• Hail, we're RedGuides. We want you to play six (yes, 6!) EverQuest characters at once. We have scripts and a friendly community to help, please join our playstyle and say hello! 👋
  • We've added LLM sections to our Terms & Rules and Resource Rules, for everyone's sanity & in-game safety.
    Read more
    a. Do not replace your voice with an LLM. This goes for your posts and your scripts. Drafting and editing with a tool is fine, but don't take you out of what you share.
    b. Do not replace your EQ character's voice with an LLM. We don't want scripts that speak over /ooc, /shout or other public channels. This has been an unwritten rule that's kept casino scripts off the site for decades, but we're now compelled to make it clear: keep automated communication private.

    Why Does RG Review Scripts?
    Nearly every LLM-written Lua script we see is making your character do impossible things, and rarely in a way that's beneficial to you. We've seen heavy server hammering, /target over impossible distances when /nav spawn would passively accomplish the same thing, a spawn search that fires 20+ times per second, and other pointless actions that are likely annoying GMs.

    You are welcome to use LLMs as a tool to structure, draft, and edit your work, but please read critically before hitting /lua run

Sic's latest activity

  • Sic
    Sic replied to the thread Release MQ2EQBC.
    Those buttons are defaulted to dannet Eqbc also requires running eqbcS (the server). Is there a reason you're not using dannet? You...
  • Sic
    Sic replied to the thread Utility - MQ2CWTNCommons.
    lol glad we got to the end of it! I was like "fuck what am i not understanding, im gonna have missed something real simple" and re-read...
  • Sic
    Sic replied to the thread Utility - MQ2CWTNCommons.
    the mq window will only report if you close the class window, otherwise we only output to the class window. I would check you didn't...
    • 1793019366324.png
    • 1793019517284.png
  • Sic
    Sic replied to the thread Utility - MQ2CWTNCommons.
    well, i closed my mq2war window so the output i was showing would go into the mq console - it stays in the mq2war window if it is open...
    • 1793017865529.png
  • Sic
    Sic replied to the thread Utility - MQ2CWTNCommons.
    nope, doesn't appear to be so it is saving just fine, and you dont need to load for it to do it this is an rg downloaded build just to...
    • 1793017026464.png
  • Sic
    Sic reacted to Redmonkey's post in the thread Guide - Max AA #s (updated as available) with
    RedCent
    RedCent
    .
    Yes, whatever they did in that last patch, Wednesday.
  • Sic
    is this with the recent additions? kinda hate that every year they end up doing weird adjustments in the middle lol thanks!
  • Sic
    Sic reacted to Redmonkey's post in the thread Guide - Max AA #s (updated as available) with
    RedCent
    RedCent
    .
    I know, no one asked but just to have a complete count........... Ranger - 86,793 assigned SOR complete.
  • Sic
    Sic reacted to Mindless's post in the thread Guide - Max AA #s (updated as available) with
    RedCent
    RedCent
    .
    For SoR Shaman - 103817 assigned changed to 103767 Bard - 68590 assigned same 68590 Mage - 86885 assigned changed to 86835 (unless I...
  • Sic
    Sic replied to the thread Plugin - MQ2Mage.
    well I can't tell you what is interrupting your memorization. if you have combat summoning turned on you will try and "fix your gems"...
  • Sic
    Sic replied to the thread Plugin - MQ2Mage.
    super weird, are you doing something like grind? or some other script that moves you around? if you have *something else* telling your...
  • Sic
    Sic replied to the thread Release GuildClicky.
    Sic updated GuildClicky with a new update entry: 2026-10-24-7664589 Read the rest of this update entry...
  • Sic
    Sic updated the resource Utility GuildClicky with 2026-10-24-7664589.
    Additions and cleanup 7664589 ~Sic Contributors: @Sic Published from Sicprofundus/GuildClicky@7664589
  • Sic
    Sic replied to the thread Question - Encounter lock detection.
    brain and i both agree that mq should be able to tell you "is this encounter available to me as far as encounter locked status goes"...
  • Sic
    Sic replied to the thread Problem - mesh not working?.
    You bumped a 3 year old threaif you mean mqmesh I believe wired is updating it. But meshes are working just fine Locking this thread.
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