• Hail, we're RedGuides. We want you to play six (yes, 6!) EverQuest characters at once. We have scripts and a friendly community to help, please join our playstyle and say hello! 👋
  • We've added LLM sections to our Terms & Rules and Resource Rules, for everyone's sanity & in-game safety.
    Read more
    a. Do not replace your voice with an LLM. This goes for your posts and your scripts. Drafting and editing with a tool is fine, but don't take you out of what you share.
    b. Do not replace your EQ character's voice with an LLM. We don't want scripts that speak over /ooc, /shout or other public channels. This has been an unwritten rule that's kept casino scripts off the site for decades, but we're now compelled to make it clear: keep automated communication private.

    Why Does RG Review Scripts?
    Nearly every slop Lua script we see is making your character do impossible things, and rarely in a way that's beneficial to you. We've seen heavy server hammering, /target over impossible distances and onto impossible spawns when /nav spawn would passively accomplish the same thing, a spawn search that fires 20+ times per second, and needless crashes caused by code that no living soul on earth could dream up.

    I don't want to scare contributors off. You are welcome to use LLMs as a tool to structure, draft, and edit your work. But if you feel compelled to share something, you should make sure it's not full of destructive bugs and ideas that LLMs will train themselves on.
RGMercs - Lua Edition!

Combat Assist RGMercs - Lua Edition! 2969

[1001] - 2025-01-20​


〰️Commits​


Minor Bugfixes (#394)

* Corrected occasional duplicate spell casting when one or more effects did not take hold due to stacking.
(6b65645) ~AlgarDude

[999] - 2025-01-20​


〰️Commits​


Group Buff Check Update (#393)

* Added support to pass a spell ID to check against in GroupBuffCheck()
* * ID is optional and should be the third variable (See AegoBuff entry in any Cleric config for example).
* * This was added to handle situations where the EQ spell list contained two or more spells with the same name, and should only be required on a case-by-case basis.

* While there is a strong case to move to the sole use of ID's in the function, this fix is completely compatible with existing custom configs.
(299836d) ~AlgarDude

[997] - 2025-01-19​


〰️Commits​


New command: /rgl rebuff (#392)

* We will now reset the Group Buff rotation timer when a rez is attempted to facilitate faster rebuffing.

* The /rgl rebuff command will reset relevant rotation timers, allowing them to be checked again immediately. It will not force any particular buff to be cast.
* * Affected Timers: Slow Downtime, Group Buff, Pet Buff.
(b5a4645) ~AlgarDude

[995] - 2025-01-19​


〰️Commits​


Pull Module: Buff Count Fix (#391)

* Removed reliance on cached buffs from the buff count feature.

Co-authored-by: grimmier378 <[email protected]>
(60046c0) ~AlgarDude

[993] - 2025-01-19​


〰️Commits​


Minor "under the hood" adjustments (#390)

* Corrected implementation SetTarget() variables in our assist functions, we should now wait for buffs to populate before checking whether a target is OkayToEngage().
* * Speculative fix for PC's sometimes acting as if a target is Mezzed when the mez has already been broken, causing repeated target clears.

* Changed several instances of checking for an .ID() while casting to simply checking for .Casting() (I believe this is a macro holdover).
(9a09e6d) ~AlgarDude

[991] - 2025-01-19​


〰️Commits​


Config Updates (#388)

* [BST, ENC] Fixes and improvements to slow entry/rotation checks for all configs.

* [WIZ] Additional minor adjustments to Experimental config.
(a554c29) ~AlgarDude

[989] - 2025-01-19​


〰️Commits​


[WIZ] Experimental Config Updates (#387)

* Damage is now more gooder than before with some pretty okayish rotation flow improvements.
* * Added some burn things to make some things burn more
* * Added a fullrotation flag for the DPS rotation and stopped Vortex from casting on things with very low health.

* Condensed and adjusted aggro management and combat buffs.
* Laid internal groundwork (clearing/identifying spell slots) for eventual AE dps additions.

* Made a small adjustment to Casting.TargetedSpellReady() to ignore movement checks if the cast is instant.
(b1329f7) ~AlgarDude

[988] - 2025-01-19​


〰️Commits​


Fix for loot item link crash (#386)
(5184829) ~Grimmier378

[986] - 2025-01-18​


〰️Commits​


Pets will no longer be summoned by default while awaiting Rez. (#385)

PCs will no longer summon pets if they have a corpse in the vicinity (unless the "Buff Rezables" option is selected).
(fa0d44d) ~AlgarDude

[983] - 2025-01-18​


〰️Commits​


[ENC] Laz Config Updates (#381)

* Added the spell proc buff to gem 3 once the tash AA is purchased.

* Fix for condition check for gem 4 spell options.

* Decoupled Cripples and Slows, adjusted entries based on Laz AA/spells.

---------

Co-authored-by: AlgarDude <[email protected]>
(f29c646) ~RobbanEQ

[982] - 2025-01-18​


〰️Commits​


Full Persona Support Added (#383)

* Most settings are now saved on a per-class basis.
* * Exceptions exist where settings aren't likely to be different, e.g, Drag Module settings. Feedback is welcome.
* * The script will attempt to find old settings files to use as the base for class-specific files.

* The process of a config change should occur automatically; no manual input should be required.

* Pausing the script prior to swapping is not required, but is recommended.
* * Please use the built-in pause feature, do not use /lua pause.
* * If the script is not paused, expect a small delay as the last rotation is processed; all queued actions should be aborted.
* * * We largely coded this as a fallback measure, it is recommended to pause the script before swapping.
* * * Please report any issues noted during this process!
(73f4328) ~AlgarDude
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