• You've discovered RedGuides, an EverQuest multi-boxing and scripting community 🧙‍♀️⚙️. We want you to play several EQ characters at once, come join us and say hello! 👋

  • A TLP without truebox has thawed (Very Vanilla ready)
    Frostreaver

Recent content by Baz

  1. B

    Question - KA Question: Conditions for xtar

    Thanks, using your advise I changed it up a little and its working as expected ${Me.XTarget[4].Type.Equal[Corpse]}
  2. B

    Question - KA Question: Conditions for xtar

    Hi party people! Using Kissassist I am trying to write a Condition like ${Me.XTarget[${XTSlot4}].PctHPs} = 0} Basically I want to use this Condition to allow my Dru to nuke aggroed mobs when the PL target dies. As is it gives a Warning Undefined Variable XTslot4 use. I know its literally...
  3. B

    Question - Bug in windows mode

    Sorry I Never got around to retesting it, but changing the resolution and making sure they were all in the visible screen (no part of the window below the taskbar) everything started working as expected.
  4. B

    Question - Turning mob once in camp

    Sorry I was a way for a few wks, but Thank you @Qnome this is the answer. The change though was I needed to set UseMQ2Melee=0 as @Sic pointed out.
  5. B

    Question - Turning mob once in camp

    Another thought, Could I possibility add something say in the DPS section of kissassist that would allow me to take n steps forward? I could put a once condition on that.
  6. B

    Question - Turning mob once in camp

    Yes changed to mq2melee=0 & StickHow=behind once I am running bard speed so let me drop that before I reply: No change after removing bard speed. As is currently: [General] KissAssistVer=12.002 Role=PullerTank CampRadius=30 CampRadiusExceed=400 ReturnToCamp=1 ChaseAssist=0 ChaseDistance=25...
  7. B

    Question - Turning mob once in camp

    Yeah, I was using two words to start but but noticed it was one word here /wiki/Command:/stick Regardless I get the same behavior. I have changed it back to two words "StickHow=behind once" restarted and applied an update for Very Vanilla, and moved to a new location pulling mobs with a...
  8. B

    Question - Turning mob once in camp

    I did notice that with "StickHow=behindonce" he will side step around the mob, like 5 or 6 to the right, then 2 ish to the left repeating until its dead. I played around with adding a distance "StickHow=behindonce 20" "StickHow=behindonce 40" "StickHow=behindonce 60" but no change. I am...
  9. B

    Question - Turning mob once in camp

    Correct, he pulls the mob to camp, meets the mob a few steps before reaching camp and engages and doesn't try to switch positions. The melee then engage and move around the mob. Edit: I have that feeling I am missing something dumb here
  10. B

    Question - Turning mob once in camp

    I tried setting Usemq2melee=0 but still no luck. I will post the full ini maybe there is something I am missing(I have tried to keep it simple). Thank you very much for your help troubleshooting this. [General] KissAssistVer=12.002 Role=PullerTank CampRadius=30 CampRadiusExceed=400...
  11. B

    Question - Turning mob once in camp

    Sorry about the confusion, using Kissassist. behind once isn't working as expected Just to confirm I have this correct: [Melee] AssistAt=100 MeleeOn=1 FaceMobOn=1 MeleeDistance=50 StickHow=behind once AutoFireOn=0 UseMQ2Melee=1 TargetSwitchingOn=1 PetTauntOverride=0 [Pull] PullWith=Dream...
  12. B

    Question - Turning mob once in camp

    Hi All, been trying to figure this out for a while. I would like my War (Role=PullerTank) turn the mob 180 to camp after engage. I am hoping this will keep my tank in the furthest position away from camp protecting my melee from adds. Otherwise when my melee heavy group engages they are behind...
  13. B

    Question - Bug in windows mode

    I will reset the window size make these changes and see if the issue continues.
  14. B

    Question - Bug in windows mode

    Hi All, I was having an issue where on my second PC my group members in the background would sometimes stop. I narrowed it down to when an item was on the cursor it would get stuck but when I switched to that window it would drop the item into inventory as expect. I didn't have this issue on...
Back
Top
Cart