Lazarus. All facets of this config have drastically changed.
Ranger Combat Nav (Live, Laz):
* Refactored for resiliency in some edge cases.
* Added better debugging text and a warning to the user when can't see messages conflict with reported line of sight.
[1665] - 2025-08-16
Commits
(fd11ed9) ~Derple[All] Made config setting lookups much more efficient
[1659] - 2025-08-14
Commits
(b8f2c69) ~AlgarDudePet Healing Adjustments, BST(Laz) Update (#750)
[Pet Healing]
* The main config options for Pet Healing and HP% are now strictly for using main (PC-centric) heal rotations for pets and clearly state such in tooltips.
* * Eliminated situations in which a healer would heal a pet when its health was above the intended percent.
* Moved all remaining pet class "Pet Heal" rotations into the main rotations (some had been previously moved).
* * Updated config settings where appropriate.
* * For Project Lazarus, aligned the petheal rotations for all three pet classes.
[BST-Laz]
* Broke Vigor out into its own rotation.
* Corrected Pact of the Wurine spam condition due to improper stacking report with Group Pact of the Wolf.
[1655] - 2025-08-11
Commits
(53d8d63) ~AlgarDudeNEC(Laz) 2.0 release (#748)
Overhauled the default Necromancer config for Project Lazarus.
* All facets of this config have been adjusted, and numerous options have been added. Please allow a moment to familiarize yourself with the changes on your next login.
* Feedback is welcome for the journey *to* 70, as this is a particularly difficult class to conform to a default.
* Please note that many of the endgame Laz clickies may need to be worked in over time, but I have (hopefully) constructed rotations in a manner will be conducive to adding them.