I've been asked a few times for this in PM's so I'll post it.
Bard Fade
Breakdown:
Checks to see you are in combat - ${Me.CombatState.Equal[COMBAT]}
Checks to make sure there is a mob near you - ${SpawnCount[npc radius 10]}> 1
Makes sure you have mana to fade - ${Me.CurrentMana} > 900
Waits for your hp to be under 30%(change to whatever you'd like) - ${Me.PctHPs}
0
Checks to make sure Fading Memories is ready - ${Me.AltAbilityReady[Fading Memories]}
I don't know of a situation where Fade is ever down, but I put it in just to be safe.
Checks that a macro is running, so it go if when you dont want it to playing by hand - ${Macro.RunTime} >1
Remove the ${Macro.RunTime}>1 if you want it to fire even when you are running a toon by hand.
TLDR- Fades your bard when they get their ass kicked for early song agro.
Bard Fade
Rich (BB code):
downshit1=/if (${Me.CombatState.Equal[COMBAT]} && ${SpawnCount[npc radius 10]}> 1 && ${Me.CurrentMana} > 900 && ${Me.PctHPs}<30 && ${Me.AltAbilityReady[Fading Memories]} && ${Macro.RunTime} >1) /casting "Fading Memories"
Breakdown:
Checks to see you are in combat - ${Me.CombatState.Equal[COMBAT]}
Checks to make sure there is a mob near you - ${SpawnCount[npc radius 10]}> 1
Makes sure you have mana to fade - ${Me.CurrentMana} > 900
Waits for your hp to be under 30%(change to whatever you'd like) - ${Me.PctHPs}
![Love <3 <3](/images/smilies/love.gif)
Checks to make sure Fading Memories is ready - ${Me.AltAbilityReady[Fading Memories]}
I don't know of a situation where Fade is ever down, but I put it in just to be safe.
Checks that a macro is running, so it go if when you dont want it to playing by hand - ${Macro.RunTime} >1
Remove the ${Macro.RunTime}>1 if you want it to fire even when you are running a toon by hand.
TLDR- Fades your bard when they get their ass kicked for early song agro.