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[793] - 2024-11-02
Commits
(abc0db6) ~Derple[Pulling]optimized pulling logic order
(c09d51b) ~DerpleAll targetting now happens through SetTarget() and ClearTarget()
(e6ba783) ~DerpleHelper function for pulling targets
(901e485) ~DerpleFixed UI to use new data models
(221bd01) ~DerpleGetPullableSpawns() now also returns its metadata cache table
(cb37a12) ~DerpleUpdated the data model to be more efficient
(b7a2533) ~DerpleFormatting updates
(ee7b1d1) ~DerpleLogging error fix
(5d9a1c7) ~DerpleUpdated pull to be slightly more efficient with caching distance information
(343c11c) ~Derple[Pulling] Refactored pulling to use new getFilteredSpawns code.
This should make pulling decisions much faster
Also added MaxPathRange - if this is > 0 then we check the pathing distance to the target. you can disable checking pathing distance by setting this to 0. Pathing Distance is the navigational distance to the target vs the first order check which is just a direct location based distance check.
[788] - 2024-10-27
Commits
(2f62534) ~Derple[CLERIC] Fixed aego not casting on group if DoDruid is off (this logic was reversed)
[781] - 2024-10-20
Commits
(b841a9d) ~Grimmier378Some loot fixes + user defined Class Based looting (#266)
* some loot fixes for command line processing
* apply report loot setting on load
* turn off chase when instructing to sell ,bank, tribute
prevents rubber banding when merchant is to far from chase range.
re-enable last state when done with the actions
* loot restrict by classes
you can now specify classes or 'All' for items
Default is All
* List classes by shortname 'clr, bst, nec' etc
* if your class is one of the ones in the list or the list is set to 'All' then you will proceed with the action.
* If the list is not set to 'All' and your class is not in the list, we will Ignore the item (AlwaysDestroy Has NO EFFECT here)
## Commands
* `/rgl setclasses "list, of, classes"` with item on cursor will set Normal Item table classes for that item.
* `/rgl setgclasses "list, of, classes"` with item on cursor will set Global Item table classes for that item.
* `/lootutils classes 'item name' 'list, of, classes'` will set the item in the Normal Items Table's classes
* `/lootutils gclasses 'item name' 'list, of, classes'` will set the item in the GlobalItems Table's classes
* typo fix
* check against :lower()
* and nil check.
[779] - 2024-10-20
Commits
(4e0178c) ~DerpleRemoved string.format from all ImGui.Text calls
[777] - 2024-10-20
Commits
(59ef4a5) ~Grimmier378Loot gui windows save state and have toggles. (#260)
* loot gui windows save state and have toggles.
save the state for the loot report and loot console windows.
* fix: error math on nil value
[775] - 2024-10-20
Commits
(7efa76e) ~Grimmier378Charm immune persistence by zone (#264)
* store immune list
use the stored immune list instead of test checking every pull for id's
don't store HIGH_LVL though this is only temporary (ideally)
* a little more precision on the immune check
since mobs of the same name and type can still be immune if over a certain lvl but not report that it is to high lvl.
* fix: triple check same spawn
* fix: triple check same spawn
* text formatting fixes
copy pasta, should probably also fix mez Module since that is where this was originally copied from as a base.
* found more spawn checks
* cleaned up target checks in events as well.
[773] - 2024-10-19
Commits
(7c5b677) ~AlgarDude[SHM] Move Beta Shaman Config to Default (Live and Proj Laz) (#256)
* [SHM] Move Beta Shaman Config to Default (Live and Proj Laz)
* Extensive changes; large iterative improvement to healing and DPS in both modes while maintaining the core design.
* Eliminated the need for separate rotations between modes (as a result, you may see a few extra abilities in a rotation window).
* Will work well on defaults, but some options have been added, changed, or removed. Please review them in-game at your convenience.
* (Hopefully) Minor low level in-era adjustments may be needed. Feedback is highly sought after, thank you!
* [SHM] Added chest click to group heal rotation