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PPPoker

Quest / Event PPPoker v3.26

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Changes since v3.16​

3.26 — Buff upkeep unified nav-pause block: Worn Totem and invis both now properly stop navigation before applying (movement items and spells were being interrupted mid-cast during nav). One combined /nav pause when either buff is needed, movement applied first then invis, single /nav pause off after both. Proactive invis refresh enabled by default — recasts at 8 ticks (~48s) remaining instead of waiting for it to drop entirely.

3.25 — Fix invis not recasting and mana not medding to 50% during navigation. Root cause: script blocked all spell casts while moving (allowSpellCast=false), so neither the invis recast nor the med check ever ran. Fix: upkeep now pauses nav, casts with spells allowed, resumes nav. Guard flag prevents re-entry during the cast window.

3.24 — Mana safety buffer + death respawn. Mana meditation now targets max(spell cost, 50% of MaxMana) instead of just the spell cost — avoids the pattern of medding for one cast, running off with low mana, invis fading with nothing left to recast. Death handler added: detects dead state, waits for respawn window, clicks bind point, waits for revival before resuming.

3.23 — Invis-before-movement guard in upkeep. If invis is currently active and the movement buff expired, movement re-application is skipped that tick — Worn Totem and movement spells drop invis in EQ. Movement is applied on the next tick after invis naturally drops, then invis follows.

3.22 — Two latent fixes: (1) warn forward declaration so texture load failures don't crash on a nil call. (2) Task slot cache — previously scanned up to 30 tasks × 16 objectives (480 TLO reads) on every progress refresh; now cached after first successful scan.

3.21 — Gate spell mana check: reads actual spell mana cost before each cast attempt and meds to that amount first. Fixes low-level casters silently failing Gate casts after spending mana on invis.

3.20 — Gate fizzle recovery: replaced 90-second flat wait after a failed gate cast with gem-ready polling. Script now exits the wait as soon as the gate gem/AA is ready again (~3-5s on fizzle/collapse vs up to 90s before).

3.19 — Low-level Highpass safe gate: characters below level 40 (configurable) navigate to a safe spot outside the Tiger room before gating, so the gate landing doesn't drop invis near guard clusters.

3.18 — Objective timeout no longer kills the run. Timeouts now warn and retry the same objective on the next loop iteration instead of hard-failing. Gate errors (fail()) also caught and retried.

3.17 — Mana med threshold fix: med target was hardcoded to 40 mana in spell-cast paths. Low-level casters with more than 40 mana but less than the spell cost would skip sitting and silently fail. Now uses actual spell cost as the floor. Stop requests honored inside the med loop.
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