2023-09-12 Rev 6.00 - woobs/kroak
- Version 6 is here! I've been tinkering on this for quite a while. I also ran into Kroak on Discord, and we added a lot of things that he had been working on.
With new MQ, we have been able to standardize the macro to work with both Live and EMU (ROF2). I encourage everyone to use the latest MQ on your ROF2 EMU servers.
The majority of the changes are listed here. Details for settings and commands will be updated in the Wiki as soon as possible.
- Added ability to make a pet the "tank". This will allow Buffs and Heals marked 'tank' to be applied to the pet. However, Target-assisting will stiil take the initial assist from the pet's owner.
- Ability to SetTank and SetPuller by targeting and issuing command with no parameters.
- You can now manually start a bard twist while ModBot is paused (ie, /bca cast travel). The Bard will continue to twist this until the macro is un-paused.
One possible use is so that you can pause the macro and have the bard singing selo's (etc) while you are moving the group. It will also continue across zone lines.
- Looting (non-Advanced Loot) has been restored and upgraded. Mostly for EMU servers, or for those who don't want to use Advanced Looting.
- Foraging has also been updated. It will now use the same loot.ini file as looting, along with the same options. The values in your old forage.ini will convert to loot.ini, but we will skip all the auto-added "-1" values.
Made changes to only consider items that were actually foraged in the forage routines. This should reduce/eliminate the superfluous entries for things that happened to be on your cursor and got added to the file.
- Some changes/improvements around 'following':
-- Following has been improved to work better while fighting and on the move. You shouldn't have to pause/move/stop/fight. You should be able to leave the macro running and have following on (for dungeon crawl, etc)
-- Characters should no longer get left behind because they stopped to buff.
-- The 'FollowDistance' parameter is now being properly recognized. Past releases were bypassing it and using MQ2AdvPath's default of '10'. Since our ini-default is 20, you may notice a difference (which you can adjust in your ini).
-- Fixed an issue with /facing while following that would pause the macro 'forever' and necessitate a restart of the macro.
- Summoning Food/Water has also been fixed and should only happen in downtime
- Fixed/improved many events to no longer trigger off text in unintended channels.
- Started to add more 'help' to in-game commands. This is a work in progress.
- Fixed many inconsistencies in Selling/Giving/Banking and adjusted to work on both Live and EMU
- Added vendor BUY routine.
- Fixed Scripting to once again recognize variables in the script (Param0, Param1, etc)
- Added all/netbots to casting commands to cast on all netbots members.
- Fixed issues with spell interrupts when the Tank was not on NetBots.
- AA purchase on EMU should be working again.
- Fixed issue with activating Bard AA's that have a cast time.
- Adjusted our spell memorization routine (again). Hopefully we have all the issues addressed, including book closings, memming while mounted, etc.
- Adjusted SelfShrink and PetShrink to stop attempts if we aren't getting any smaller.
- New MB_<Charname>.ini files will now have default entries for each section so you have a template to work with.
- Changed Buff Stacking checks to use MQ's new defaults. Also added some extra buff stack handling to help catch any stragglers.
- Added all/any to Buff/Cure/Heal/Event target types, so you don't have to list all the Classes if you simply want them all.
- Added nogroup/isgrouped to Buff Target types to cast on toons not in a group / grouped. This is not dependent on being in/out of 'your' group.
- Fixed an issue with trying to cast group buffs on pets whose owner does not have Pet Affinity.
- Outdoor restricted spells should no longer attempt casting in non-outdoor zones.
- Adjusted Aura detection/casting to better handle Auras so you won't get stuck in a cast loop or require special /if conditions to handle it.
- Fixed /disc casting on EMU.
- Adjusted debuff loop to ignore pets as a default (see IgnorePets). This should greatly reduce unecessary processing time in the debuff loop.
- Fixed the issue of attempting to debuff player pets when a player+pet zoned in nearby after the macro was already running.
- Fixed Spell Resist/Interrupt detections on EMU
- Added MGB activations with cast commands and aliases. (You can also use 'bomb' as an alias for 'mgb')
-- Mgb/bomb as a command - Just like cast, so '/bca mgb wunshi', etc. This will activate the AA first, then cast.
-- Mgb/bomb as a spell alias. Just like a regular alias, but will activate MGB AA first. '/bca cast mgb', etc
-- Also, added tmgb/tbomb versions of the above to only use Tranquil Blessings (not MGB)
-- Note: Cry of Battle will be triggered (instead of MGB) for zerkers who may have this on specialized EMU servers
- Added ReturnToLoc/UseHeadings (see below) settings. Previously, if a toon moved to engage a mob, it would return to its starting point (if no camp was set) and heading after engagement. These settings can stop that from occurring and are recommended.
This will cut down on unnecessary movements/adjustments that can sometimes be very annoying, especially if you are trying to manually move the bot or other mobs have entered camp while the toon is busy /face'ing.
- Generalized fixes/enhancements for Targeting/Assisting/Engaging.
- Note: I would encourage everyone to use the appropriate ModBot commands instead of /varset'ing something. The commands may contain other variables/switches/etc that should also be set.
If you find yourself /varset'ing something, let me know. It might be a good candidate for a new command.
- New setttings in MB_<charname>.ini
-- [Ports] section
For use with new Port command.
Evac=Evacuate|alt (if toon has the AA) and Gate=Gate|<max gem> (if toon has the spell) will be auto-added to this section.
For example:
[Ports]
gate=Gate|8
pokport=Knowledge Portal|8
succor=Evacuate|7
grimling=Grimling Portal|9
etc.
So, you can '/bca port pokport' for example
You could have used a buff, or similar, for things like this, but this makes it easier to setup/maintain/use. Especially if you have multiple druids/wizards and want to keep them in sync.
-- [Groups] section
For use with new SaveGroup/GroupUp commands
To save group member loadouts and regroup in the same fashion at a later time.
-- AllowMGB=x - Allow this character to accept MGB commands (see MGB/Bomb command below) 0=Don't allow (will ignore MGB command/alias), 1=Allow (If toon only has MGB, then MGB. If has TB, then TB), 2=MGB ok but only if TB not ready.
-- EchoSkillups=TRUE/FALSE - Echo EQ Skillups in the MQ window
-- IgnorePets=TRUE/FALSE - Default to True. Will ignore Pets for Debuff/Melee targets. Most NPC 'pets' are not flagged as 'pet' (they are NPCs). If you run into an actual NPC pet, you can set this to FALSE - and please let me know where to find this pet
-- JoinMBChannels=TRUE/FALSE - ModBot will auto-join several class and type based NetBot channels, if you desire.
shm,clr,dru - healers
rng,bst,brd,shd,pal - hybrid
mag,wiz,enc,nec - casters
war,rog,mnk,ber - melee
war,shd,pal - tanks
-- ReturnToLoc=TRUE/FALSE - Return to starting location if you moved to engage a mob and you do not have a Camp set. Default=False (to cut down on unnecessary movements and also allow better manual control)
-- UseHeadings=TRUE/FALSE - Return to start headings after engagement. Default=False (to cut down on unnecessary adjustments and also allow better manual control)
-- TankList (In Melee section) - If current tank is dead, all toons look to next toon in TankList to assist. To hopefully help toons not just sit there and die.
Also, will be used if OffTanking to check if other tanks are already tanking a mob.
-- DoRanged (in Melee section) - use Ranged attacks (work in progress)
- New settings in MBCommon.ini
-- NonCombatZones=xxx,xxx - You can add particular zones to the modbot defaults for non-combat zones. Probably most useful for EMU servers that have specialized zones.
ModBot defaults: GuildHall,GuildLobby,PoKnowledge,Nexus,Bazaar,AbysmalSea,potranquility,abysmal
-- CorpseConsent=Group,Raid,Guild,NetBots - For automatic corpse consenting after death. In case you want to leave the EQ settings off, but atuo-consent when running MB. Plus, this includes a 'NetBots' setting.
-- IgnoreBuffLevelRestrictions=TRUE/FALSE - If you play on an EMU server that lets lowbies get high-level buffs, you can turn this on so MB does not check levels.
-- DefaultJoinChannels=TRUE/FALSE - ModBot will auto-join several class and type based NetBot channels (see above), if you desire. This is the default to use when first auto-adding this to a new .ini
-- ReloadGemsOnDeath=TRUE/FALSE - For EMU. Whether ModBot should auto-reload spell gems after death (the gems are from an auto-save when MB started).
-- [MaxLevel] section. This will replace the old MaxLevel=xxx (usually 150) under each spell entry. It will only be used for detrimental spells that actually have a max-level component (like Mez, stun, etc).
This is intended to streamline the ini. The old values will not be auto-cleaned until a later date in case you need to use an older MB release.
-- [MinLevel] section. To be used for BuffLevelRestriction checking. Setting it once and saving it so that we don't constantly re-calculate it on each cast.
- New Commands
-- AddTank - Add a tank to TankList (see above)
-- Assist - A straight-up assist without any argument would tell toons to target my target and start attacking. Assist with an argument would change their ACAssistPct variable.
-- AutoSkills - List the combat skills you currently have on /autoskill.
-- Buy - Buying items from a Merchant
-- CheckInv - /bc if you have an item on yourself or in the bank
-- DoRanged - For Ranged attacks (this is a work in progress)
-- DropTank - Remove a tank from TankList (see above)
-- EchoScripts - Echo ModBot script lines in the MQ window (be careful to not echo things that will trigger other events). Mostly for debugging your scripts.
-- EvacNow,Evac!,Evac!! - Can be used to quick-cast the 'Port Evac' command. See: Port command.
-- GroupUp - groupup <name|normal> Will re-form the group, inviting members saved under this name in the Groups section of the char ini.
-- HailTarget - This command attempts to drop invis, get close to the target, and hail.
-- IgnorePets - TRUE/FALSE/Toggle the IgnorePets setting
-- ListTanks - List the tanks in TankList (see above)
-- LTeach - Teach a language. LTeach <name or Number> <#times>
-- MGB/Bomb,TMGB/TBomb - Just like cast, so '/bca mgb wunshi', etc. Like cast, but activate AA first. tmgb/tbomb for Tranquil Blessings only.
-- OffTank - Turn OffTank on, but only if you are in TankList (see above)
-- PetBack - Back Off pet
-- Port - Like cast command. Cast specified port (defined in Ports section of char ini)
-- SaveGroup - savegroup <name|normal> Will save the group members under this name in the Groups section of the char ini. Will only save it if you are Group Leader.
-- SetLoot - Hold item on cursor. Use: setloot <loottype>
-- SetTanks - Will save the current in-core TankLlist to the ini file variable 'TankList'
-- SingleFile - Tell each NetBots member to Follow the Member "above" him. This will get the toons following in a single file, instead of a mass group following one leader.
-- SwapItem - Usage: /mb swapitem [swapname] [slot,slot,...]. This will load "swapname" from "ItemSwaps" section of ini file and equip items for you. Adding the [slot] will limit to the slot(s) specified.
-- SwapSave - Usage: /mb swapsave <Normal or Zone or SwapName> <all or <item|>location,<item|>location,...>
-- XBots - Fill the XTargets (bottom-up) with the other characters on NetBots (not in my group), auto-hate the rest.