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[1565] - 2025-06-28
Commits
(07db617) ~AlgarDudeIncremental Mez Update (Corrected Commit Notes) (#702)
* Refactored Mez code to wait for a reasonable time period if we are currently casting, moving, or in the global cooldown.
* ENC: while AE mezzing, Beam of Slumber should only fire if we are in the global cooldown or if the AE mez spell gem timer is not ready.
* BRD: if we are ST mezzing, we will always attempt to use Dirge of the Sleepwalker before we waste time on a song.
* Allowed AE Mez to continue when the target dies.
* Reduced retry attempts on all mezzes.
* Ensured we turned attack off when updating the mez list.
* Added another failsafe to switch to AE mez while under certain conditions while we are waiting for ST mez to be ready.
* Added an additional autotarget ID check before we perform a single target mez.
* * Known Issue/Limitation: During mez processing, we do not update our autotarget; during situations of rapid autotarget change, there will be situations in which we attempt to use a ST mez on what may be everyone else's autotarget. No adjustment is currently planned to address this behavior.
* Adjusted log messages.
[1563] - 2025-06-28
Commits
(2d9228e) ~AlgarDudeMez Update (#701)
* Allowed AE Mez to continue when the target dies.
* Reduced retry attempts on all mezzes.
Updated Comments
Further Adjustments
* Minor fixes for copied code (ST vs AE Mez)
* Adjusted log messages.
* Added another failsafe to switch to AE mez while under certain conditions while we are waiting for ST mez to be ready.
* Known issue: Added another autotarget ID check before we performed a single target mez, but we will not rapidly update said ID while we are processing this code; there will be situations in which we attempt to use a ST mez on everyone else's autotarget.
Attack/Cast Cancels
* Broke out attack off and stopcast logic into helpers.
* Ensured we turned attack off when updating the mez list.
Mez Update
* Refactored Mez code to wait for a reasonable time period if we are currently casting or in the global cooldown.
* * For ENC, while AE mezzing, Beam of Slumber should only fire if we are in the global cooldown or if the AE mez spell gem timer is not ready.
* * For BRD, if we are ST mezzing, we will always attempt to use Dirge of the Sleepwalker before we waste time on a song.
[1562] - 2025-06-28
Commits
(ab40b5c) ~AlgarDudeStick, Face, Config Updates (#700)
* Adjusted stick settings in "too far" and "can't see" event handlers.
* Improved bard song buff detection for a (possible) slight reduction in delay between songs.
* Added fast argument to select face arguments that did not already have it.
* [BRD]: Added "Echo of the Trusik" to the Aria line.
* [MNK]: Reduced the aggro percent that we will begin to attempt to feign off aggro (if that setting is enabled).
* [MAG-Laz]: Re-enabled the PetAura line.
[1560] - 2025-06-26
Commits
(de0677a) ~DerpleTooFar and CantSee event handlers can now override the last stick timer as they can happen more often than 1.5s
[1556] - 2025-06-22
Commits
(52d0080) ~AlgarDudeCasting Update (#698)
* Adjusted range checks during casting if we are the target.
* [BER] Added valid ranges to axe summoning functions.
[1555] - 2025-06-21
Commits
(83ac55b) ~DerpleBetter fix for image crash
[1554] - 2025-06-21
Commits
(fe799e5) ~DerpleRemoved AI halucinated functionality.
[1544] - 2025-06-15
Commits
(649a8a0) ~AlgarDudeENC(Live) Update (#694)
* Retrofitted priority-style spell list.
* Further adjustments to the dispel rotation.
[1542] - 2025-06-15
Commits
(fd97a08) ~C.J. MancaENC support Eradicate Magic AA (#693)
Adds support for Eradicate Magic AA if available instead of using a spell gem if DoStripBuff enabled.