If using ver 11 of KA, then change the header that reads [Spells] to be [MySpells] instead, no other change necessary to be backwards compatible.
INI:
[General]
KissAssistVer=12.001
[SpellSet]
LoadSpellSet=2
[Buffs]
BuffsOn=1
BuffsSize=5
Buffs1=Center
Buffs2=Spirit Armor
Buffs3=Symbol of Transal
Buffs4=Blessing of Piety|caster
Buffs5=Summon Food|summon|Summoned: Black Bread|2
Buffs6=Summon Drink|summon|Summoned: Globe of Water|2
RebuffOn=1
CheckBuffsTimer=10
[DPS]
DPSOn=1
DPSSize=20
DPSSkip=20
DPSInterval=2
;Checks condition of target to determine if they are of type "Undead" and will use undead nuke if so, followed by standard nuke.
;If you wish normal nuke to be only on non-undead then add a similar condition in Cond2 for ${Target.Body.Name.NotEqual[Undead]} and add to DPS2
DPS1=Expulse Undead|80|cond1
DPS2=Smite|30
DebuffAllOn=0
[Heals]
HealsOn=1
HealsSize=15
;Combat rezzes group members
Heals1=Reanimation|0|rez
Heals2=Healing|75
;Will automatically try to rez corpses
AutoRezOn=1
[Cures]
CuresOn=1
CuresSize=5
Cures1=Cure Poison|Poison
Cures2=Cure Blindness|Blind
Cures3=Cure Disease|Disease
[Burn]
BurnSize=15
BurnAllNamed=0
[GoM]
GoMSize=3
[KConditions]
ConOn=1
CondSize=5
Cond1=${Target.Body.Name.Equal[Undead]}
Cond2=TRUE
Cond3=TRUE
Cond4=TRUE
Cond5=TRUE
[Spells]
Gem1=Healing
Gem2=Expulse Undead
Gem3=Smite
Gem4=Cure Poison
Gem5=Calm
Gem6=Divine Aura
Gem7=Yaulp
Gem8=Flash of Light
- Expansion
- Classic (original)
- Version
- 12.001