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  • Guest, There was an optional eq update.
    DO NOT PATCH EQ or you'll have to wait for the next MQ update (no ETA).
    You can play without the patch by using patchme or autologin (preferred).
    If you've already patched EQ you're out of luck. Please don't ask for someone here to share the eqgame.exe.
RGMercs - Lua Edition!

Combat Assist RGMercs - Lua Edition! 2749

No permission to download

[1007] - 2025-01-24​


〰️Commits​


Class Feature Homogenization Pass (#397)

Please note further updates of this nature are planned.

* (Live Configs)
* * Added support for Blood/Spirit Drinker's Coating for the following classes: SHD, BST, BRD, PAL (exp.)

* [BST] (Live/Laz)
* * Added support for OoW Chests.
* * Added AE count and safety checks.
* * Added AE Roar options/entries.
* * Added Vet AA options/entries.

* [SHM] (Live/Laz)
* * Added options for Epic use (off/burn/all combat).
(181d424) ~AlgarDude

[1006] - 2025-01-21​


〰️Commits​


Delay Callback Safety Pass (Thanks Rizko!) (#396)
(29c13ed) ~AlgarDude

[1003] - 2025-01-21​


〰️Commits​


Beastlord Config Updates (#395)

* Made minor adjustments to heal rotation conditions.

* Laz Config Updates:
* * Added various missing AA.
* * Adjusted some entries to match Laz-specific names or conditions.

---------

Co-authored-by: AlgarDude <[email protected]>
(0f2e8fd) ~RobbanEQ

[1001] - 2025-01-20​


〰️Commits​


Minor Bugfixes (#394)

* Corrected occasional duplicate spell casting when one or more effects did not take hold due to stacking.
(6b65645) ~AlgarDude

[999] - 2025-01-20​


〰️Commits​


Group Buff Check Update (#393)

* Added support to pass a spell ID to check against in GroupBuffCheck()
* * ID is optional and should be the third variable (See AegoBuff entry in any Cleric config for example).
* * This was added to handle situations where the EQ spell list contained two or more spells with the same name, and should only be required on a case-by-case basis.

* While there is a strong case to move to the sole use of ID's in the function, this fix is completely compatible with existing custom configs.
(299836d) ~AlgarDude

[997] - 2025-01-19​


〰️Commits​


New command: /rgl rebuff (#392)

* We will now reset the Group Buff rotation timer when a rez is attempted to facilitate faster rebuffing.

* The /rgl rebuff command will reset relevant rotation timers, allowing them to be checked again immediately. It will not force any particular buff to be cast.
* * Affected Timers: Slow Downtime, Group Buff, Pet Buff.
(b5a4645) ~AlgarDude

[995] - 2025-01-19​


〰️Commits​


Pull Module: Buff Count Fix (#391)

* Removed reliance on cached buffs from the buff count feature.

Co-authored-by: grimmier378 <[email protected]>
(60046c0) ~AlgarDude

[993] - 2025-01-19​


〰️Commits​


Minor "under the hood" adjustments (#390)

* Corrected implementation SetTarget() variables in our assist functions, we should now wait for buffs to populate before checking whether a target is OkayToEngage().
* * Speculative fix for PC's sometimes acting as if a target is Mezzed when the mez has already been broken, causing repeated target clears.

* Changed several instances of checking for an .ID() while casting to simply checking for .Casting() (I believe this is a macro holdover).
(9a09e6d) ~AlgarDude

[991] - 2025-01-19​


〰️Commits​


Config Updates (#388)

* [BST, ENC] Fixes and improvements to slow entry/rotation checks for all configs.

* [WIZ] Additional minor adjustments to Experimental config.
(a554c29) ~AlgarDude

[989] - 2025-01-19​


〰️Commits​


[WIZ] Experimental Config Updates (#387)

* Damage is now more gooder than before with some pretty okayish rotation flow improvements.
* * Added some burn things to make some things burn more
* * Added a fullrotation flag for the DPS rotation and stopped Vortex from casting on things with very low health.

* Condensed and adjusted aggro management and combat buffs.
* Laid internal groundwork (clearing/identifying spell slots) for eventual AE dps additions.

* Made a small adjustment to Casting.TargetedSpellReady() to ignore movement checks if the cast is instant.
(b1329f7) ~AlgarDude
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