• Hail, we're RedGuides. We want you to play six (yes, 6!) EverQuest characters at once. We have scripts and a friendly community to help, please join our playstyle and say hello! 👋
  • We've added LLM sections to our Terms & Rules and Resource Rules, for everyone's sanity & in-game safety.
    Read more
    a. Do not replace your voice with an LLM. This goes for your posts and your scripts. Drafting and editing with a tool is fine, but don't take you out of what you share.
    b. Do not replace your EQ character's voice with an LLM. We don't want scripts that speak over /ooc, /shout or other public channels. This has been an unwritten rule that's kept casino scripts off the site for decades, but we're now compelled to make it clear: keep automated communication private.

    Why Does RG Review Scripts?
    Nearly every LLM-written Lua script we see is making your character do impossible things, and rarely in a way that's beneficial to you. We've seen heavy server hammering, /target over impossible distances when /nav spawn would passively accomplish the same thing, a spawn search that fires 20+ times per second, and other pointless actions that are likely annoying GMs.

    You are welcome to use LLMs as a tool to structure, draft, and edit your work, but please read critically before hitting /lua run

Recent content by os10majors

  1. O

    Release Hatchery.mac

    For future updates maybe someone could add in bandolier switching? One for non-riposte items while rounding up mobs, then another to switch to our main weapons for a higher AC stat once he sits in the corner.
  2. O

    Release Hatchery.mac

    Awesome! I'll try this when I get home. Thank you eqtrader! <3 That fixed my problem! It now works perfectly, thank you bud.
  3. O

    Release Hatchery.mac

    I made a specific location that I would like the bard to go to with /nav ui and named it "thespot" How do I tell the bard to "thespot" instead of the XYZ location in the macro?
  4. O

    Release Hatchery.mac

    Its definitely a nav issue. Its giving me an error saying it cant locate the destination. I tried your fix by changing the code in the macro to no avail. Bard isn't levitating either. Also re-downloaded and replaced the entirety of the nav meshes.
  5. O

    Release Hatchery.mac

    Using Jande's version and also using a nav mesh, I've tried reloading it. Bard still never gets up or moves in range for the spells to affect mobs. =( Bard is also group leader with AOE in gem1. Not sure whats wrong. It also might be worth mentioning, my bard is the only one that sits...
  6. O

    Release Hatchery.mac

    When I am running this my bard wont walk into range to damage the mobs at the end, but it does cast the DMG spell. Not sure whats wrong, I've used this before to great success.
Back
Top
Cart