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CWTN Plugins - ALL
- Corrected unreported issue where the "visibility state" of the CWTN UI window (shown / unshown) didn't save between sessions.
-- This means if you close your window, and log out, it won't pop back up unless you ask it to.
-- So if this has been happening to you, you're not crazy, and its not your fault.
- AddClicky ManaSelf: Can now safely use mana conversion items without fear of trying to chain cast if the
-- conversion would result in your death. (Mod Rods, Manastone, Mana Robe etc)
- The Eradicate Magic check will now skip buffs that are "No Dispell".
- We will no longer cast reflectable spells on mobs that have a 100% or greater reflect.
- Fixt an issue where if your MA was a pet class, and they sent their pet in, UseMelee toons could yoyo
-- back and forth from the MA and the target mob until AssistAt was met.
-- (primarily noticable in ChaseAssist). It was also forcing a face of the mob. Both issues have been corrected.
- ShrinkGroup clickies will now check if you an intended recipient has that spell blocked.
-- This means you can use a shrinkgroup clicky to shrink your whole group, but if one of them has the shrink blocked, it won't try and shrink them.
- Corrected issue that mainly affects Duration heals which was intended to check the buff status before casting it via cwtnbuffs.
-- This mainly affects Duration heals, as we intend to check for the status of that buff (if you have it, is it blocked, etc.).
CWTN Plugins - ALL
- Fix't GHBuffBot possible crash (unreported, but still possible).
- Added some clarity to groupwatch output (Starting and Ending).
- Corrected some missing punctuation in groupwatch output
- fix't issue where the "we're now group watching should we continue to do so" check for cleric was *missing*
CWTN Plugins - ALL
- Fixt a check for decapitate when user is using mq2headshot.
-- this gives mobs a "last name", which we normally try and avoid while pulling.
--- this allows if mq2headshot is used and it has the last name of "Decapitate", that we don't ignore them for purposes of pulling.
- Updated some Addclicky and target swapping logic so you should no longer try and target someone to cure with a clicky and then change target back quickly.
CWTN Plugins - ALL
- Progressive spell preference now uses this order:
-- "comp 6, 5, 4, 3, dissi 6, 5, comp 2, dissi 4, comp 1, dissi 3, 2, 1, dicho" with a change to composite 2 over dissi 4
--- there are mostly minor secondary reasons why composite 2 is better than dissi 4 - but improvements non-the-less.
- Corrected typo in ReportAssist ini entry.
-- Thank you Hylander for the Aassist.
- Pet Shrink Clickies (like earrings or Curious Companion Compactor) will now only try and shrink your pet if added to ShrinkGroup.
CWTN Plugins - ALL
- We have added additional logic to try and help stagger clickies that give group buffs or give you an aura.
-- Examples: Unified Phoenix Feather and Rage of Rolfron.
-- We still don't actively track or wait on another group member to do anything.
-- We still say "are we supposed to click our item, is it ready, am i missing the buff from it?"
--- if those are met, we click the item.
-- this additional logic will try and help stagger group members for specific items that give group buffs or drop an aura on the ground.
--- it will help, but its still possible for characters to end up meeting their conditions at the same time and cast at the same time.
- Fixed a Group need buff issue that would cause headache when trying to use a buff of Single Target type.
- We will now "unload noauto" MQ2Combat on characters using CWTN plugins.
-- This plugin causes undesired behavior.
- Clicky's will no longer need to be on your character at the time of loading the plugin in order to work.
CWTN Plugins - All
- For Necromancer, Mage, and Enchanters who are set to MA's, we will now use their pet's distance from the MA's target to determine if we should engage.
-- instead of not engaging because the MA is a ranged pure caster with a pet tanking. The pet is still expected to be within melee range from the mob.
- /blah UseStick off/on will now save to the appropriate ini section.
- Debugpull will now also spit out mob's ID.
- Debpugpull now has some colors for easier reading.
CWTN Plugins - ALL
- Updated DoT Checks to check for *our* dots on a mob, and not just "any dot" that matched our dot's name.
-- this required code addition to mq2 main.
- our "safe zones" checks will ignore instanced Plane of Tranquility.
- Downtime clickies, if they are "Target Type Single" we will target ourselves to cast it.
-- Mainly lower lvl / TLP items like Lodi boots.
-- We currently do not have an option to use items like this on others.
CWTN Plugins - ALL
- StickHow has been replaced with StickSelection, with StickHow0 - StickHow9 options available.
-- AS ALWAYS the "stickhow" options are only for during an assist mode.
-- The default for "castery" classes has been updated to be more functional for castery classes
-- AS ALWAYS Do not use percent signs in the stickhow listings, unless you double percent it like: 55%%.
--- You will crash otherwise.
-- So if are currently using a custom StickHow you will want to ensure you go and update your StickHow0. Since the StickSelection is 0.
-- There are now (10), yes that many, StickHow0-StickHow9, options you can pre-define in your settings ini.
-- The UI window now has a dropdown for stickselection choice
-- you can also swap with slash command /zerk stickselection 2
- The Ignores tab of the UI now has buttons to add/remove mobs from your Pull Ignores and your Mez Immune lists
-- You can target a mob and click "Ignore Target" or "MezImmuneTarget" to add them to the respective lists.
-- You can select a mob entry on the corresponding box on the left and click "Unignore Selection" or "UnMezImmune Selection" to remove.
CWTN Plugins - ALL
- Fixed an issue that could cause your UI to "lag out" when clicking inside it.
- Clicking the CWTN Icon on the settings tab now acts as a temporary pause toggle.
-- You will now see a large "PAUSED" icon over your window when paused (via button or command etc).
--- Clicking this "PAUSED" icon will unpause you.