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Utility Player Targ 05/05/2024

  • Adjusted Icon borders.
  • Detrimental cast by you Yellow.
  • Detrimental cast by others Red
  • Beneficial Blue
  • Beneficial cast by you Blue with grey inner border.
  • Flashing icons for fading spells now much more closely matches the speed from player window.
  • Poisoned and Diseased icons now share the same location.
  • Added new icon for when you are both Diseased and Poisoned. Also shares the same location as the above.
    1709103415914.png
  • Added Outer Borders around target Buffs for: DeBuffs, Buffs
  • Cast By You is the Inner white Border.
  • Cleaned up colors.lua to only return the color imvec4
  • Cleaned up bar and text color changes so you can see where the push and pop occur.
  • Added color change to purple when you are unconscious or dead.
  • Added color change to target health below 25%
  • Added Icon for when you are DeBuffed.
  • Added Icon for Role = Puller
  • All Status Icons have been added, Using the default PlayerWindow Icons.
1708823911353.png

1708823924540.png
Removed the call for Spa.lua. That was a work in progress file for converting spell info. before the easier fix was found.
Added some Nil checks to fix random crashes.
  • Thanks aquietone and Knightly for the help on discord. We have spell inspect working on EMU. you can now right click on a targets buff and have it pop the spell display window.

[1.4] - 2024-02-15​


〰️Commits​


Row count fix

fixed row count to account for increased padding for boarders.
(951267e) ~grimmier378
Row count fix

fixed row count to account for increased padding for boarders.
(210f8b8) ~grimmier378
PR # [7](https://github.com/grimmier378/playertarg/pull/7): border to buff icons for buffs that you are the caster of. Cur…
(a14021d) ~grimmier378
Added border to buff icons for buffs that you are the caster of. Currently this border is hard coded in MQ code to be gray, pending a change by brainiac to be pushed to the main branch which will allow it to be modified by ImStyleCol.Border

Added a RectFilled over buffs with 18 or less seconds remaining. The alpha of this rectangle is modified to increase, or decrease (alternating) each time the targetBuffs function is ran. This will give buffs with a low remaining duration a pulsing effect.

Modified ItemSpacing of the buffs to be 2x2 instead of 0x0 to prevent overlap of the borders on icons.

Modified maxIconRows to take the extra width from the ItemSpacing into account, as well as added a math.floor() around the calculation to always cause the number of icons per row to round down and not cause buffs to be cut off or drawn where the user is unable to see them.
(baef931) ~L C

[1.3] - 2024-02-14​


〰️Commits​


PR # [6](https://github.com/grimmier378/playertarg/pull/6): Added target Body Type.
* Changed Me.CleanName to Me.DisplayName as sometimes CleanName can return name_corpse and break things. Thanks for the heads up Derple.
* Added players Heading to the window.
(bcbee16) ~grimmier378
V1.3

* Added target Body Type.
* Changed Me.CleanName to Me.DisplayName as sometimes cleanname can return name_corpse and break things.
* Added players Heading to the window.
(8bac2be) ~grimmier378

[1.2] - 2024-02-11​


〰️Commits​


PR # [5](https://github.com/grimmier378/playertarg/pull/5):
(be64768) ~grimmier378
V1.2

* Better handling for zoning. we now don't try and draw anything until we finish zoning. this should fix random crashes on zoning. where we were looking for data not yet ready.
(55c2552) ~grimmier378

[1.1] - 2024-02-10​


〰️Commits​


PR # [4](https://github.com/grimmier378/playertarg/pull/4):
(8d0e378) ~grimmier378
V1.1

* Removed the class from the top display.
* Added Player Information Tooltip to the Level text.
* Player Information Tooltip will show. Name, Level, Class, Current HP of Max HP, Cur MP of Max MP, Cur END, of Max END. the values are updated live.
* Bug fix, crash zoning.
(9f2af97) ~grimmier378

[1.0] - 2024-02-10​


〰️Commits​


V1.0_test:

* Made the window not scrollable.
* Made the target buffs section a child region that is scrollable.
* Tweaked some of the playerinfo sizing and scaling.
* Re-ordered the level and class text, would rather the class chop when the window is to small than the level.
* Added in logic check for zoning. would sometimes crash, typically when camping to char select.
(4048698) ~grimmier378
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