• Hail, we're RedGuides. We want you to play six (yes, 6!) EverQuest characters at once. We have scripts and a friendly community to help, please join our playstyle and say hello! 👋
  • We've added LLM sections to our Terms & Rules and Resource Rules, for everyone's sanity & in-game safety.
    Read more
    a. Do not replace your voice with an LLM. This goes for your posts and your scripts. Drafting and editing with a tool is fine, but don't take you out of what you share.
    b. Do not replace your EQ character's voice with an LLM. We don't want scripts that speak over /ooc, /shout or other public channels. This has been an unwritten rule that's kept casino scripts off the site for decades, but we're now compelled to make it clear: keep automated communication private.

    Why Does RG Review Scripts?
    Nearly every LLM-written Lua script we see is making your character do impossible things, and rarely in a way that's beneficial to you. We've seen heavy server hammering, /target over impossible distances when /nav spawn would passively accomplish the same thing, a spawn search that fires 20+ times per second, and other pointless actions that are likely annoying GMs.

    You are welcome to use LLMs as a tool to structure, draft, and edit your work, but please read critically before hitting /lua run

Recent content by W3Wombat

  1. W

    Release MQ2LinkDB

    Working. TY xoxo
  2. W

    Release MQ2LinkDB

    Same.
  3. W

    Problem - Boxes not re-engaging

    I tried to catch it before you did! Redcents for everyone!!!
  4. W

    Problem - Boxes not re-engaging

    Per Sic "you need to clear your target on your ma to get anyone rezzed to re-engage. you don't need to swap around any modes. (and you will want switchwithma turned on for those melee toons) " Should be resolved with a simple esc. Now to just kill a toon during a long fight to test...
  5. W

    Release LDON.mac - LDON Adventures

    Thank you! That is good to know, and I have noticed an improvement since updating!
  6. W

    Release LDON.mac - LDON Adventures

    Is the most current NavMesh still the file on the first post? Just checking as dates/versions unclear! Thanks for continuing to monitor update this resource!
  7. W

    Release LDON.mac - LDON Adventures

    For GUK, It may clean up some travel if the ChaseMode turned off prior to navigating to the entrance after completion, as my entire team will benny hill around until the tank finally gets to the zone-out. Additionally, I had to cast illusions on my shorter classes to avoid the bridge pathing...
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    Release LDON.mac - LDON Adventures

    Review tab is always a nice thing to do as well :)
  9. W

    Release LDON.mac - LDON Adventures

    Any specific considerations to make to ensure rangers stay in ranged distance? I think my ranger is fighting with the groupnavtome function but dont want to lose reliability in movement/doors
  10. W

    Release LDON.mac - LDON Adventures

    Much appreciate all the edits! I can say that I am able to achieve stability to allow me to LDoN efficiently! I HIGHLY recommend binding in whatever camp you are working on. This way if your group wipes, the driver will basically bring everyone back into the zone, or if you are running a...
  11. W

    Release LDON.mac - LDON Adventures

    Any thought about adding mounting for the MA to go fetch? been manually mounting my SK as he runs to go get quest. For harder LDoN's I find myself pausing the macro, and letting CWTN Hunter-Tank do its thing as it tends to train a heck of a lot less. This plugin sometimes will grab the deepest...
  12. W

    Release LDON.mac - LDON Adventures

    Also, have had several occurrences where the MA is stuck targeting a corpse; while there is still attacking mobs and/or mobs in the extended target.
  13. W

    Release LDON.mac - LDON Adventures

    This code worked great for me, Thank you! occasionally it will forget to turn off chase; found that running /ldon groupnavtome is a must to keep toons together. I also turned on melee on my clerics as this seemed to get them unstuck if the MA was stuck spamming /killthis
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