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A TLP without truebox has thawed (Very Vanilla ready)
We haven't added any mages b/c we see parses from other guilds with their mages way behind the big hitters like wiz & zerks, and don't want to deal with the pets to do less DPS. They only have one rank of the Spear line (just got it in HoT), so still not the most efficient casting rotations for...
I'm running 2wiz in my 12box setup in HoT right now, and not only are they easy to setup and get working well, but they destroy everything else on DPS by a pretty big margin on both burns and overall raid parses.
My caster group is almost identical to what ssoulle recommended, I just have a...
Haven't tried using breath of harmony so I'm not sure if there's something minor you're missing. But given these are instant cast and that doesn't interrupt twisting in any way, it'd probably be easier to put them in KA buff & DPS sections like others were suggesting.
If you want it to recast...
0 should be fine for cast time since they are instant, but the recast time should be how long you want it to go between casting it. Based on the duration of the song/buff. It says you can put 0 for twist normally, but I've never tried it.
Right, and it's easy to test to make sure your MQ2twist config is correct by just manually typing a twist command and making sure it works. Example: /twist 1 22 2 3 4 21
Here's an example from the ini:
21_CastTime=31
21_Name=Nature's Melody
21_ReCastTime=1500
21_Slot=DISABLED
22_CastTime=25
22_Name=Rapier of Somber Notes
22_ReCastTime=9000
22_Slot=DISABLED
23_CastTime=0
23_Name=frost inlaid lute of boreal wind
23_ReCastTime=10
23_Slot=DISABLED
Note that you...
I have been using the MQ2twist method that you mentioned for song clickies (specifically the mana song lute and rapier of sombre notes) for a long time. I just put the numbers in my KA twistwhat. I'd double check that the MQ2twist config is correct.
Also to be clear about the "KA isn't setup...
Yeah, removing CastBardCheck prevents it from stopping the twist so when it gets into DoBardStuff, it just returns b/c it never meets the /if (${TwistOn} && !${Twisting}) { condition. Which is of course ideal for those of us who want Continuous to truly be continuous and never reset/restart...
Having gone through this a bunch of times, I'll advise you to just try it. Sounds like it'll be a fun project to keep things fresh. Worst case, you just stop using the bst.
So in the CombatReset sub, around line 2000, it does this:
/if (${IAmABard}) {
/varset DPSTwisting 0
/call CastBardCheck
/call DoBardStuff
}
When it gets into CastBardCheck, it is supposed to stopsong and then when DoBardStuff is called, it's...
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