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Epic Laziness

Work in Progress Epic Laziness v0.3.4

Bug Fixes 🐛


- Changed near translocator message to super_verbose to reduce spam
(4ba935f) ~Lisie
- Typo upon begining quest/
(910f2c4) ~Lisie
- Set class automation scripts to use a Z radius of 100.
(e963a2a) ~Lisie
- Removed new line from response for versioning.
(1e8f5b2) ~Lisie
- Standardized tabbing for easier readability.
(f3dca69) ~Lisie
- Removed invis function, moved to travel functions.
(7ef5709) ~Lisie

Features ⛲


- Changed versioning to x.y.z format.
(3778cfa) ~Lisie
- Added logger functions.
Added a console window, as well as log levels and additional messages for debugging.
Added logging to file.
(1d59b5c) ~Lisie

Testing 🧪


- Rogue 1.5 work.
Still not completed.
(e7d6337) ~Lisie

〰️Commits​


Fix

fix: removed unnecesary print statement.
(6fe8a96) ~Lisie
Fix

fix: Fixed typo referring to "Globe of Discordant Energy" as "Glove"
fix: Added checks in Shaman 1.0 quest to insure that Woe, Envy, and Marr's Promise are looted.
fix: Adjusted step numbers in Shaman 1.0 outline.
fix: Some renumbering of steps in Shaman 1.0 to accomodate the new verification steps. If continuing Shaman 1.0 please select the step you are on in the Outline tab.
test: Additional work on Rogue 1.5 and Paladin 1.5. (Not yet fully implemented)
(0748a1f) ~Lisie
Fix

fix: Fixed hunt mode farming using RGMercs Lua
(57dc126) ~Lisie
Fix

fix: Bug fix for crashes when running on a class that has not yet been implemented
(cf91dda) ~Lisie
Fixes

fix: Fixed typo causing a crash in farm routine when attempting to pause
feat: Initial work adding support for completing LDON adventures
(28d490e) ~Lisie
Fixed a bug that would cause a crash (rather than stopping gracefully) when failing to loot an item.
Fixed typo causing enviromental combine containers to not function properly.
Fixed invis skill usage stutter stepping and interrupting casts.
Fixed Beastlord 1.5 looping endlessly searching for Ailing Walrus
Removed redundant unused functions
Cleaned up parameters on several function calls
Corrected typo in gate function. (missing space between /squelch and /relocate)
Corrected typo in Shaman 1.5 quest outline.
Changed script to stop instead of close on unknown type in step.
Fixed crash in travel loop calling navUnpause wrong.
Added tonumber() on checks that use item.zone for step number (This will fix the crashes after attempting to loot)
Temp fix for the line 494 crash
Added pre farm checks for Lhranc's Ring, Bracer, and Pendant to SK2.0
Fixed crash at start of Shaman 1.5
Removed the test strings of loopity loop loop
Added default themes file in case user does not use themez
Added a selector in settings for how many mobs need to be on auto-hater list in order to stop and fight. Setting to 21 will make this never stop because of adds.


I have been unable to replicate the crash on start in init.lua on line 494. If you come across this bug please provide me with all information you can.
Fixed call to wrong table in zone_travel function, line 565.
Fixed auto_inv fuction. Failed to nil check cursor.
Fixed call to relocate function calling actions instead of travel. (init line 432)
Fixed outline for Cleric pre 1.5 listing incorrect head to loot.
Fixed typo in SK 2.0 causing looping from step 38 to 4.



There are more bugs to squash right now, I just wanted to get out a version with most of them fixed before I was stuck in dnd for a few hours.
Fairly hefty rewrite of some functions to improve organization and reduce redundant code.
Weapon will requip properly after script fishes. (Still need to correct this is damage_until function)
Some small fixes re: tradeskill combines.
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