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Recent content by Sum1

  1. Sum1

    Patch - Test Patch Notes May 10th 2022

    - Refactored the way buffs/debuffs are stored on characters and NPCs, enabling an increase in NPC maximum from 97 to 200. This required a one-time clearing of saved buffs on mercenaries and pets. ^^^^^^^^^^^^^^^^^^^^^^^ That's the most significant change DPG has made to the raid game in fuckin...
  2. Sum1

    Request - How should we respond to suspension waves?

    They never say they don’t like automation. They simply cite third party programs that alter gameplay.
  3. Sum1

    Request - How should we respond to suspension waves?

    Keep in mind that MQ is open source. Red doesn’t speak for the entirety of the MQ community, so he can’t exactly speak for or negotiate for the entire community. He would need to be clear who he represents or the major compile sites need to come together and negotiate as a block.
  4. Sum1

    Discussion - Mob type changes!

    I just have lots of lvl 85 heroic mages sitting in key places. Kill a path through KV once and then park a mage on the other side. Now, it's a simple coth through rather than something more time consuming. We should all have oodles of free heroic toons from past give-a-ways.
  5. Sum1

    Request - How should we respond to suspension waves?

    Rather than full on fanfare with banners across the site and ads about how our MQ is safe, simply say “we’ve incorporated what we think are adequate protections.” and leave it at that. Communicating a status isn’t the same thing as a huge overt announcement (in my mind). Also, make the...
  6. Sum1

    Request - How should we respond to suspension waves?

    Are you confident you can write in protection against what is happening? If so, quietly implement it. Don't engage, don't make a big announcement, etc. Just tell the community (after testing it) and push the implementation live. It's clear that DPG isn't interested in living with MQ...
  7. Sum1

    Question - 23rd Anniversary Quests/Mission

    Any other updates or loot found? I was hoping for another Aug or three from anniversary this year.
  8. Sum1

    Problem - Issue with Disappearing Text (EQ Drawing Limitation)

    /hidecorpse That usually helps, but some zones (ferrett, the dream (sp)) will always cause when you open the map with default settings. Another easy one to toggle off is “/mapf ground”
  9. Sum1

    Strategy - Non MQ related but eq tank related

    90% of the raiding SKs I know go hDex for raids, too. They do hAgi to pad Magelo and swap back to hDex for actual play.
  10. Sum1

    Discussion - Most iconic class + single game item combo?

    Mage with epic 1.0 pet in kunark content.
  11. Sum1

    News - 64bit discussion (scheduled 2-15-2022 for live server)

    My 6ft tall female vegan roommate when I was 22-24 was nicknamed "dumps" by her college friends because she took like 5 normal person sized poops a day. *themoreyouknow*
  12. Sum1

    Serious - Tip the MacroQuest Developer: brainiac

    Sometimes I give folks crap, but I'm super appreciative of all you and the others do here. Thanks, bud.
  13. Sum1

    News - Feb. 15, 2022 Live Patch Notes

    - Increased the AC soft cap for levels 116 to 120. - Corrected an issue with the guild tribute "Aura of Preservation" where the AC was not increasing correctly with ranks XIII, XIV, and XV. I'm really excited to see what this does for tanks.
  14. Sum1

    News - Feb. 15, 2022 Live Patch Notes

    Type 3 Augs: "No problem, guys, we are ONE step closer to finishing the expansion that we ALREADY HAD PEOPLE PAY FOR MONTHS AGO. We're cool. No biggie." The fact that type 3 augs weren't available day 1 pisses me off. (if you weren't sure how I felt about it)
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