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Wizard Macro Help? (1 Viewer)

Zulan

New member
Joined
Apr 19, 2006
RedCents
I seen the wizard macro posted below but it has alot of stuff on it i dont really need.
I was just wondering if anyone can make a simple macro Assist tank, Nuke at 95%, Alternating between 2 spells, (wildmagic Strike 3) and (Pyrolure 3)... and when Gift of mana procs Cast's Ethereal Conflagration 3, or Ethereal Incineration...which ever GOM pops..
no real need to have snare or concussion. but maybe sit after fight is over?
rinse repeat?
Just curious if anyone was able to help me get a macro like that?
Thank you in advance.
 
Soo i found a macro..... But i edited to take out snare, and add the spell i wanted. but its not working for some reason.. it tells me "Missing spell".... but i have them all loaded.
Any ideas???


Rich (BB code):
|-----------------------------|
|-------Idea Cheater010-------|
|---Written by GummySquirrel--|
|-----------------------------|

#include spell_routines.inc

Sub Main

|-------------------------------|
|-- Edit These To Your Liking --|
|-------------------------------|

/declare SelfRune string outer Laminae of the Crystalwing Rk.II
/declare SelfHPBuff string outer Bulwark of the Crystalwing
/declare SmallNuke string outer Wildmagic Strike Rk.III
/declare BigNuke string outer Ethereal Conflagration Rk.III
/declare Concussion string outer Concussive Burst Rk.II
/declare Harvest string outer Tranquil Harvest Rk.III
/declare Flappy string outer Ro's Flaming Familiar


/declare NukeAt int outer 95
/declare ConcussionAfter int outer 6
/declare UseHarvestBelow int outer 30
/declare MedAt int outer 10
/declare ReAssist timer outer 10s

|--------------|
|-- END EDIT --|
|--------------|


/call Initialize

/echo Beginning Mindless Wizard Nuking...

:MainLoop
/call CheckBuffs
/call CheckTarget
/call Nuke
/call CheckHarvest
/call CheckMana
/doevents
/goto :MainLoop
/return


Sub Initialize
/if (!${Target.ID} || ${Target.Type.NotEqual[PC]} || ${Target.ID}==${Me.ID}) {
  /echo Please target the main tank before running the macro
  /end
}
/declare MainTank int outer ${Target.ID}
/declare SRG int outer ${Me.Gem[${SelfRune}]}
/declare SNG int outer ${Me.Gem[${SmallNuke}]}
/declare BNG int outer ${Me.Gem[${BigNuke}]}
/declare CBG int outer ${Me.Gem[${Concussion}]}
/declare CBC int outer 0
/declare TarID int outer
/declare SIM int outer 0
/if (!${SRG} || !${SNG} || !${BNG} || !${CBG} || !${SG}) /multiline ; /echo Missing A Spell! ; /end
/return


Sub CheckBuffs
 /if (!${Me.Buff[${SelfRune}].ID} && ${Me.CurrentMana}>=${Spell[${SelfRune}].Mana} && ${Me.SpellReady[${SelfRune}]}) /call cast "${SelfRune}" gem${SRG}
 /if (!${Me.Buff[${SelfHPBuff}].ID} && ${Me.CurrentMana}>=${Spell[${SelfHPBuff}].Mana} && ${Me.SpellReady[${SelfHPBuff}]}) /call cast "${SelfHPBuff}"
 /if (!${Me.Buff[Pyromancy].ID} && ${Me.AltAbilityReady[Pyromancy]} && !${Me.Casting.ID}) /call cast "Pyromancy" alt
 /if (!${Me.Buff[${Flappy}].ID} && ${Me.AltAbilityReady[${Flappy}]} && !${Me.Casting.ID}) /call cast "${Flappy}" alt
 /if (${Me.Pet.ID}) /pet get lost
/return


Sub CheckTarget
 /if ((!${Target.ID} || ${Target.Type.NotEqual[NPC]} || !${ReAssist}) && ${Spawn[id ${MainTank} radius 200].ID}) {
   /assist ${Spawn[id ${MainTank}]}
   /varset ReAssist ${ReAssist.OriginalValue}
 }
 /if (${Target.ID} && ${Target.Type.Equal[NPC]} && ${Target.ID}!=${TarID}) {
   /varset TarID ${Target.ID}
   /varset CBC 0
    }
/return


Sub Nuke
 /if (${Target.PctHPs}<=${NukeAt} && ${Target.ID} && ${Target.Type.Equal[NPC]}) {
    /if (${Me.Song[Gift of Radiant Mana].ID} && ${Me.CurrentMana}>=${Spell[${BigNuke}].Mana} && ${Me.SpellReady[${BigNuke}]} && ${Target.Distance}<=${Spell[${BigNuke}].Range} && ${Target.LineOfSight}) {
      /call cast "${BigNuke}" gem${BNG}
      /varcalc CBC ${CBC}+1
    }
    /if (${Me.CurrentMana}>=${Spell[${SmallNuke}].Mana} && ${Me.SpellReady[${SmallNuke}]} && ${Target.Distance}<=${Spell[${SmallNuke}].Range} && ${Target.LineOfSight} && ${CBC}<${ConcussionAfter}) {
      /call cast "${SmallNuke}" gem${SNG}
      /varcalc CBC ${CBC}+1
    }
    /if (${Me.CurrentMana}>=${Spell[${Concussion}].Mana} && ${Me.SpellReady[${Concussion}]} && ${Target.Distance}<=${Spell[${Concussion}].Range} && ${Target.LineOfSight} && ${CBC}>=${ConcussionAfter}) {
      /call cast "${Concussion}" gem${CBG}
      /varset CBC 0
    }
 }
/return


Sub CheckHarvest
  /if (${Me.PctMana}<${UseHarvestBelow} && ${Me.AltAbilityReady[Harvest of Druzzil]} && ${Me.State.Equal[STAND]}) {
     /call cast "Harvest of Druzzil" alt
  }
  /if (${Me.PctMana}<${UseHarvestBelow} && ${Me.SpellReady[${Harvest}]} && ${Me.State.Equal[STAND]}) {
     /call cast "${Harvest}"
      /if (${Harvest.Left[7].Equal[Patient]}) {
        /delay 2s ${Me.Song[${Harvest}].ID}
        /delay 1s
        /delay 25s !${Me.Song[${Harvest}].ID}
     } else {
        /delay 10s
     }
  }
/return

Sub CheckMana
  /if (${Me.Song[Gift of Radiant Mana].ID}) /return
  /if (${Me.PctMana}<${MedAt}) {
    /echo Mana is below ${MedAt}% .. medding up
    :Cycle
    /call CheckHarvest
    /if (!${Me.Mount.ID} && ${Me.State.Equal[STAND]} && ${Me.CombatState.NotEqual[COMBAT]}) /sit
    /if (${Me.PctMana}<100) /goto :Cycle
    /echo Finished medding.
  }
/return
 
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Wizard Macro Help?

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