INI:
--[[
command=
/docommand ${If[${EventArg1.Equal[${Me}]} && !${Me.ActiveDisc.Name.Equal[Frenzied Resolve Discipline]},
/multiline ; /docommand /${Me.Class.ShortName} mode 0; /mqp on; /twist off; /timed 5 /afollow off; /nav stop; /target clear; /timed 10 /nav locyxz -101 -773 11; /timed 150 /docommand /${Me.Class.ShortName} mode 2; /timed 150 /mqp off; /twist on,
/docommand ${If[${EventArg1.Equal[${Me}]} && ${Me.ActiveDisc.Name.Equal[Frenzied Resolve Discipline]},
/multiline ; /docommand /say smash,
/echo BAD]}]}
]]--
local mq = require("mq")
local my_name = mq.TLO.Me.CleanName()
local my_class = mq.TLO.Me.Class.ShortName()
local function event_in_progress()
-- return true until a darkwood chest spawns
return mq.TLO.SpawnCount('a darkwood chest')() == 0
end
local function event_handler(line, target)
print(target)
print(my_name)
local active_disc = mq.TLO.Me.ActiveDisc.Name()
if target == my_name then
if activeDisc == 'Frenzied Resolve Discipline' then
mq.cmd('/stopdisc')
end
mq.cmdf('/%s mode 0', my_class)
mq.cmd('/mqp on')
mq.cmd('/stopdisc')
mq.cmd('/melee off')
mq.cmd('/twist off')
mq.cmd('/afollow off')
mq.cmd('/nav stop')
mq.cmd('/target clear')
mq.cmd('/nav locyxz -101 -773 11')
mq.delay(15000)
mq.cmdf('/%s mode 2', my_class)
mq.cmd('/mqp off')
mq.cmd('/twist on')
end
end
mq.event('event_points', '#*#Venril Sathir focuses his Intent on #1#', event_handler)
if not mq.TLO.Zone.ShortName() == 'karnor_raid' then return end
if not event_in_progress() then return end
print('event script started...')
while true
do
if not event_in_progress() then break end
mq.doevents()
mq.delay(10)
end
print('event script ended')
Jousts character out to VS's room to avoid mezing the raid works for Mule/Kiss/CTWN for sure might work with other suites. If not using CTWN plugins you'll have you pull the macro-based characters back to party/raid