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[995] - 2025-01-19
Commits
(60046c0) ~AlgarDudePull Module: Buff Count Fix (#391)
* Removed reliance on cached buffs from the buff count feature.
Co-authored-by: grimmier378 <[email protected]>
[993] - 2025-01-19
Commits
(9a09e6d) ~AlgarDudeMinor "under the hood" adjustments (#390)
* Corrected implementation SetTarget() variables in our assist functions, we should now wait for buffs to populate before checking whether a target is OkayToEngage().
* * Speculative fix for PC's sometimes acting as if a target is Mezzed when the mez has already been broken, causing repeated target clears.
* Changed several instances of checking for an .ID() while casting to simply checking for .Casting() (I believe this is a macro holdover).
[989] - 2025-01-19
Commits
(b1329f7) ~AlgarDude[WIZ] Experimental Config Updates (#387)
* Damage is now more gooder than before with some pretty okayish rotation flow improvements.
* * Added some burn things to make some things burn more
* * Added a fullrotation flag for the DPS rotation and stopped Vortex from casting on things with very low health.
* Condensed and adjusted aggro management and combat buffs.
* Laid internal groundwork (clearing/identifying spell slots) for eventual AE dps additions.
* Made a small adjustment to Casting.TargetedSpellReady() to ignore movement checks if the cast is instant.
[986] - 2025-01-18
Commits
(fa0d44d) ~AlgarDudePets will no longer be summoned by default while awaiting Rez. (#385)
PCs will no longer summon pets if they have a corpse in the vicinity (unless the "Buff Rezables" option is selected).
[983] - 2025-01-18
Commits
(f29c646) ~RobbanEQ[ENC] Laz Config Updates (#381)
* Added the spell proc buff to gem 3 once the tash AA is purchased.
* Fix for condition check for gem 4 spell options.
* Decoupled Cripples and Slows, adjusted entries based on Laz AA/spells.
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Co-authored-by: AlgarDude <[email protected]>
[982] - 2025-01-18
Commits
(73f4328) ~AlgarDudeFull Persona Support Added (#383)
* Most settings are now saved on a per-class basis.
* * Exceptions exist where settings aren't likely to be different, e.g, Drag Module settings. Feedback is welcome.
* * The script will attempt to find old settings files to use as the base for class-specific files.
* The process of a config change should occur automatically; no manual input should be required.
* Pausing the script prior to swapping is not required, but is recommended.
* * Please use the built-in pause feature, do not use /lua pause.
* * If the script is not paused, expect a small delay as the last rotation is processed; all queued actions should be aborted.
* * * We largely coded this as a fallback measure, it is recommended to pause the script before swapping.
* * * Please report any issues noted during this process!
[977] - 2025-01-16
Commits
(2d267ad) ~Grimmier378Loot Updates (#376)
Added Pop up window option for new items.
Added Links to the loot tables. (these will populate for items missing them as you loot items)
Added Toggle to only loot a corpse once.
The new items pop up allows you to set items rules yourself for items not already in the table. The fields will be prefilled with your evaluated settings.
If the item was not no drop then we will make the decision and loot accordingly, and show the window.
If you have only loot corpse on and a new item appears, saving the settings from the new item popup will unflag that corpse incase there was a nodrop item on the corpse and we wanted to loot it.
Window includes the following information:
* Link button,
* Item Name,
* Nodrop,
* Lore,
* Augment,
* TS,
* Sell Price.