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[960] - 2025-01-14
Commits
(d9bb458) ~AlgarDudePull Module Improvements (#369)
* Added the option to hold pulls if a group member corpse is detected in close range (Default: true).
* If the above is enabled, added an option to hold pulls for a time period after a corpse is no longer detected, to allow for rebuffs (Default: 0, Max: 90).
* * Please note that this is imperfect: battle rezzes won't be detected, and group buff rotation timers will still apply. Further optimization possible but unlikely (refactor would be onerous).
[958] - 2025-01-13
Commits
(d7a5e73) ~AlgarDudeMinor Tank Updates (#367)
[PAL]
* Added support for Marr's Salvation. (Thanks frenchysonline!)
[WAR]
* Refactored AE Damage check to better leverage SpawnCount.
* * Will serve as template for AE support on other classes.
* Corrected error with BurnDisc check.
[956] - 2025-01-12
Commits
(b234d38) ~AlgarDude[ENC] Added support for Laz-specific auras (Thanks RobbanEQ!) (#366)
[952] - 2025-01-11
Commits
(cac8bf4) ~RobbanEQWarrior Updates (#352)
[WAR]
* Added Infused by Rage (active AA) to Laz config.
* Added Hold the Line to Laz config.
* Added Press the Attack (as an option, default: false) to Laz and Live configs.
* Adjusted EndRegen (* Wind) conditions for Laz config.
* Adjusted Blade Guardian check to prevent a potential spam attempt condition.
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Co-authored-by: AlgarDude <[email protected]>
[944] - 2025-01-07
Commits
(e558cc5) ~AlgarDude"Ranged" Pull Ability Fix (Thanks Daneki!) (#358)
* Added "Ammo" to valid ranged weapon types for pull abilities.
[942] - 2025-01-07
Commits
(57c8765) ~AlgarDudeMinor Enchanter Update (#357)
[ENC]
* Live : Combined twincast mez options to eliminate conflicts between mode settings.
* * Twincast mez options will now be respected regardless of mode.
[940] - 2025-01-07
Commits
(1713fc1) ~AlgarDudeBRD, Mez updates (#356)
[BRD]
* Added Intimidation (we will not use this until the second rank of the AA).
* Split "Combat" rotation into "Combat" and "Combat Songs" for better flow.
* Returned control of AE Mez to the mez module.
[Mez]
* Added "AE Mez Safety Check" which defaults to false (previous behavior was hardcode to true).
* Slightly refactored to allow for bard AE mez processing
[casting]
* Changed default retry count to 3.
[binds]
* Lengthened the random window of time for /rgl qsay.