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[1043] - 2025-02-01
Commits
- //github.com/orhun/git-cliff/issues/420](#420)[/url]
(1e9ceeb) ~Grimmier378That is all.
[1041] - 2025-02-01
Commits
(c461be0) ~Grimmier378Loot Module Rewrite (#418)
Loot Module Rewrite
Features new version of LootnScooot
I am currently working on rewriting LootNScoot and the loot module to be more robust and allow for more advanced looting options in line with live.
- The items DB will auto-add/update items as you and your party loot them.
- The items table has been changed to include more details about the items.
- Items are now keyed by the item ID:
- Using item ID, we can now handle items where there are more than one with the same name but different stats/flags.
- The DB will also store link information so you can access loot information from the table with a right-click.
- A new rules DB accounts for using item IDs. Unfortunately, this invalidates the old rules table since we never had the ID data.
- **Config Files:**
- Now reside in `mqfolder\config\LootNScoot\ServerName\` to keep things organized.
- Changed the config file format to `.lua` for easier loading and saving.
- **DB Files:**
- Reside in `mqfolder\resources\LootNScoot\ServerName\`.
- Keeps data organized, especially if you play on multiple emulated servers, preventing overwrites.
- Displays information so you can decide on rules for items looted without existing rules in the DB:
- Item name, sell price, stack size, nodrop, lore, augment, tradeskill.
- On the first loot, the decision is based on your settings, with options to change them.
- **Optional Features:**
- A pop-up window showing undecided items for the session.
- A new "Items" tab in the loot window.
- **Additional Functionality:**
- A button with an eye icon opens the inspect window for item stats.
- Look up any item from your DB:
- Shows items you have rules for or previously looked up.
- With a fully exported DB from EQEmulator, over 117k items are available (before custom items).
- **Interactions:**
- Right-clicking an item opens the inspect window.
- Left-clicking an item opens the ModifyItem Rule Window to add a rule for the item.
- **Customizations:**
- Right-clicking table headers allows toggling fields and rearranging their order.
- Drag-and-drop items to add them to the table if missing.
- **Searchable:** Filter by item name or rule type (e.g., Quest, Bank).
- **Right-click Interactions:** Opens the inspect window in-game.
- **Stored Links:** Includes links in case the items DB is deleted or rules DB is copied from another server.
- **Edit Item Button:**
- **Green Button with Pencil:** Indicates the item exists in the main items DB.
- **Red Button with X:** Indicates the item is missing from the Items DB but has a rule.
- Clicking the button opens the ModifyItem Rule Window.
- Import items from your character's inventory/bank with `/rgl importinv`:
- Bank data may not be fresh but refreshes when zoning or at the bank.
- Useful for starting with an empty DB or migrating to a new server.
- **Loot Corpse Once:** Tracks looted corpses to avoid re-looting.
- Unlocks the corpse if a new item rule is changed (e.g., from "Ignore" to another flag).
- **Can Use Only Flag:**
- Loots only items you can use/wear flagged as "KEEP," either via rules or evaluations.
- Ignores "Sell," "Bank," "Quest," etc., flags unless explicitly allowed.
- Helpful with `lootnodrop` and `lootnodropnew` enabled.
- **KeepSpells:** Keeps all spell drops regardless of rules or sell values.
- Actors Settings:
- You can edit any characters settings from the window, clicking save will send them the new settings and they will save them.
- You can clone a characters settings from one char to another. making setting up new groups easier.
- if lootnodrop is enabled you will loot items marked nodrop that you have rules for
- if lootnodropnew is enabled you will also loot new items that are nodrop
- regardless of these settings a new item with no rules that is nodrop will have the rule set to CanUse to prevent the first person deciding its ignore.
MEDIA





[VIDEO PREVIEW](https://youtu.be/evhK7QYadxg)
[VIDEO PREVIEW4](https://www.youtube.com/watch?v=k3nETo_JStE)
[1039] - 2025-02-01
Commits
(a7682fe) ~AlgarDude
[1037] - 2025-02-01
Commits
(4817729) ~Grimmier378Loot Module Rewrite (#415)
Features new version of LootnScooot
# LootNScoot Rewriting Progress
I am currently working on rewriting LootNScoot and the loot module to be more robust and allow for more advanced looting options in line with live.
## Current Status
### Items Table DB Changes
- The items DB will auto-add/update items as you and your party loot them.
- The items table has been changed to include more details about the items.
- Items are now keyed by the item ID:
- Using item ID, we can now handle items where there are more than one with the same name but different stats/flags.
- The DB will also store link information so you can access loot information from the table with a right-click.
### ADV Loot Rules DB
- A new rules DB accounts for using item IDs. Unfortunately, this invalidates the old rules table since we never had the ID data.
### Config and DB Locations
- **Config Files:**
- Now reside in `mqfolder\config\LootNScoot\ServerName\` to keep things organized.
- Changed the config file format to `.lua` for easier loading and saving.
- **DB Files:**
- Reside in `mqfolder\resources\LootNScoot\ServerName\`.
- Keeps data organized, especially if you play on multiple emulated servers, preventing overwrites.
### New Loot Pop-up / Tab
- Displays information so you can decide on rules for items looted without existing rules in the DB:
- Item name, sell price, stack size, nodrop, lore, augment, tradeskill.
- On the first loot, the decision is based on your settings, with options to change them.
- **Optional Features:**
- A pop-up window showing undecided items for the session.
- A new "Items" tab in the loot window.
- **Additional Functionality:**
- A button with an eye icon opens the inspect window for item stats.
### Item Lookup Tab
- Look up any item from your DB:
- Shows items you have rules for or previously looked up.
- With a fully exported DB from EQEmulator, over 117k items are available (before custom items).
- **Interactions:**
- Right-clicking an item opens the inspect window.
- Left-clicking an item opens the ModifyItem Rule Window to add a rule for the item.
- **Customizations:**
- Right-clicking table headers allows toggling fields and rearranging their order.
- Drag-and-drop items to add them to the table if missing.
### Rules Tables
- **Searchable:** Filter by item name or rule type (e.g., Quest, Bank).
- **Right-click Interactions:** Opens the inspect window in-game.
- **Stored Links:** Includes links in case the items DB is deleted or rules DB is copied from another server.
- **Edit Item Button:**
- **Green Button with Pencil:** Indicates the item exists in the main items DB.
- **Red Button with X:** Indicates the item is missing from the Items DB but has a rule.
- Clicking the button opens the ModifyItem Rule Window.
### Import Items
- Import items from your character's inventory/bank with `/rgl importinv`:
- Bank data may not be fresh but refreshes when zoning or at the bank.
- Useful for starting with an empty DB or migrating to a new server.
### Loot Settings
- **Loot Corpse Once:** Tracks looted corpses to avoid re-looting.
- Unlocks the corpse if a new item rule is changed (e.g., from "Ignore" to another flag).
- **Can Use Only Flag:**
- Loots only items you can use/wear flagged as "KEEP," either via rules or evaluations.
- Ignores "Sell," "Bank," "Quest," etc., flags unless explicitly allowed.
- Helpful with `lootnodrop` and `lootnodropnew` enabled.
- **KeepSpells:** Keeps all spell drops regardless of rules or sell values.
- Actors Settings:
- You can edit any characters settings from the window, clicking save will send them the new settings and they will save them.
- You can clone a characters settings from one char to another. making setting up new groups easier.
### NO DROP
- if lootnodrop is enabled you will loot items marked nodrop that you have rules for
- if lootnodropnew is enabled you will also loot new items that are nodrop
- regardless of these settings a new item with no rules that is nodrop will have the rule set to CanUse to prevent the first person deciding its ignore.
MEDIA





[VIDEO PREVIEW](https://youtu.be/evhK7QYadxg)
[VIDEO PREVIEW4](https://www.youtube.com/watch?v=k3nETo_JStE)
[1036] - 2025-02-01
Commits
(bc55287) ~AlgarDudeAdjustments (#416)
* Reduced the number of rotation checks for out-of-combat rotations which did not already have a rotation timer (before: Gatling Gun, now: Every second).
* Command usage and information pass for clarity and uniformity.
[1033] - 2025-01-31
Commits
(ba711e5) ~AlgarDudeNew Beta Config: Cleric (Live/Laz) (#414)
* One Cleric revamped, but two configs!
* * Laz, please use the config found in the "Cleric Beta - Laz" folder, while all other servers should use the "Live" version.
* This is a rewrite with multiple (level-range-specific) healing rotations, so it should perform well from 1-125.
* Note: Some spells (Contravention, etc) are keyed off of the "Light Heal Point" in the main heal settings. The default of 90 may see low-spell usage in situations where your tank is not taking (much) damage. Adjust to taste.
* * Changed default LightHealPoint for Cleric to 95.
[1029] - 2025-01-31
Commits
(92be431) ~AlgarDudeNew Class Configs: MNK, ROG (Beta) (#412)
* Please provide commit # [feedbac](https://github.com/DerpleMQ2/rgmercs/commit/feedbac)k via stickied forum post or Discord. Thank you!
* LAZBERRIES: Please tell me if you prefer these over your current config! I was mostly aiming at higher level live play, but if they perform better, they could be the new baseline for Laz as well. (Laz/Live ROG/MNK configs were the same).
[1027] - 2025-01-31
Commits
(6ec8b64) ~AlgarDudeRez Fixes (Thanks scvone!) (#411)
* Rezzers will no longer respect certain meditation settings if a group/OA corpse is present.
* Added corpse check to the Shaman "Slow Downtime" rotation.
* Fixed a condition in which the Group Buff rotation would still process when the caster's corpse was the only one present.
Other minor adjustments:
* Reduced the delay between stick adjustments. Further adjustment may be warranted after more testing and commit # [feedbac](https://github.com/DerpleMQ2/rgmercs/commit/feedbac)k.
* Updated Call of the Wild usage to make sure it is never used on the caster's corpse.
[1019] - 2025-01-26
Commits
(034fc4f) ~RobbanEQ
[1018] - 2025-01-26
Commits
(e1e17e7) ~RobbanEQEnchanter updates (Live/Laz) (#405)
* (Laz) Added Color Shock and Eldritch Rune to Combat Support.
* (Laz) Added Laz spells to various entries.
* (Live) Added Eldritch Rune to Downtime.
* Rewrote many conditions in the Combat Support rotation.
* * Also removed some abilities that could result in loss of role functionality (i.e, abilities that can prevent or interrupt casting).
* * Moved Phantasmal Opponent to Burn.
---------
Co-authored-by: AlgarDude <[email protected]>