• Hail, we're RedGuides. We want you to play six (yes, 6!) EverQuest characters at once. We have scripts and a friendly community to help, please join our playstyle and say hello! 👋
  • We've added LLM sections to our Terms & Rules and Resource Rules, for everyone's sanity & in-game safety.
    Read more
    a. Do not replace your voice with an LLM. This goes for your posts and your scripts. Drafting and editing with a tool is fine, but don't take you out of what you share.
    b. Do not replace your EQ character's voice with an LLM. We don't want scripts that speak over /ooc, /shout or other public channels. This has been an unwritten rule that's kept casino scripts off the site for decades, but we're now compelled to make it clear: keep automated communication private.

    Why Does RG Review Scripts?
    Nearly every LLM-written Lua script we see is making your character do impossible things, and rarely in a way that's beneficial to you. We've seen heavy server hammering, /target over impossible distances when /nav spawn would passively accomplish the same thing, a spawn search that fires 20+ times per second, and other pointless actions that are likely annoying GMs.

    You are welcome to use LLMs as a tool to structure, draft, and edit your work, but please read critically before hitting /lua run

Recent content by ShadowPanda

  1. ShadowPanda

    Problem - KA toons not melee without /camphere

    Did two fights this morning and sending the log to CTaylor. First fight: started KA and did not move from the starting point, melee engaged when mob entered camp radius. Second fight: Moved from starting point, mob path by and aggroed, melee did not engage, waited about 10 secs (mob mezzed)...
  2. ShadowPanda

    Problem - KA toons not melee without /camphere

    I noticed this morning that once /camphere sets a camp, I can turn it off and the bots will melee when the mob enters the camp radius. Maybe this means melee wont engage because no camp is set, therefore the campradius doesnt apply and makes it technically "outside the camp radius"?
  3. ShadowPanda

    Problem - KA toons not melee without /camphere

    Good to know I guess, thanks for sharing
  4. ShadowPanda

    Problem - KA toons not melee without /camphere

    Ensure role=tank on War LOSBeforeCombat=1 Assistat=99 Bots still wont melee without /camphere Did a quick test after mob dropped to 90% hp via wiz nukes and ranger archery, war and bard still would not melee the mob. I hit /bcaa //camphere to set camp and they started attacking.
  5. ShadowPanda

    RedGuides Launcher

    Yep that did it, thanks Sic
  6. ShadowPanda

    Problem - KA toons not melee without /camphere

    My war is set role=Tank, and with /camphere off, he will engage when mob enters the camp radius. He'll taunt, use his aggro abilities, and MQ2Melee also helps with his tanking discs. The only thing thats weird is the autoattack. Even after I got the mob down below 95% via Ranger autofire and...
  7. ShadowPanda

    Problem - KA toons not melee without /camphere

    Didn't have any issues with tank engaging when mobs enter camp radius at 100% hp though. I'm guessing that may apply when hes in assist and not tank mode? Can def change that and see if that made a diff
  8. ShadowPanda

    Problem - KA toons not melee without /camphere

    The LOSBeforeCombat was set to 0, will try to switch to 1 and reload after work to see if that helped
  9. ShadowPanda

    Problem - KA toons not melee without /camphere

    Yep exact same behavior with my war and bard, won't attack unless I hit autoattack manually. It's not a huge deal but does make crawling a bit more manual with either constantly setting camp or manually activate melee attck.
  10. ShadowPanda

    Problem - KA toons not melee without /camphere

    Tank: AssistAt=95 MeleeOn=1 FaceMobOn=1 MeleeDistance=75 StickHow=snaproll AutoFireOn=0 UseMQ2Melee=1 TargetSwitchingOn=1 Bard: AssistAt=99 MeleeOn=1 FaceMobOn=1 MeleeDistance=75 StickHow=snaproll AutoFireOn=0 UseMQ2Melee=1 TargetSwitchingOn=0 MeleeTwistOn=1 MeleeTwistWhat=1 2 3 4 5 6 7 I...
  11. ShadowPanda

    Problem - KA toons not melee without /camphere

    Looking for some help with this issue I've had since yesterday. After installing the 3/4 update yesterday, I noticed that my tank and bard do not melee mobs without using /camphere to set a camp spot. Range dps does not seemed to affect as the ranger and wizard will still do their thing. Bard...
  12. ShadowPanda

    RedGuides Launcher

    I know this is likely a me problem, but could use some help for sure. Yesterday I started the launcher and said there was a new version (v1.0.85), so I clicked yes to update. After the update, the Last Installed section is blank and the install button is back. When I click install, the...
  13. ShadowPanda

    Release Old Man McKenzie - Group Macro Beta

    This happens to me from time to time, and usually it's because one of the toons didn't get a location update for the macro (i.e. the rest of the group is at arch magus but one of the toon still thinks we need to go kill frenzy). So I would just do /mqp to pause the macro on the ones that are...
  14. ShadowPanda

    Release Old Man McKenzie - Group Macro Beta

    I had the same issue before, unload mq2dannet, relog, and reload mq2dannet worked for me. I also noticed that same issue happens when I'm using a VPN, not sure why that is
  15. ShadowPanda

    Release Old Man McKenzie - Group Macro Beta

    Go up to the history tab, and down the the 2020-09-15 version. Inside the zip file there should be a gukbottom.navmesh file. Hope that helps
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