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Recent content by Skadoosh

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    Release Hatchery.mac

    I haven't tested this macro since the migration to MacroQuest but it sounds like there may be some new issues. I'll look into it when I get a chance. Thanks for your patience y'all!
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    Release Old Man McKenzie - Group Macro Beta

    Trying to get this to run and my party seems to die just before the last named. I'm only running with 5. Should I add a 6th?
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    Release Fragmentfarm.mac - Fast Farm Legendary Fragments of Alaran History

    When engaging mobs, it looks like it doesn't start melee until after it casts all the DPS spells. Could you add a setting to start melee first? For knights and other hybrids, we are losing valuable DPS by waiting so long to start attacking.
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    Release Hatchery.mac

    Thanks y'all!
  5. S

    Question - What editor do you use for macros?

    Thanks for all the replies, folks! I'll definitely give VSCode+mq2 extension a try!
  6. S

    Question - What editor do you use for macros?

    Does the extension work on other versions of VS?
  7. S

    Question - What editor do you use for macros?

    I am currently using Notepad++ to create and modify macros. Just curious if there is something better and/or more robust for this purpose. Notepad++ is ok, but I'm sure there's something better out there.
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    Release Hatchery.mac

    To-do List: Move AE caster further away from mobs Fix "face away" bug handle wipes more gracefully
  9. S

    Release Hatchery.mac

    I haven't seen that much since v 2.2, but It makes sense sense for the AE caster to be as far as possible from the action while still being able to land the AE. I'll look into it. Thanks for the suggestion!
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    Release Hatchery.mac

    Hatchery.mac v2.2 I found that when the PLee group reached around level 60, the mobs would start hitting the tank more while standing up, due to the mobs being able to hit the tank more easily than prior levels. As such, they incurred much more DS damage, and most of them would die even before...
  11. S

    Release Hatchery.mac

    Okay I believe I've solved the "running around PoK" issue. I basically changed the "DanZoneIn" subroutine to check the zone of every group member and if one or more group members are still in PoK, cycle through the /tar Destrea, /nav Destrea, /say ready commands. This continues until all...
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    Release Hatchery.mac

    Okay - rather than adding a delay, I actually added a check/loop in the Kicktask subroutine, so that the macro will continue the kicktask action until the tank doesn't have the task anymore. Through 5 clears of the instance, it has worked without stopping. Attached the macro with my changes, if...
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    Release Hatchery.mac

    Just to update, I levelled my toons to 19 and tried again, and it worked. Mobs were still 23-24, but CoD landed. Mobs stayed 23-24 until the group hit lvl 30, at which point mobs were 33-34. At level 40, again, the mobs jumped up to 43-44. I'm assuming this is the pattern for this mission...
  14. S

    Release Hatchery.mac

    I also tried with just the bard, no SK. Mobs are still 23-24.
  15. S

    Release Hatchery.mac

    Just checked the levels - mobs in the instance are level 23 and 24. much higher than my bard. This is with just the 111SK and 11 bard.
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