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A TLP without truebox has thawed (Very Vanilla ready)
Per Sic "you need to clear your target on your ma to get anyone rezzed to re-engage. you don't need to swap around any modes. (and you will want switchwithma turned on for those melee toons) "
Should be resolved with a simple esc. Now to just kill a toon during a long fight to test...
Is the most current NavMesh still the file on the first post?
Just checking as dates/versions unclear! Thanks for continuing to monitor update this resource!
For GUK, It may clean up some travel if the ChaseMode turned off prior to navigating to the entrance after completion, as my entire team will benny hill around until the tank finally gets to the zone-out. Additionally, I had to cast illusions on my shorter classes to avoid the bridge pathing...
Any specific considerations to make to ensure rangers stay in ranged distance? I think my ranger is fighting with the groupnavtome function but dont want to lose reliability in movement/doors
Much appreciate all the edits! I can say that I am able to achieve stability to allow me to LDoN efficiently! I HIGHLY recommend binding in whatever camp you are working on. This way if your group wipes, the driver will basically bring everyone back into the zone, or if you are running a...
Any thought about adding mounting for the MA to go fetch? been manually mounting my SK as he runs to go get quest.
For harder LDoN's I find myself pausing the macro, and letting CWTN Hunter-Tank do its thing as it tends to train a heck of a lot less. This plugin sometimes will grab the deepest...
This code worked great for me, Thank you! occasionally it will forget to turn off chase; found that running /ldon groupnavtome is a must to keep toons together. I also turned on melee on my clerics as this seemed to get them unstuck if the MA was stuck spamming /killthis
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