May 14 2020 by RedGuides
- MQ2AdvPath (Knightly, alynel, ChatWithThisName, brainiac) code cleanup
- MQ2AASpend (Knightly, Sic, brainiac) code cleanup
- MQ2Camera (Knightly) code cleanup
- MQ2FarmTest (ChatWithThisName) refactored, cleaned up, and various bugs fixed
- MQ2HUDMove (ChatWithThisName, brainiac) fix crash with /hudlist
- MQ2AutoLoot (Knightly, alynel) Minor code cleanup
- MQ2TsTrophy (Sic) This quick-fix eliminates trying to swap items that are no longer valid.
- MuleAssist.mac (eqmule) Sit fixes
- MQ2Heals & MQ2AFNuke (jimbob) Changeset 2160: Refactored a ton of code. Fixed a couple bugs & typos in MQ2Heals. Added Mage pet support (pets and swarm pets should now
switch targets with the mage). Fixed mage spire AA. DoMed is still broken, so turn it off if you're having issues. Also, send me your issues.
- CWTN Plugins (ChatWithThisName, Sic) Fixes for various bugs and crashes. Various updates to MQ2Eskay, MQ2Bst, MQ2Monk, MQ2Berzerker, MQ2Cleric, MQ2Rogue and MQ2Warrior
May 14 2020
- Updated for TEST
- Filled in the CGuild class
Apr 30 2020
- Me.Invis now takes an optional index or a name to return invis vs undead and animals
Example 1: /echo ${Me.Invis} just return the normal one like before, are u invis of any kind.
Example 2: /echo ${Me.Invis[ANY]} or just ${Me.Invis[0]} returns true if you are invis of any kind, same as just doing ${Me.Invis}
Example 3: /echo ${Me.Invis[NORMAL]} or just ${Me.Invis[1]} returns true if you are normal invis.
Example 4: /echo ${Me.Invis[UNDEAD]} or just ${Me.Invis[2]} returns true if you are invis vs undead
Example 5: /echo ${Me.Invis[ANIMAL]} or just ${Me.Invis[3]} returns true if you are invis vs animal
Example 6: /echo ${Me.Invis[SOS]} or just ${Me.Invis[4]} returns true IF you are a ROG AND in fact hidden AND have a skill of at least 100 in HIDE AND have the AA for SoS