Yes in the group, in the fellowship, and in most cases in the guild. This happens on the Test and Live server.
- - - Updated - - -
Thanks to ctaylor22 who sent this fix for me and it's working great:
Rich (BB code):
| Does Group Member have a corpse?
/for i 1 to ${Group}
/if (${DebugHeal} || ${DebugAll}) /echo DEBUGHEALS RezCheck ${BattleRezTimer${i}}==0 && ${Spawn[${Group.Member[${i}].CleanName} corpse].Distance}<${RezRadius} ${Spawn[${Group.Member[${i}].CleanName} corpse].Deity.ID} || !${Cast.Ready[${AutoRezWith}]}
/if (!${Spawn[${Group.Member[${i}].CleanName} pccorpse].ID} || !${Cast.Ready[${AutoRezWith}]}) /goto :NextChar
| Check for group member corpses and battle rez
/if (${BattleRezTimer${i}}==0 && ${Spawn[${Group.Member[${i}].CleanName} corpse].Distance}<${RezRadius}) {
/squelch /tar id ${Spawn[${Group.Member[${i}].CleanName} corpse].ID}
/delay 10 ${Target.ID}
/if (${Target.Distance}<100) {
/if (${Target.Distance}>${CampRadius} && !${Target.CleanName.Find[${MainAssist}]}) /corpse
/delay 10
/call CastWhat "${AutoRezWith}" ${Target.ID}
/if (${Macro.Return.Equal[CAST_SUCCESS]}) {
/call BroadCast ${IRCOn} ${EQBCOn} o "BATTLE REZZED =>> ${Group.Member[${i}]} <<="
/varset BattleRezTimer${i} 3m
/if (${AutoRezWith.Find[Call of]}) /varset BattleRezTimer${i} 6m
} else {
/if (${Group.Member[${i}].Name.NotEqual[${MainAssist}]}) /varset BattleRezTimer${i} 1m
}
}
}
:NextChar
/next I