Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
You've discovered RedGuides, an EverQuest multi-boxing and scripting community 🧙♀️⚙️. We want you to play several EQ characters at once, come join us and say hello! 👋
A TLP without truebox has thawed (Very Vanilla ready)
Appreciate the input. I'd like to focus on the topic of preserving the current data for Emulation servers. Hopefully someone knows how that portion of the Emu servers is taken care of. I'm not familiar with the data harvesting.
I haven't seen anyone ask, yet. But what does the process for capturing game data for the Emu servers look like?
People need to accept the reality that this game could shut down at any time. It's happened to dozens of other games in the past by studios with many more players and a lot more...
I didn't realize they stopped updating the spell and went with AA. That has actually been the biggest adjustment to playing on a non-current server. I'm used to AAs taking over the casting of so many spells. I ran into that a couple days ago with SK snare. I haven't had to use a spell to snare...
It's this. I can't buy the spell yet. Rk. II is locked behind faction and Rk. I is dropped and there aren't any for sale.
I'll just have to push through to the level 85 version that is widely available on the server.
Okay, my mage on this server is level 83 so it's not using the AA. It looks like the plugin doesn't give any kind of confirmation or status entry when it gets toggled on/off. But it doesn't give an error either if using the /mag <AnyCommandThatIsNotReal>.
I'll look at the lore group issue. I...
This command is listed but doesn't appear to function. I wanted to confirm if it was updated or had been removed?
I was tweaking my mage and noticed it's not handing out mod rods. I do have it set for Group Rods, which is listed.
Thanks!
Thanks for the explanation. That's exactly what it does. I saw what you had posted earlier about the "alternate state" issue but didn't realize that was what the instanced zones are.
I saw you were asking for feedback and I'm exping in the mech guardian. I tried the nav mesh but it doesn't work moving down the corridors. The first step from the teleporter rooms into the runways doesn't work so the toons have to be manually walked over the threshold.
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.