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MQ2CWTNCommons

MQ2CWTNCommons

- Corrected popup messages if you don't have a mesh for the zone you're in and are trying to use modes that require nav meshes.
- Added instruction to run the mesh updater on the RG Launcher.
Posted by: DoNotReply
- fixed typo with empowered campfire command output
Posted by: DoNotReply
- the cwtn window title will now reflect the plugin's build date and not the cwtn commons library build date.
-- this means if a plugin, like mq2paladin, was rebuilt, but commons wasn't, then it would now update the correct date.
- We will now automatically set your fps/bgfps to 30 if they are below this setting
-- you can turn this setting off with AdjustLowFPSSetting off
--- example: /pal AdjustLowFPSSetting off
Posted by: DoNotReply
- removed arcane secrets from glyph usage
-- power and secrets being on the same timer can result in a situation where we fire secrets early
-- and also prevent from being able to use power again later if we had puchased another power
Posted by: DoNotReply
- Will no longer count corpses towards fellowship numbers.
- Default for check for stuck gems is now false (we don't adjust your current settings).
Posted by: DoNotReply
- some error warnings will now popup on your screen
-- examples include: needing to reload your ui, missing meshes, etc
Posted by: DoNotReply
- some error warnings will now popup on your screen
-- examples include: needing to reload your ui, missing meshes, etc
Posted by: DoNotReply
- "ui" now performs the same as "toggle ui" example: /shd ui"
Posted by: DoNotReply
- Corrected an issue where we would start pulling when we needed/wanted to memorize a buff spell
-- this was a result of buff timer changes in july; fix'td's
Posted by: DoNotReply
CWTN Plugins -
- Cleaned up some of the misc "Updated" messages to include the plugin output message
- resetcamp will now clear our pull target if we had one previously
-- example, you are in an area, and start to pull a mob, you manually move (paused or unpaused)
--- after manually moving you hit resetcamp, before you will still go and pull that previously selected pull target
--- now you will choose a new pull target upon resetting your camp
Posted by: Sic
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