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Recent content by tagger

  1. tagger

    is anyone updating docrack?

    I was wondering if anyone was going to update docrack? I sure miss the noaccel :)
  2. tagger

    new source

    woot the new source is out for 5 days ... and counting down to the major patch. new source Last updated: November 08 2007 19:42:50 (MQ2-20071108) I know Jigs21 will get on it as soon as he can :)
  3. tagger

    Can't get past the Update screen

    The problem is in none of the expansions. I run three machines with Everquest ... 2 desktops and one laptop. My two desktops worked just fine and my laptop had the same problem as the rest of the people. Here is what I did to fix my lap top and alternately my sons desktop. I copied the folder...
  4. tagger

    ot hammer faction

    I did this quest with my 69 enchanter and bard ..Bard needing the hammer I would pulll to a safe spot just out side the outpost mezz him and nothing i could not charm either with enchanter ... I eventually after a few hours of trying ..accidently charmed him with my bard and was able to turn...
  5. tagger

    Jigs21 Compile V4.2

    Re: Jigs21 Compile V4.1 I run 5 accounts on 3 boxes I thought that was the norm. :)
  6. tagger

    Jigs21 Compile V3.1

    Re: Jigs21 Compile V3.0 this is how I do it: /mapfilter all show /mapfilter npc show /mapfilter npcconcolor show /mapfilter corpse show /mapfilter pc show /mapfilter target show /mapfilter targetline show /mapfilter NormalLabels show
  7. tagger

    Jigs21 Compile V2.2 (NURHURFED)

    Re: Jigs21 Compile V2.1 thats simple if they can detect what programs your running do like I have been doing since i started using mq2 and that is rename it to a different program name like calendar, that way when they look at processes they see calendar running and not mq2. And for the...
  8. tagger

    Jigs21 Compile V2.2 (NURHURFED)

    Re: Jigs21 Compile V2.1 great fast work :)
  9. tagger

    Tells and trigger events

    seems the /chat 1 or /1 windows will no longer issue commands and /t or /tt widowns do issue commands at least that is my experience this fine sunday morning
  10. tagger

    RedQuest v11.11 (NERFED)

    Re: RedQuest v11.11 I didnt use the 11.1 version went from 10.x to 11.11 This is the first time i have gotten to play since may 20th since I am working 80 hours a week. the newer version of melee.dll with version 11.11 is 308 KB (315,392 bytes) and the 10.x version of melee.dll is 216 KB...
  11. tagger

    RedQuest v11.11 (NERFED)

    Re: RedQuest v11.11 it seems that something is wrong with the mq2melee on this version as I had to return to a previous version 10.x version for the taunt and forage and disarm to work along with a good stick. With the new 11.11 version melee wont kick taunt or disarm and will not forage even...
  12. tagger

    adding more toons to ini

    I had something simular and I deleted all the dlls kept my ini and it worked with rq7.xx I also had to start over on my ini and just load the current dlls, and kept my macro folder the same with the 9.xx and just loaded only what i needed and I had to do that with 5 machines. all in all I got...
  13. tagger

    RedQuest v9.3 (Nerfed)

    Re: RedQuest v9.3 (Partially working for 4/20/07) YES! its working just like it was before :) I am so relieved this .dll and this 9.3 are working as promised :)
  14. tagger

    RedQuest v9.3 (Nerfed)

    Re: RedQuest v9.1 (Removed until further notice, see post) HRM that sounds ominous :( stupid question why not?
  15. tagger

    RedQuest v8.2 (NERFED)

    Re: RedQuest v8.1 (For 04/05/07 patch) when using mq2melee still the same as 7.3 does not work ... start off using autofire and it should automatically go to melee when it gets to close and it does not just stands there it wont melee, kick or forage. tried unloading it and reloading it and...
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