• You've discovered RedGuides 📕 an EverQuest multi-boxing community 🛡️🧙🗡️. We want you to play several EQ characters at once, come join us and say hello! 👋
  • IS THIS SITE UGLY? Change the look. To dismiss this notice, click the X --->
Resource icon

Work in Progress Don't Make Me Say It! 2022-02-10

Download now:  Join us with Level 2 access or earn your way in with  RedCents.
KNOWN ISSUES:
Not bug but a design flaw - the current workaround might need a different approach. The listing for the trigger phrases from NPCs is not always in reverse order that they are said, because of the janky way I coded in something that prevented 6+ toons all saying the same trigger phrase would fill up the list of available phrases. Suggestions on an approach would be appreciated - I was thinking timestamping the say events and if they are repeated in ... say ... 1 minute or less then don't push them onto the stack of phrases. But if you have a better idea, let me know.

POSSBILE FUTURE FEATURES:
I was thinking of adding a temporary (non saved) check box for also sending a /yes after a delay to auto accept quests (like Teeks in PoK).
A Clear button for the list box might be useful as well.
Hover over of items in the listbox show the NPC and full line of dialog?

FUTURE FEATURES:
Saving the string settings in a configuration file - right now the software defaults to a /dgga for DanNet so it would make sense that it should be saved if people only use the other products.
Adding customizable strings to the top with /hail, Ready, Leave.
Adding /Yes to the top (or you could hack the .lua file if you need it now - I still just /dgga /yes to give my fingers exercise).
Back
Top