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    a. Do not replace your voice with an LLM. This goes for your posts and your scripts. Drafting and editing with a tool is fine, but don't take you out of what you share.
    b. Do not replace your EQ character's voice with an LLM. We don't want scripts that speak over /ooc, /shout or other public channels. This has been an unwritten rule that's kept casino scripts off the site for decades, but we're now compelled to make it clear: keep automated communication private.

    Why Does RG Review Scripts?
    Nearly every LLM-written Lua script we see is making your character do impossible things, and rarely in a way that's beneficial to you. We've seen heavy server hammering, /target over impossible distances when /nav spawn would passively accomplish the same thing, a spawn search that fires 20+ times per second, and other pointless actions that are likely annoying GMs.

    You are welcome to use LLMs as a tool to structure, draft, and edit your work, but please read critically before hitting /lua run
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Work in Progress Brells Boomerang 01/27/2024

〰️Commits​


Rewrote navigation

Leader is controlling navigation to fix the sync issues.
(feb7010) ~Alexander
Rewrote navigation so that group leader controls navigation. This to fix the synchronization issues.
added .zip so you can watch on launcher
Posted by: Sic
- Tweaked timings so it scores higher points. Now should be place 1-3 in most circumstances.
- boomerang.mac is now not needed anymore, as combat routine is rewritten in LUA.

〰️Commits​


Added several new checks++

- New checks to account for instance timer, instead of relying on mq.delay
- New paths to ensure we don't move close to KoS mobs, in case invis fails or see invis.
(2a49de3) ~Alexander
Added the following:
- checkIfMacroRunning() - instead of using mq.delay to account for 'still in combat', we check continuously if the macro is still running. Once the macro ends, the lua continues.
- checkCooldown() - uses mq.event to check the mission for cooldown instead of relying solely on mq.delay.
- isInstanceOnCooldown() - function to call checkCooldown() and act based on it.
- isNavActive() - in use when travelling to/from instance.
- Nav paths - instead of naving directly to instance door, we go through a few checkpoints to ensure we don't accidentally path through kos/see invis npcs.
Also added a check to see if, when instance ends, campfire is up, and if not - call invis routine and run back manually through nav paths.

〰️Commits​


Add files via upload
(591a2e5) ~Alexander
(bc1ee87) ~Alexander
Lots of changes to both lua and macro.

Accounting for zoning, group checks etc.
(82c8907) ~Alexander
Nav fix based on Sic feedback. Thanks!
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