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[1012] - 2025-01-25
Commits
(fe98315) ~AlgarDudeAlpha Support for Combat Clickies (#402)
This is an "Alpha" feature that may see heavy revision at a later date. Currently, only detrimental spells against our combat target are supported (initial support is largely aimed at the numerous "DD Clickies" that are found on Project Lazarus, but stacking checks for debuffs are present). Feedback is requested, especially commit # [feedbac](https://github.com/DerpleMQ2/rgmercs/commit/feedbac)k concerning special-use items, regardless of server.
* Added support for "clickies" in combat:
* * Settings can be found in the existing "Clickies" tab.
* * If enabled, we will check the list for a clicky to use every 10 seconds (to ensure we don't step on our normal rotations). This delay value is user-adjustable as an advanced setting.
* * After one available clicky is used, normal rotations will be resumed until the next check.
[1007] - 2025-01-24
Commits
(181d424) ~AlgarDudeClass Feature Homogenization Pass (#397)
Please note further updates of this nature are planned.
* (Live Configs)
* * Added support for Blood/Spirit Drinker's Coating for the following classes: SHD, BST, BRD, PAL (exp.)
* [BST] (Live/Laz)
* * Added support for OoW Chests.
* * Added AE count and safety checks.
* * Added AE Roar options/entries.
* * Added Vet AA options/entries.
* [SHM] (Live/Laz)
* * Added options for Epic use (off/burn/all combat).
[1003] - 2025-01-21
Commits
(0f2e8fd) ~RobbanEQBeastlord Config Updates (#395)
* Made minor adjustments to heal rotation conditions.
* Laz Config Updates:
* * Added various missing AA.
* * Adjusted some entries to match Laz-specific names or conditions.
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Co-authored-by: AlgarDude <[email protected]>
[999] - 2025-01-20
Commits
(299836d) ~AlgarDudeGroup Buff Check Update (#393)
* Added support to pass a spell ID to check against in GroupBuffCheck()
* * ID is optional and should be the third variable (See AegoBuff entry in any Cleric config for example).
* * This was added to handle situations where the EQ spell list contained two or more spells with the same name, and should only be required on a case-by-case basis.
* While there is a strong case to move to the sole use of ID's in the function, this fix is completely compatible with existing custom configs.
[997] - 2025-01-19
Commits
(b5a4645) ~AlgarDudeNew command: /rgl rebuff (#392)
* We will now reset the Group Buff rotation timer when a rez is attempted to facilitate faster rebuffing.
* The /rgl rebuff command will reset relevant rotation timers, allowing them to be checked again immediately. It will not force any particular buff to be cast.
* * Affected Timers: Slow Downtime, Group Buff, Pet Buff.
[995] - 2025-01-19
Commits
(60046c0) ~AlgarDudePull Module: Buff Count Fix (#391)
* Removed reliance on cached buffs from the buff count feature.
Co-authored-by: grimmier378 <[email protected]>
[993] - 2025-01-19
Commits
(9a09e6d) ~AlgarDudeMinor "under the hood" adjustments (#390)
* Corrected implementation SetTarget() variables in our assist functions, we should now wait for buffs to populate before checking whether a target is OkayToEngage().
* * Speculative fix for PC's sometimes acting as if a target is Mezzed when the mez has already been broken, causing repeated target clears.
* Changed several instances of checking for an .ID() while casting to simply checking for .Casting() (I believe this is a macro holdover).