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Recent content by asplinteredcell

  1. asplinteredcell

    Release MQ2Grind

    Thanks man, I appreciate you looking in to it :)
  2. asplinteredcell

    Release MQ2Grind

    After running it in various configs throughout the afternoon, @hytiek , I have the following results: -Tank (115 Pal) ran DPS merc consistently with no problems. -PC 2 (115 BRD) tried both a healer merc and a DPS merc. DPS merc would work on the initial entry to the instance, but would hang up...
  3. asplinteredcell

    Release MQ2Grind

    That seemed to be what was gumming up the system. It has run over an hour without incident. The only thing different that I can think of that I did with the mercs (other than using DPS instead of healer) is that I actually went in to the BRD's .ini and changed the merc setting to =1 instead of...
  4. asplinteredcell

    Release MQ2Grind

    Gotcha, thanks. I had updated my meshes pretty recently, but I will do this one next. Update before I do that. Out of my four PC, my tank (PAL) and slot 2 (BRD) were using DPS mercs. I have used the tank's DPS merc before, and I have used the BRD's healer merc before. I have never used a DPS...
  5. asplinteredcell

    Release MQ2Grind

    Ok, this was odd. After I manually walked them around inside the Droga spawn in area, I was typing my previous message and saw them start running around killing things. 🤨 That is really weird. I have had them sitting there stuck in that loop while I was working for the last couple hours...
  6. asplinteredcell

    Release MQ2Grind

    Yep, I just physically clicked on each client, walked them around manually while checking their group status. It did make me wonder if the mercs are affecting it. I am about to run it without them to see if I get the same error. I'll update soon.
  7. asplinteredcell

    Release MQ2Grind

    I just typed the echo command in to the MQ box and it says "FALSE" I got everyone in to the instance upon initial /grind start and it works fine for the first time. It is doing this upon re-entry, just to clarify.
  8. asplinteredcell

    Release MQ2Grind

    I have been running grind successfully for a week or so now, but suddenly, a new issue has popped up and I'm not sure what is causing it. I am using it on Goblins and Fools, four toons and two actual mercs (laptop struggles running 6 EQ clients). Upon entry to the instance, it appears that the...
  9. asplinteredcell

    Release Hatchery.mac

    So, I am wearing out the Hatchery to get my new upcoming toons to 75. I use Goblins and Fools when that opens up at 95. Is there a .mac or plugin I am not seeing for somewhere 75-95? I was thinking something in Thule would make sense. Maybe Fall of Tae Ew, but not sure. Do you have any...
  10. asplinteredcell

    Config - Necromancer 110

    Bro, the way you describe your ini and the reasons for using what you do is excellent. I wish more folks wrote descriptions like that. I also appreciate you being so up front about the use of sphere and how to work it in to your ini depending on if you use mezzers or not. Very good job, hope...
  11. asplinteredcell

    Release MQ2Grind

    Everything you said to try worked like a charm. Thanks Hy, I really appreciate you!
  12. asplinteredcell

    Release MQ2Grind

    That makes sense! Thank you, I really appreciate the tip
  13. asplinteredcell

    MQ "Next" Migration, Functions, and Features - Oh My! (Now known just as "MacroQuest")

    I did watch the video. And then came here to figure out looking for help on where I messed up / deviated. 😔 Thanks, man. I am not very tech savvy and trying to muddle my way through. I'll watch the video again and see if I can figure out where I messed up. I might take an extra dose of my...
  14. asplinteredcell

    Release MQ2Grind

    Thanks, Hytiek. As always, you rock. I will run through all of those suggestions when I get home from work this evening and hit you up on discord if that doesn't help. And for the record, what I did see of EQGrind is awesome! I know the problems are on me... so if anyone is reading this...
  15. asplinteredcell

    MQ "Next" Migration, Functions, and Features - Oh My! (Now known just as "MacroQuest")

    I migrated over to Next yesterday and immediately discovered that my toons would not auto run to a location when I used CTRL-F. I made sure my mesh was copied over via the migrator like Sic talked about in his video. I also made sure it was updated. Is that an issue on my end where I did...
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