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  • A TLP without truebox has thawed (Very Vanilla ready)
    Frostreaver

Recent content by levox

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    Frostreaver Frostreaver - Toxic or playable

    72 just seems like asking for it in the current environment. I want to play 6 but probably wait a few weeks to see what happens with the new server and also their new detection
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    Release MQ2AFNuke

    Is there a way to turn off the automatic casting of the spell twincast (not aa version). I love manual assist in a raid setting but hate loosing twincast on trash. Specifically a level 100 wiz.
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    Release Old Man McKenzie - Group Macro Beta

    One day I'll post my original one, it was a straight faceroll train fest, but it worked
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    Release Old Man McKenzie - Group Macro Beta

    Little bit delayed but I haven't been able to figure out why it works for me and not others. It's gotta be a specific plugin or setting. I designed the SolB one and it works for me flawlessly and have never had a fail. I posted my own mesh somewhere in this thread to try to nav across the lava...
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    Release Old Man McKenzie - Group Macro Beta

    People are in the lava? Do they have DMF? They should look straight across when they move across the lava and not down which would put them in the lava. Once they are in the lava you're pretty screwed since it's a /move command. You can try the attached navmesh for solb which works most of the...
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    Release Fellowship Exp Sharing Toggle

    levox submitted a new resource: Fellowship Exp Sharing Toggle - Easy way to turn on/off fellowship exp sharing Read more about this resource...
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    Release Old Man McKenzie - Group Macro Beta

    Yes with 3 you get ench/shm/mag which covers a good pet, some heals, and aoe mez from ench. What's missing is levitate, see invis (for harvester), and EB (really for guk tunnel cause otherwise levi should keep you out of water/lava). With 4, you get those three and add in a necro for DMF which...
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    Release Old Man McKenzie - Group Macro Beta

    It honestly isn't great with 3 chars but we have heard that it works for some people. It's really made to train through the zone and with 4+ you have enough dps/heals to make that work. The line you need to fix is below /if (${Group.GroupSize} <= ${cgs}) { Change that to /if...
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    Release Old Man McKenzie - Group Macro Beta

    The lava part was a nightmare trying to make a mesh that worked. The way it works is you path down to the bottom of ramp, then everyone waits and rebuffs, meds to full, then a /moveto command is issued to get across the lava. After that /nav picks back up. We didn't build in a check to make sure...
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    Release Old Man McKenzie - Group Macro Beta

    Are you running with 6? Do you have DMF? What is the instance time remaining when you get there? They move over the lava with a /moveto command, not mq2nav due to some mesh issues, so if they are trying to /nav then something is wrong.
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    Release Old Man McKenzie - Group Macro Beta

    I'll let Tempus incorporate it into the macro since I can't post updates but here is the fix to buff pets with DS (Tempus - you can insert the wait for buffs populated rather than my hardcoded delays from testing). It can be prettied up a bit but it works and a call will have to be added or it...
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    Release Old Man McKenzie - Group Macro Beta

    Tempus and I have tossed around the idea of figuring out a way to have chars not stop in certain areas and keep moving forward, even with aggro. That is one good example and the rock trap in SolB is another. I still laugh at the person who's group stopped there to med...gets me every time. I...
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    Release Old Man McKenzie - Group Macro Beta

    Here is the updated version. TempusX will post the update when he can but this will work for now. It fixes the issue with chars not buffing on zone in, or xtar issues which was causing lots of cascading problems.
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    Release Old Man McKenzie - Group Macro Beta

    Sure, let us know what your thoughts are and we'll add it to our ever growing list. Stayed tuned for an update today. We identified the error with xtar (it was called in the wrong order so put chars in combat routine before it reset everything to AH and kept them there via a loop so they never...
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