- Version of KissAssist.mac?
- 11.005
- When did your problem start?
- As soon as I start adding dps lineup spells this seems to occur. If I start with a blank (new) KA ini then he is sticking like I want.
- Character Role?
- Assist
- What class is having this issue?
- Ranger
- How often does this issue occur?
- Often
- Can you reproduce the issue?
- If a lot of the dps spells are on cooldown the ranger tends to run in to melee, but if they aren't he gets stuck casting from afar (outside of melee range so his auto attacks aren't connecting) rather than first running to stick in melee range and casting thereafter.
Hey all,
Been working on my ranger ini trying to always get him to melee 100% of the time. Without 100% success. He seems to get stuck casting his dps spells sometimes rather than running in to melee first, and then start casting them. If I disable the dps spell lineup, he sticks like a boss (like my bard). But as soon as I have the ini enabled with the dps lineup - then he isn't always running in to stick to the mob and melee. He can get stuck just with autoattack outside of range and just be casting his dps weaves.
Based on the fact that he sticks great without the dps weaves on - I'm guessing it has to do with the dps lineup settings I have and I need to change something there... is my logic correct there? Maybe I need to make the dps weave start at a later percent? It's just sad he can't just start right away! Been pulling my hair at this and hopefully I've just simply overlooked something basic!?
Thanks for your help and happy holidays!
Been working on my ranger ini trying to always get him to melee 100% of the time. Without 100% success. He seems to get stuck casting his dps spells sometimes rather than running in to melee first, and then start casting them. If I disable the dps spell lineup, he sticks like a boss (like my bard). But as soon as I have the ini enabled with the dps lineup - then he isn't always running in to stick to the mob and melee. He can get stuck just with autoattack outside of range and just be casting his dps weaves.
Based on the fact that he sticks great without the dps weaves on - I'm guessing it has to do with the dps lineup settings I have and I need to change something there... is my logic correct there? Maybe I need to make the dps weave start at a later percent? It's just sad he can't just start right away! Been pulling my hair at this and hopefully I've just simply overlooked something basic!?
Thanks for your help and happy holidays!
INI:
[General]
KissAssistVer=11.005
Role=Assist
CampRadius=60
CampRadiusExceed=400
ReturnToCamp=0
ChaseAssist=1
ChaseDistance=25
MedOn=1
MedStart=20
MedStop=100
MedCombat=0
LootOn=0
RezAcceptOn=1|90
AcceptInvitesOn=1
GroupWatchOn=0
GroupWatchCheck=FALSE
EQBCOn=1
DanNetOn=0
DanNetDelay=20
IRCOn=0
CampfireOn=0
CharInfo=Ranger|115|GOLD
DefaultUI=TRUE
DPSMeter=0
ScatterOn=0
DefaultUI=TRUE
XTSlot=0
[MySpells]
MiscGem=11
MiscGemLW=0
MiscGemRemem=1
LoadSpellSet=2
SpellSetName=KissAssist
CastingInterruptOn=1
Gem1=Marked Shots Rk.II
Gem2=Focused Blizzard of Arrows Rk.II
Gem3=Dissident Fusillade
Gem4=Summer's Sleet Rk.II
Gem5=Heartsunder
Gem6=Ice Burrower Swarm Rk. II
Gem7=Summer's Tempest Rk. II
Gem8=Desperate Meltwater Rk. II
Gem9=Wakening Balm Rk. II
Gem10=Meltwater Spring Rk. II
Gem11=Shout of the Arbor Stalker
Gem12=Outrider's Ever-Burning Cloak Rk. II
Gem13=Wildstalker's Enrichment Rk. II
[Buffs]
BuffsOn=1
BuffsSize=8
Buffs1=Wildstalker's Enrichment|MA
Buffs2=Shout of the Arbor Stalker|MA
Buffs3=Wildstalker's Unity (Beza)|DUAL|Rimespur Coat
Buffs4=Outrider's Ever-Burning Cloak|Me
Buffs5=Eyes of the Visionary|Me
Buffs6=Poison Arrows|Me
Buffs7=Ice Bound Ulthork|Dual|Familiar: Ice Bound Ulthork
Buffs8=Illusion: |Remove
RebuffOn=1
CheckBuffsTimer=10
PowerSource=NULL
[Melee]
AssistAt=98
MeleeOn=1
FaceMobOn=1
MeleeDistance=75
StickHow=snaproll behind 10 moveback uw
AutoFireOn=0
UseMQ2Melee=0
TargetSwitchingOn=1
[GoM]
GoMSize=7
GoMSpell1=Dissident Fusillade|Mob
GoMSpell2=Summer's Sleet Rk. II|Mob
GoMSpell3=Summer's Tempest Rk. II|Mob
GoMSpell4=Focused Blizzard of Arrows Rk. II|Mob
GoMSpell5=Marked Shots Rk. II|Mob
GoMSpell6=Heartsunder Rk. II|Mob
GoMSpell7=Ice Burrower Swarm Rk. II|Mob
[GMail]
GMailHelp=Events currently support - Dead,Drag,GM,Level,Named,Leftgroup,Tells
GMailOn=0
GMailSize=5
GMail1=NULL
GMail2=NULL
GMail3=NULL
GMail4=NULL
GMail5=NULL
[AE]
AEOn=0
AESize=1
AERadius=50
AE1=NULL
[DPS]
DPSOn=1
DPSSize=10
DPSSkip=1
DPSInterval=2
DPS1=Ice Burrower Swarm|98|Cond1
DPS2=Jolting Axe Kicks|98|Weave
DPS3=Elemental Arrow|98
DPS4=Marked Shots|98
DPS5=Focused Gale of Blades|98|Weave
DPS6=Focused Blizzard of Arrows|98
DPS7=Dissident Fusillade|98
DPS8=Heartsunder|98
DPS9=Summer's Sleet|98
DPS10=Reflexive Nettlespears|98
DebuffAllOn=0
[Aggro]
AggroOn=1
AggroSize=5
Aggro1=Outrider's Evasion|40|>|Me
Aggro2=Protection of the Spirit Wolf|50|>|Me
Aggro3=Bulwark of the Brownie|60|>|Me
Aggro4=Chameleon's Gift|70|>|Me
Aggro5=Cover Tracks|80|>|Me
[Heals]
HealsOn=1
HealsSize=1
Heals1=Desperate Meltwater Rk. II|50
HealGroupPetsOn=1
[Cures]
CuresOn=1
CuresSize=1
Cures1=Wakening Balm
[Burn]
BurnAllNamed=1
BurnSize=9
Burn1=${InvSlot[Chest].Item.Name}
Burn2=Auspice of the Hunter
Burn3=Arbor Stalker's Discipline
Burn4=Scarlet Cheetah's Fang
Burn5=Group Guardian of the Forest
Burn6=Outrider's Accuracy
Burn7=Spire of the Pathfinders
Burn8=Imbued Ferocity
Burn9=Pack Hunt
UseTribute=0
[Pull]
PullWith=Melee
PullMeleeStick=0
MaxRadius=350
MaxZRange=50
UseWayPointZ=0
PullWait=5
PullRadiusToUse=90
PullRoleToggle=0
ChainPull=0
ChainPullHP=90
ChainPullPause=30|2
PullPause=30|2
PullLevel=0|0
PullArcWidth=0
[AFKTools]
AFKHelp=AFKGMAction=0 Off, 1 Pause Macro, 2 End Macro, 3 Unload MQ2, 4 Quit Game
AFKToolsOn=1
AFKGMAction=1
AFKPCRadius=500
CampOnDeath=0
ClickBacktoCamp=0
[KConditions]
ConOn=1
CondSize=1
Cond1=${Target.Named}
[Merc]
Help=To use: Turn off Auto Assist in Manage Mercenary Window
MercOn=0
MercAssistAt=98

