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MuleAssist

Combat Assist MuleAssist 15.5

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|15.5
|Aggro check now based on level instead of expansion
|TankAll Taunt fix

LemonAssist v0.4
Fixed modes
Improved performance on adding XTtargets
-This should fix OOG assisting in MA
Better detection on player designated XT slots (shouldn't override or clear them)
-If you have no available empty autohater slots when it needs to add the MA target, it will override your first slot
Download is now a zip with the macro + a new folder that will be placed in your Macros folder named "muleassist". (Don't yell at me. It was the simplest way to support patcher).
|DPS Debug will now appear in /writedebug all
|If on puller mode, won't try to return to camp unless ReturnToCamp is on
|OOG Buffs shouldn't cast if the person has the buff on them and it has >180s left on it
|Say goodbye to MQ2XAssist (I'll unload it for you)
|New Lua script: lemonassist.lua
| Mimics functionality of MQ2Xassist
| /lassist - This will set the character you're watching to your MainAssistID in MuleAssistVer
| /lassist <ID> - This will set your watch to whatever ID you input
|This should greatly improve out of group functionality
|Do not use XTarget slot 1. If your XTargets is ever full and your MA's target isn't on there, we're going to use slot 1. So don't put heal targets etc there.
|Invis will interrupt OOG buffing
|OnStart now accepts multiple commands
| lua run ma\start|lua run boxhud
|Improved target choosing
|Various bug fixes
|15.3.3
|Will reset window title whenever you gain something (level, aa)
|Default ini file name will now be MuleAssist_${EverQuest.Server}_${Me.CleanName}.ini
| This will stop the need to have a new ini created for every level
| Change needed to support Next as the plugin was what created the new _level ini
| Also, creating 115 inis per toon as you level was not so great.
| You can rename your current ini to, "MuleAssist_${EverQuest.Server}_${Me.CleanName}.ini" or keep it the same
|New inis are not populated when you level if you're still using the old _Level.ini format when not running MQ2 and MQ2Mule
|Updated targeting during rezzing
|Fixed a bug in buffing out of group Main Assists
|New [General] entry: OnStart
| This command will execute once when the macro starts
| Will default to MAUI if you have it installed and no other entry
|Edits to how item buffs are handled
| Let me know if items aren't being cast correctly in buffs
|Hunter mode now uses nav if its loaded
|Backoff changed to a timer. Will back off for 3hours. Should improve performance of switchnow
|Will now target and kill pets, especially swarm pets
|By popular complaint, will no longer clear XTarget. If you start having issues, go check your XTarget window to see if stuff is broken.
Woops, left in some debug stuff...
Many many changes, including performance boosts. Please read the patch notes. Enjoy!

|If you have a pet, the mac will not auto-remem what you manually deleted from your spell bar
|/Giveitem platinum person quantity
| Now can give plat to toons. Only plat supported. Stonks or some shit
| /giveitem platinum group 1000
|/giveitem Person
| Doing just /giveitem while holding an item will attempt to give that item to a person you have target or if you put their name in the command
|Fixed bard sitting to med if you have OOC regen active
|Improved bard mezzing
|More bard changes
|Bards will sit to med if they have medding on and OOC regen is active (Won't activate until the 30 second timer is up)
|TankAllMobs
| A new setting in general. If you're the Tank, then it will attempt to gain aggro on all XTargets around you if they're not mezzed or are currently aggroed on someone else.
| Needs a lot of testing and work.
|RogCorpseRetrieval - Will go out of camp while SOSed to retrieve group corpses. Max distance is the CampRadiusExceed
|RogCorpseRetrieval, RogCorpseRadius are options under the [Rogue] header in the ini
|BeforeCombat is now available for all classes
| Something to do before combat, like Jugular Slice on a rogue.
|Managroup and Endgroup now work with the Classes tag
| Buffs1=Focused Paragon|managroup|50|Classes|Pal,Dru,Nec,Ber
|PullCond added to to [Pulls]
| Will only validate and pull a mob if this is true
| This is checked right before it agros the mob, not when it moves out of camp
| Example, this will only pull if the mob is the only one within 30 units: PullCond=${SpawnCount[npc radius 30 loc ${Target.X} ${Target.Y} 18]} < 2
|PrePullCond
| Will check before it leaves camp to pull a mob
| PrePullCond=${Me.Buff[Celerity].ID} && ${Me.Speed} > 30
|FireResistant and ColdResistant
| Will return TRUE if the current target is on the list of FireResistant or ColdResistant
| Can add to the list by /addcold or /addfire to add to the cold resistant or fire resistant lists
| Can include an entire zone by /addcold zone or /addfire zone
| Use this in Conditions by doing DPS1= Fireball DPSCond1=!${FireResistant}
|CastRetries - [General] section
| Number of times to recast a spell after a fizzle or resist
|Fixed levels for pet hold
|Fixed Discipline casting so it doesn't try to cast it while one is active
|Added new start parameter to set a custom, temporary MaxRadius for pulling
| /mac muleassist pullertank 200
| /mac muleassist puller 200 Bob 99
|Fixed a lot of event flushes that weren't flushing cause bad
|Pullers will now sit if they need to med when they can't find anything to pull
|Mash tag performance improvements
|Turning ChaseAssist on while in the middle of buffing will now stop the buffing if you don't have BuffWhileChasing on
|/chase <name> will now chase any spawn you set it to
| Usage: /chase Lemons
| This will chase the spawn who's name equals "Lemons"
| Only works with the "/chase" command. /chaseon and /chaseoff will still only toggle.
|Changes to movement for when you get stuck navigating
|Fixed a butt ton of AdvPath.Active which didn't do what whoever wrote it thought it did...
| The movement in this mac is gorilla making love to a toad rough
|If you try to open a locked door, the macro will search your inventory for a lockpick and try to open the door for you
|Removed the mana check for doing multi buffs
|CuresCond added
| This will be checked when checking each spawnID in the debuff file
| It will *not* target the PC for the condition
| If you want to check a specific toon used ${CTID}
|Cures should support items now
|Necro AEMez warning trigger fix
| Thanks ByteByte
|Defaults to not use AdvPath (You can use it outside the mac just fine)
|15.2.5
|BegBuff now can be used in combat
| BegOn=1 - Begs on as normal. Only used outside of combat
| BegOn=0 - No buff begging
| BegOn=2 - Will accept begs during combat. Yes, this means it might interrupt important combat functions like healing, mezzing etc. Use at your own risk.
| Thank you gormlesscoot for the edit and quickbounty and evilking for the testing
|delayremove removed a lot of delays. Could see an improvement in performance but may have the macro not recognize things well.
|Implemented a sit timer so a toon won't spam sit commands.
|Implemented a stand timer so we don't spam /multiline ; /stand ; /echo Standing at ${Macro.CurLine} commands when stuck ducking etc.
| Also the macro will basically stop working when you're stuck ducking since almost all actions require you to be standing.
|Int (number) entries in the ini should be able to take a variable instead now
| (Old)AssistAt=99
| (New)AssistAt=${Math.Rand[85,99]}
|15.2.6
|Added stun check to mash
|CharmPet distance check
|Fixed sitTimer problem
|Mezzers won't mez a mezzed mob if the duration left on the mez is > 3 ticks (untested)
|Considering a "rare" mob will now add it to the Map Labels.ini file. These "rare" mobs will trigger BurnOnNamed
| Start conning stuff
|Tank role will interrupt buff casting if something gets on XTarget
|Major rework to get variable support in the ini
| IE: Haste|melee|OOG:${Me.Pet.ID}, ${NearestSpawn[2, pc].ID}, ${CharmPetID}
|Sub CombatTarget Check
| Added new option to change target or not when the MA does. Could create issues with /switchnow.
| SwitchWithMA in General
|TravelOnHorse new option in General
| TRUE = Will run around on your horse
| FALSE = Will dismount when moving cause naving on a horse can cause some issues if you don't set it up correctly.
|15.2.7
|New Command: /lemonraid
| Will invite Member1 for each group in your MQ2AutoGroup.ini
|New Command: /lemongroup
| Member1 for each group in your MQ2AutoGroup.ini will invite any member not currently in their group
|New Command: /lemoncollect
| Will attempt to collect all collectibles in your inventory
|Charm routine will try and check for appropriate amount of mana for each step
|Won't spam summon corpse if you don't have the mana to rez
|Mez/Target routine improvements
|CalmRadius option under Pulls section
| Will treat mobs within the CalmRadius=# radius of your pull mob as needing to be calmed
| Thank you Ventrik for the submittal and testing
|Will now check distance before attempting and then interrupting a group buff that's too far away to hit the intended target
|OOGArray wasn't getting cleared between buffs. Probably maybe is now.
|Fixed crash in TankAllMobs
|Buff bug for dynamic OOG: items managed
|BegBuff now has a 3rd argument so you can choose to either cast an item or cast the spell when they have the exact same name
| Command, CA, AA, Item, Spell (Only item is active right now. Let me know if you encounter situations where the others would be useful)
| Beg1=Rod of Mystical Transvergence|rodme,modrod
| This will cast the spell
| Beg1=Rod of Mystical Transvergence|rod,modrod|item
| This will click the modrod in your inventory, if its there.
|${Buffee} is now available for use in conditions for OOG buffs
| Buffs13=Speed of Vallon|nogroup|OOG:${Me.Pet.ID}
| BuffsCond13=${Spawn[${Buffee}].Type.Equal[pet]}
|Fixed a bug with range flag not getting cleared on OOG buffs
|Added PetBehind option under [Pets]
| PetBehind will reposition your pet behind a mob if you've got the pet punt aa.
| Things do more damage when hitting it from behind
|Change how we check for existing inis to account for needing to mess with the version to get aliases to rewrite
|Fixed an issue with discs in the burn routine
| Thanks Mythas
|Rangers shouldn't nav back to camp/chase while in combat with autofireon
|15.2.8
|New timer system for checking buffs. Now will only updated cachedbuffs on PCs or Pets every BuffCacheingDelay seconds (under [Buffs])
|Change .Stacks with .WillLand
|Tons of OOG buff changes to improve performance and try to address hub zone stacking bug
|BuffBeg will now wait up to 10s for your spell to come off cooldown if you have someone request it.
| IE: 6 people all request a Translocate:My Butt at the same time, but the Translocate has a recast delay of 6s, so the macro waits for 6s and then casts it on each person.
|To get the caster to cast the spell on themselves using BegBuff, send the name of the spell + selfbuff
| /tell Pooter TwilightPort selfbuff
| selfbuff will ONLY cast the buff on themselves now. It used to cast it on the requester and the caster
| Yell loudly if you don't like the change
|SlowResistant,DiseaseResistant,MagicResistant,PoisonResistant added (interachangeable below)
| Will return TRUE if the current target is on the list of SlowResistant mobs
| Can add to the list by /addslow to add to the list
| Can include an entire zone by /addslow zone
| Use this in Conditions by doing DPS1=Turgur's Insects DPSCond1=!${SlowResistant}
| The current target will be added if you received the Immune to changes in attack speed message for SlowResistant
|15.2.10
|15.2.9 got lost
|Fixed an issue with Hunter mode where it would think things were out of range because of your old camp radius
|StayAwayToCast setting in DPS
| Will act like a ranger and find a safeish spot to move to for casting spells.
| Does not work with Melee
| For rain spells and stuff
|Will now mem rez spell when out of combat
| Not really tested. Please report
|Fixed a bug with pulling with AAs with cast times greater than instant
|Assist toons now use dannet to verify they're attacking the same target as the MainTank even if they are switching targets
|Also makes this check for mezzing
|Does not work if you have SwitchWithMA=TRUE
|The macro will just check your target vs the main assists target and reset it if needed in that case.
|Version 15.2.1
|Error handling on /switchnow where DPSPaused would get stuck on
|Fixed /giveitem <item> group
|Fixed a mez crash
|New Command: /mulecollect
| Will attempt to collect all collectibles in your inventory
|Fixed BuffMode when needing to mem new spells during combat
|Fixed Facing logic
|New Command: /scribestuff - Will check your inventory and scribe any spells or tomes it can
|New Command: /bardinvis added as a new command
| Bards will search their spell bar for a song with Invis in it.
| If they find it, they will check what instrument it needs and whether the bard has a Bandolier set with that instrument. If it does, it equips it.
| Then it will try and sing that song to invis the group.
| You need to fill out the BandolierSize entry under [Bandolier] in your ini to use this
|New Command: /lemondebug
| Outputs debug info to your MQ2 window so you can screensnip it and send it to me
|New Command: /cleardebug <type> OR all
| /cleardebug buffcast - will clear the buffcast entry from MuleAssistDebug_${Me.CleanName}.ini
| /cleardebug all - will clear all entries from your MuleAssistDebug_${Me.CleanName}.ini
|New Command: /showwindow
| This will bring the toon you have target or send in with the command to the foreground. Useful when boxing many accounts
| Requires Dannet or EQBC
|New Command: /muleraid
| Will invite Member1 for each group in your MQ2AutoGroup.ini
|New Command: /mulegroup
| Member1 for each group in your MQ2AutoGroup.ini will invite any member not currently in their group
|New Command: /groupcheck
| Spews some info on the toons location and status
|New Command: /giveitem
| /giveitem ItemName PersonToGiveTo Quantity
| /giveitem Cookie Lemons 1000 -- Gives 1000 cokies to Lemons...hint hint
| /giveitem "Bag of Lemons" group 1 -- Gives 1 bag of lemons to each member of your group
|/writedebug <type> <time> is a new command which will write the debug output to MuleAssistDebug.ini for <time> seconds
| all - writes all debugs to the ini
| buff - writes buff debugs
| dps - writes dps debugs
| combat - writes combat debugs
| move - writes move debugs
| mez - writes mez debugs
| pet - writes pet debugs
| pull - writes pull debugs
| targetchoice - writes tank target choice decisions
|New Command: /evac
| Manually call an evac spell command.
|New Command: /debugcast now available. Anything that's cast in the mac should show up in this debug. Will not debug the stuff preceeding the casting.
|Support for halfmoon and full circle for raid forces
| /halfmoon 40 raid
|TwistMed now accepts multiple gem slots
| TwistMed=3 6
|Clicky and AAs can be used for OOG stuff now
|OhShits will now try to target whatever the second argument is to do it's conditional check.
| OhShit1=Rune|${Group.MainAssist.ID}
| OhShitCond1=${Me.CombatState.Equal[COMBAT]} && !${Target.Buff[Rune]} && ${Target.BuffsPopulated}
|BeepOnNamed added to the [AFKTools] section. This wil beep twice if you're fighting a .Named mob.
|MQ2Nav will not be used if you're in water. Will default to stick uw (AdvPath if you're not using Nav....also, use Nav. It's life changing)
|Bandolier functions should now work on TLPs
|Added Raid autorez functionality
| Will autorez corpses within 150 units if they're in the raid
|Added new debugsetting: TargetChoice
|OOG:Raid,Fellowship,and RangeXX now support AAs and items
|OOG will now (again) properly honor |class tags.
|If a toon loses the MA (IE they zone) it will walk forward for a half second to try to hit the zone line
|Added in #engine parser 2 to support loading variables in OOG: lines. This means you can dynamically load info in things like OOG: buffs.
| For example: Buffs1=Apathy|NoGroup|OOG:${Raid.MainAssist}
| This will keep Apathy on whomever the Raid's MainAssist currently is. It won't do anything if there isn't one.
|Improved following
|Tons of emu support
|Improved bard song checks
|Improved Enchanter mezzing to be less likely to mez the MA's target.
|If invis is going to fade, the toon will try and announce it to the EQBC/Dannet channel (you should be using one of these)
|Removed some random variable (MaxBlockedBuffs)
|Charming will clear your charmpetID if you don't have the mana to cast your charm spell
|If you charm something with a pet, you shouldn't try to kill the unkillable pet
|Patch fix on buff's randomly stopping. See devnote below. The underlying issue isn't fixed
|Bandolier should now be called even if you don't have DPSOn
|Tons of ReturnToCampAccuracy fixes
|A ton of small improvements.
|A lot of changes to debugging
|Bards will now sit to med their mana if its below 70%, MedOn is on, and you're on a server that has OOC medding available. Please test this. If no TSS, then they wont sit (It doesn't do anything)
|Fixed a plugin loading issue with mq2melee and mq2moveutils
|Removed CanCast check in DPS for mana drain -Kaen
|Added support for group buffing using items that use a |dual tag. Keep an eye out for buff oddities.
|Fixed an i for a j in debuffall debug line
|Fixed medding in combat
|Clerics now rez themselves last...
|Lesser Evacuate and Lesser Succor added for GroupEscape
|CampZone is now set whenever you initiate a chase or return to camp command
|Fixed an issue with |Me tagged DPS items
|Minor PetSpell fix so if you end up with a pet without PetOn then it won't trigger a warning
|Fixed a couple broadcast text errors
|Fixed a warning related to EQBC
|Fixed a weird error for PetBlockedBuffs
|Devnote: Buffs[x] array is being set to 0 for some reason. I have a patch fix that just resets it, but need to find out why it's happening. It's probably exiting somewhere cause of agro and not resetting the array.
|Fix for using the |Class tag on twitching spells -Bytebite
|Binds can now be used in the Waiting for Rez (EndMacIf) state
|Added Raid,Fellowship, and RangeXX support to buffs when you don't use BuffConditions (BuffsCOn=0)
|Fixed issue where all Mash or all Weave entries in DPS would turn off DPS
|Lots of bug fixes (I think I forgot to write them down)
|Fixed OOG:Raid support on Emu
|You can now set a time for how long to output debug info to a file using /writedebug
| /writedebug <type> <timeInSeconds>
| /writedebug combat 69
|Fixed the automatic MezMaxLevel and MezMinLevel settings since MQ2 changed how to match spell strings...
|Better detection on whether a Disc is a Discipline with a duration in the CA window or if it's a CombatAbility that can be activated while a disc is running
|Fix target spam when the MA is targeting a member of the party
|Changes to Writedebug
|You can now /writedebug multiple things
| /writedebug buffcast 20
|Fixed buffing while using a Dual Item with another tag on it (like |Melee)
|Tanks will not attack anything you manually target in range
|Me tagged buffs will now clear your target
|Fixed a bug in OhShit where later OhShits wouldn't fire if you had a command entry above it
Largeish update. Please read the notes below for new functionality.

| Version 15.1.0 by Lemons
| - Important: StickHow under [Melee]. You should put a distance in your stick commands as the macro will just use default. Have the entirety of how you want your box to stick in this entry.
| - StickHow=50% moveback uw snaproll rear
| - StickHow=5 !front uw
| - You can see Stick options at https://www.redguides.com/wiki/MQ2MoveUtils#Stick_Settings
| - If you have blank spots in your MQ2Mule Plugin window...First, shame on you. Second, please make sure that you set the relevant VariableSize to however many SLOTS you are using.
| - IE: HealsSize=10 when you have slot # 10 filled out in the UI.
| - The macro will try to fix it for you and you may have to restart. It will beep at you if this is the case and end itself.
| - When using MQ2Melee, we now have a tier list of which stick commands we will follow
| - 1st: If your ini StickHow setting is not the default one or blank AND you have a stickcmd in your MQ2Melee ini, then we follow StickHow. It will nolonger default you to a stick setting for Tank mode
| - 2nd: If your ini StickHow setting IS default andd you have a stickcmd in your MQ2Melee ini, then we follow MQ2Melee
| - 3rd: If you do not have stickmode=1 in MQ2Melee and no stickcmd for MQ2Melee, then we use the your StickHow from the ini
| - New Command: /shareini
| - This will create a copy of your ini file that is anonymized. Then it will open up RedGuides for you to upload it!
| - New command: /rgrez
| - Will get a rez stone in the GL and turn it in for you.
| - New command: /zombie, /zombie on, /zombie off
| - This will turn your toons into mindless zombies that will only follow the Main Assist. They will do nothing else. Nothing. They will die doing nothing.
| - Newish command: /buffmode, /buffmode on, /buffmode off
| - BuffMode will turn your box into a buffbot who will only do buffing capabilities. They will even buff during combat.
| - New tag for DPS: |Spam. This will cast the spell repeatedly regardless of duration on your target. It will still respect your DPSInterval between casts.
| - New tag for Heals: |!Pet. This will tag that spell to never be cast on a pet when HealGroupPets is on.
| - New tag for Buffs: |NoGroup. The NoGroup tag will skip checking your buff for anyone in the group and will only check your OOG settings. Can also use NoGroup to deactivate a buff without removing it by not including OOG: .
| - |Strip tag handles Mitigaation of the Mighty better - Thanks Kaen01 and Dredd
| - Keep in mind that this requires DebuffAllOn
| - PetFocus now accepts bandolier names: PetFocus=PetFocusName|band:BandolierName
| - /switchnow ${Target.ID} will switch your toons to attack a certain target. You can also just /switchnow and it will swap between XTar1 and 2.
| - BuffBeg now supports AAs and Items (please test)
| - Buff tags will now honor |Melee|Caster OR |Class (You can have both in the line).
| - Range OOG Buffing will now attempt to not spam buffs on people who have full buffs or have the spell blocked.
| - There is a new ini file created: MuleAssistOOGBuffs.ini. This contains a list of the Range OOG spells you've casted, list of people you casted on, their spawn ID, what time you casted it, and how many times you've buffed them.
| - If a person has the same spawnID and the duration of the buff isn't up yet, they won't get rebuffed.
| - If you're in pok, guildlobby etc, then we won't rebuff people with the same spawnID.
| - If people clicked off your buff and don't zone...well, then they aren't getting the buff either!
| - If it was blocked cause their buffs were full, then they have to wait for the full duration before the OOG Range setting will automatically rebuff them
| - You can always setup a buffbeg bot in MuleAssist if you're concerned about these fringe cases happening with your guildmates.
| - You must have BuffMode on to use the RangeXX tag in OOG or there must be fewer than 12 PCs around you: (This is old, but I never put it in the notes)
| - Pulling while on ChaseAssist should be improved.
| - Chasing will now correctly use MQ2Nav
| - Mounts now can use BuffConditions - Thanks Swifty
| - Newly created inis will no longer have 40 entries of NULL for things like Buffs etc.
| - Emu support on loading inis
| - Generally improved ini...things
| - I'm tired of you having bad dps skills, so now we're gonna punt your pet behind the mob if we can using Companions Relocation.
| - DPSInterval will now properly set a delay for ## seconds after a zero duration DPS spell is cast. It won't cast that one spell again for ## seconds.
| - Mezzers will now not try to mez things they can't see. They also won't assume it was successful...
| - While doing any kind of OOG buffing, the macro will now stop if any mob enters XTarget (IE agros). This can be circumvented by having BuffMode on. /buffmode on
| - Mez immune mobs will be automatically added after you try, and fail, to mez them.
| - If you're the puller, then we will now set a radius on your map of your MaxRadius that is centered on your Tank.
| - Pets should attack more responsively
| - Rewrote healing. Should handle charm pets better.
| - Short duration combat spells now will reset their timers if the buff wears off. This is useful for things like limited hit Damage Shields.
| - If you're charming stuff, we will set Hide Corpse to: /hidecorpse alwaysnpc. This is to deal with charm pets becoming "stuck" if they die. This isn't Nightmare Before Christmas.
| - Evacing will now turn your camp off
| - Fixed an issue with Beneficial(Group) buffs like Shrink
| - Fixed a bug with Promised Heal line.
| - Fixed an issue with NULL BuffBeg positives
| - Fixed an issue with instant cast spells
| - Fixed an issue where buffs would lose their tags
| - Fixed an issue with spell scrolls having the same name as their spells and you were trying to cast the spell but had another copy of the spell in your inventory... O.o
| - Fixed an issue with long duration item clickies in the DPS section being recasted repeatedly when the effect was still on the mob. Thanks Nome.
| - Fixed an issue with buffs where if you didn't use Melee or Caster but were using Class, it wouldn't honor the class list.
| - Maybe fixed an issue with DPS debuffs from AA's or items chain casting on mobs when the item/name didn't match the actual spell cast.
| - Dev note: Lots of quotation marks were removed and/or added. This was a way to deal with emu server names having spaces in them. Generally speaking, the variable itself now stores the quotation marks, so you don't have to quote the variable as it goes through.
|
This tries to address some of the bugs in the v15.x.x versions. Please report any issues in Discord or on the Forums.

Thanks to those who reported the issues.

| Version 15.0.61 by Lemons
| - Reworked how buffs work with conditions
| - Temporary fix for casting DPS spells over and over. Let me know if you the issues with NOT casting them on a new target still happen.
| - No longer swaps between incomming mob and your MA if you have XTarget healing off
| Version 15.0.1 by Lemons
| - Fixed Out of Group XTarget issues
| - Out of group healers should reliably heal the MA even if not on XTarHeal
| Version 15.0.2 by Lemons
| - Additional DPS debugging
| Version 15.0.3 by Lemons
| - Prospective fix to allow Buff Conditions be considered for every group member instead of just for the buff itself
| Version 15.0.4 by Lemons
| - PetFocus now accepts bandolier names: PetFocus=PetFocusName|band:BandolierName
| - Cast Canceled/Fizzle spam removed.
| - Other fixes I've forgotten about.
| Version 15.0.5 by Lemons
| - Fixed a bug where it would look for heals during DPS casts. Thanks Raiden!
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