• You've discovered RedGuides 📕 an EverQuest multi-boxing community 🛡️🧙🗡️. We want you to play several EQ characters at once, come join us and say hello! 👋
  • IS THIS SITE UGLY? Click "RG3" at the very bottom-left of this page to change it. To dismiss this notice, click the X --->
Alcohol Tolerance Macro by BlankStare

Unmaintained Alcohol Tolerance Macro by BlankStare 1.1

Download now:  Join us with Level 2 access or earn your way in with  RedCents.
Other Authors
Bror, Maskoi
Server Type
  1. Live
  2. Emu
  3. TLP
  4. Test Server
Since EQ is consuming double alcohols, the current alctol macros do not function. I made modifications to only purchase and consume 1 at a time.
I did not write this myself, and I piped out things that I am skipping. I'm running it currently and it's working. ;)

Name it whatever you want, alctolnew, alctoleqbug, whatever. Just don't replace your current alctol macros since they will be more useful once EQ corrects their mistake.
Rich (BB code):
| alctol.mac
| Takes you to 200 Alcohol Tolerance
| Version 1.1
| Date: 11-02-2010
| By Bror
| Updated by Maskoi
| Modified by BlankStare for error with alcohol clicking, so we're doing 1 at a time now
| 2015-09-02

| MerchantName is the name of the merchant that sells your booze
| MaxWanted is where you want to stop: Default is 450
| Booze is the alcohol you want to buy: Default is ALE
| Requirements:
| Slot 8 in your inventory must be empty
| Must be standing next to the merchant you buying alcohol from/

#event Explode "#*#If you consumed any more drink you would explode#*#"
#event Explode "#*#You could not possibly drink any more, you would explode#*#"
#event TooDrunk "#*#You could not possibly consume more alcohol or become more intoxicated#*#"
#event SkillUp  "#*#You have become better at Alcohol Tolerance#*#"

Sub Main
    /declare OldSkill int outer ${Me.Skill[Alcohol Tolerance]}
    /declare MaxWanted int outer
    /declare MerchantName string outer i
    /declare Booze string outer
    /declare Amount        int     outer
    /declare DrinkCounter int outer
    /declare MaxTime int outer

| ***********************************************
| *   Change these settings if you want.        *
| ***********************************************

        /varset MerchantName Maula Fishcatcher
        /varset Booze Fish Wine
        /varset MaxWanted 275

/echo Alcohol Tolerance is at ${Me.Skill[Alcohol Tolerance]}
        /call BuyBooze
        /call Drink
        /call MaxSkill
    /goto :Start

| ***********************************************
| Buy Booze                                     *
| ***********************************************
sub BuyBooze
    /if (${FindItemCount[${Booze}]} > 0) /return
    /echo Time to buy more booze
    /target ${MerchantName}
    /delay 1s
    /click right target
    /delay 1s
    /call Buy "${Booze}"
|    /keypress esc
    /delay 1s   

| ***********************************************
| Sub Drink                                      *
| ***********************************************
sub Drink

    /for DrinkCounter 1 to 2
        /itemnotify pack8 rightmouseup
        /delay 1s
    /next DrinkCounter


| ***********************************************
| SUB event too much drink                      *
| ***********************************************

Sub Event_Explode
    /echo Too full, Waiting 30 seconds.
        /delay ${WaitSober}
    /varcalc DrinkCounter ${DrinkCounter}-1

| ***********************************************
| SUB event too drunk                           *
| ***********************************************

Sub Event_TooDrunk
    /declare WaitSober string local ${Math.Calc[30+${Math.Rand[30]}]}s
    /echo Too Drunk, Waiting ${WaitSober} seconds.
    /delay ${WaitSober}
    /varcalc DrinkCounter ${DrinkCounter}-1


| ***********************************************
| SUB event skillup                             *
| ***********************************************

Sub Event_SkillUp
    /varcalc MaxTime ${MaxWanted}-${Me.Skill[Alcohol Tolerance]}
    /echo Alcohol Tolerance increased >> ${Me.Skill[Alcohol Tolerance]} <<
    /delay 5

| ***********************************************
| SUB Max skill check                            *
| ***********************************************

sub MaxSkill
    /if (${Me.Skill[Alcohol Tolerance]}>=${MaxWanted}) {
        /echo Alcohol Tolerance is at or greater than ${MaxWanted}. Quiting!
|        /camp

| ***********************************************
| Sub Buy                                        *
| ***********************************************

Sub Buy(string ItemToBuy)
|    /declare i int local
    /echo Buying ${ItemToBuy}!
    /declare QTY int local
    /declare ListItem int local
    /varset QTY ${Math.Calc[${amount}-${FindItemCount[${ItemToBuy}]}]}
    /delay 1s
    /if (${FindItemCount[${ItemToBuy}]}>= 1) {
        /echo Done!
    /varset ListItem ${Window[MerchantWnd].Child[ItemList].List[=${ItemToBuy},2]}
    /if (!${ListItem}) {
        /echo couldn't find ${ItemToBuy}
    } else {
        /notify MerchantWnd ItemList listselect ${ListItem}
        /delay 1s      

|    /if (${QTY}>1) {
    |    /if (${QTY}>19) {
    |        /Shiftkey /notify merchantwnd MW_buy_Button leftmouseup
    |        /delay 30s ${FindItemCount[${ItemToBuy}]}>=${amount}
    |        /echo ${FindItemCount[${ItemToBuy}]} ${ItemToBuy} in inventory
    |        /varset QTY ${Math.Calc[${amount}-${FindItemCount[${ItemToBuy}]}]}
    |        /delay 3
    |        /if (${QTY}<=0) /return
    |        /goto :Loop
    |    }
|        /if (${QTY}>0 && ${QTY}<20) {
|        /for i 1 to ${QTY}
        /notify merchantwnd MW_buy_Button leftmouseup
        /nomodkey /notify QuantityWnd QTYW_SliderInput leftmouseup
        /delay 1s
            /nomodkey /keypress right chat
            /nomodkey /keypress right chat
            /nomodkey /keypress backspace chat
            /nomodkey /keypress backspace chat
            /nomodkey /keypress 1 chat
            /nomodkey /notify QuantityWnd QTYW_Accept_Button leftmouseup

        /varcalc QTY 1-${FindItemCount[${ItemToBuy}]}
        /if (${QTY}<=0) /return
|        /next i

As before:
1 - Edit the macro with the merchant name and the booze you want
(Section labeled *Change these settings if you want.* near the top). Cheaper is better, except IRL! ;)
2 - stand next to the merchant you entered, make sure you have cash (on TLP it helps to use those Charisma steins!) -- Your 8th main inventory slot must be empty (lower right), new purchases will land there
3 - TLP alcohol tolerance cap is 275, change it if on a different/live server

The macro could be cleaned up for sure, but I have it working and don't really want to spend more time into it, hehe. I'm not a programmer. ;)

- - - Updated - - -

It took me about 3 hours to max alc tolerance on a TLP (1-275) using my modified mac.
First release
Last update
0.00 star(s) 0 ratings

More resources from BlankStare