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RGMercs - Lua Edition!

Combat Assist RGMercs - Lua Edition! v1418

Download now:  Join us with Level 2 access or earn your way in with  RedCents.

[793] - 2024-11-02​


〰️Commits​


[Pulling]optimized pulling logic order
(abc0db6) ~Derple
All targetting now happens through SetTarget() and ClearTarget()
(c09d51b) ~Derple
Helper function for pulling targets
(e6ba783) ~Derple
Fixed UI to use new data models
(901e485) ~Derple
GetPullableSpawns() now also returns its metadata cache table
(221bd01) ~Derple
Updated the data model to be more efficient
(cb37a12) ~Derple
Formatting updates
(b7a2533) ~Derple
Logging error fix
(ee7b1d1) ~Derple
Updated pull to be slightly more efficient with caching distance information
(5d9a1c7) ~Derple
[Pulling] Refactored pulling to use new getFilteredSpawns code.
This should make pulling decisions much faster
Also added MaxPathRange - if this is > 0 then we check the pathing distance to the target. you can disable checking pathing distance by setting this to 0. Pathing Distance is the navigational distance to the target vs the first order check which is just a direct location based distance check.
(343c11c) ~Derple

[792] - 2024-11-01​


〰️Commits​


[BST] Add caster check to Mana Regen Buff (#270)
(4c224f0) ~AlgarDude

[789] - 2024-10-31​


〰️Commits​


[NEC] Rise of Bones fix (#269)
(0b876ff) ~AlgarDude

[788] - 2024-10-27​


〰️Commits​


[CLERIC] Fixed aego not casting on group if DoDruid is off (this logic was reversed)
(2f62534) ~Derple

[787] - 2024-10-27​


〰️Commits​


[ALL] Better validation for /rgl set on numeric values
(57899f4) ~Derple

[786] - 2024-10-27​


〰️Commits​


[ALL] Switch memspell to always use RankNames.
(731d66d) ~Derple

[784] - 2024-10-20​


〰️Commits​


[SHM] Typo fix (#268)
(63ecd54) ~AlgarDude

[783] - 2024-10-20​


〰️Commits​


Minor Healer Updates (#267)

* [SHM] (Live, Laz) Added updated healing checks to pet rotations

* [DRU] (Experimental) Retrofit rotations with updated healing checks
(be7719b) ~AlgarDude

[781] - 2024-10-20​


〰️Commits​


Some loot fixes + user defined Class Based looting (#266)

* some loot fixes for command line processing

* apply report loot setting on load

* turn off chase when instructing to sell ,bank, tribute

prevents rubber banding when merchant is to far from chase range.

re-enable last state when done with the actions

* loot restrict by classes

you can now specify classes or 'All' for items

Default is All

* List classes by shortname 'clr, bst, nec' etc
* if your class is one of the ones in the list or the list is set to 'All' then you will proceed with the action.
* If the list is not set to 'All' and your class is not in the list, we will Ignore the item (AlwaysDestroy Has NO EFFECT here)

## Commands
* `/rgl setclasses "list, of, classes"` with item on cursor will set Normal Item table classes for that item.
* `/rgl setgclasses "list, of, classes"` with item on cursor will set Global Item table classes for that item.
* `/lootutils classes 'item name' 'list, of, classes'` will set the item in the Normal Items Table's classes
* `/lootutils gclasses 'item name' 'list, of, classes'` will set the item in the GlobalItems Table's classes

* typo fix

* check against :lower()

* and nil check.
(b841a9d) ~Grimmier378

[779] - 2024-10-20​


〰️Commits​


Removed string.format from all ImGui.Text calls
(4e0178c) ~Derple

[777] - 2024-10-20​


〰️Commits​


Loot gui windows save state and have toggles. (#260)

* loot gui windows save state and have toggles.

save the state for the loot report and loot console windows.

* fix: error math on nil value
(59ef4a5) ~Grimmier378

[775] - 2024-10-20​


〰️Commits​


Charm immune persistence by zone (#264)

* store immune list

use the stored immune list instead of test checking every pull for id's

don't store HIGH_LVL though this is only temporary (ideally)

* a little more precision on the immune check

since mobs of the same name and type can still be immune if over a certain lvl but not report that it is to high lvl.

* fix: triple check same spawn

* fix: triple check same spawn

* text formatting fixes

copy pasta, should probably also fix mez Module since that is where this was originally copied from as a base.

* found more spawn checks

* cleaned up target checks in events as well.
(7efa76e) ~Grimmier378

[773] - 2024-10-19​


〰️Commits​


[SHM] Move Beta Shaman Config to Default (Live and Proj Laz) (#256)

* [SHM] Move Beta Shaman Config to Default (Live and Proj Laz)

* Extensive changes; large iterative improvement to healing and DPS in both modes while maintaining the core design.

* Eliminated the need for separate rotations between modes (as a result, you may see a few extra abilities in a rotation window).

* Will work well on defaults, but some options have been added, changed, or removed. Please review them in-game at your convenience.

* (Hopefully) Minor low level in-era adjustments may be needed. Feedback is highly sought after, thank you!

* [SHM] Added chest click to group heal rotation
(7c5b677) ~AlgarDude

[771] - 2024-10-16​


〰️Commits​


[MAG] Laz: Added Dagger of Evil Summons (Thanks sputnik!) (#263)
(555d9db) ~AlgarDude
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