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Recent content by thez

  1. T

    For Developers

    Hey folks. My name doesn't pop up here nearly so much as it did a few years ago, but I'd like to think that there are a few of the developers here that still remember me. Anyways...I'm writing a thesis paper for my degree (comp sci, of course) about computer security and plan to use Everquest...
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    Request - Soooo....

    Ya mon, I do. But yeah, I was EQ all the way...but setting up a private WoW server sounded like a good idea to waste some time with the roommates in our little amount of downtime. And I stopped posting actively sometime around June/July 07 or so...long time back, for a site like this.
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    Request - Soooo....

    I know that I'm not around here very often anymore, and post even less, but I was hoping that I could get access back to level 2 on WoW ><. My roommates and I are hoping to set up a private WoW server, and I remembered there being a guide to that somewhere on here... Or if not...omgz, nice to...
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    Baby AFK Necro mac

    *shrug* I don't blame you. Feel free to send me a PM if you have any coding issues.
  5. T

    Baby AFK Necro mac

    Because the boards are bugged. What was wrong with my necro macro?
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    Anyone else have Circle Problems?

    Druid, there's no need for that. You can reset the plugin without reloading it by just doing the "/circle off" command, then re-entering your circle command. I know that it's a small thing, but it's a tiny bit faster, and a bit more memory efficient in the long run.
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    Im back, TONE where are you!

    Look at Crystane's macros, like what was said above -- that's got just about everything you need. PS...there are like 5 people left who remember that there even WAS a Tone...
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    will this code work?

    Well, the !${} returns the exact same thing as ${}==FALSE. The statements are exactly the same. Both are BOOL checks, which means that both check if a statement is true or false. The !${} is just a much more compact way of writing it out. As for what I wrote out...if you can get me the exact...
  9. T

    will this code work?

    Changes: --(${Target.ID}==FALSE) ===> (!${Target.ID}) --(${Me.Moving}==FALSE) ===> (!${Me.Speed}) --When you "/return" on a Sub Main, that ends the macro. You don't need to /endmacro after the final /return. Sub wait /echo ${Target.CleanName} is ${Target.Distance} units away - waiting to...
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    will this code work?

    If you have any questions, don't hesitate to ask -- I love helping people learn this stuff, as long as they are willing to learn.
  11. T

    will this code work?

    The way that I have the sub set up allows you to pass "arguments", or bits of data, from one sub to another without declaring and setting the variables with /declare and /varset. When you call a sub, you call it like this: /call subname arg1 arg2 arg3 arg4 arg5 etc Most people don't do...
  12. T

    will this code work?

    It needs to be Sub Main, not Sub MonkAbilities, unless you are calling that sub from another part of the macro. Not sure why you're doing the extra doability calls at the bottom, either. I'm also picky about how big a macro is, so I'd write it like this: Sub Main :loop /call DoMonkSkill...
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    melee macro

    Try my macro here: http://www.redguides.com/community/showthread.php?t=16588 Just remove the lines that involve bards (/twist and /bardswap, etc) and you've got a great melee macro that does what you want.
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    Decent UI?

    http://www.eqinterface.com/downloads/fileinfo.php?id=5372 I *love* Egras. Minimalist UI, good coloring, and the windows can be stacked / arranged however you want them.
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