DriveCrash
Well-known member
- Joined
- Jul 9, 2015
- RedCents
- 993¢
I have been trying to use the puller flag toggle to help control my group, but it never worked. So I went digging.
Is the pullerpettank only option intentional? Would it hurt to ignore puller role (since it's already defined) and just use PullRoleToggle & Group Puller ID?
I changed the code in mine to
Then added
Now it works for any character I want to pull with in any of the puller roles. However, I wanted to ask if this change would hurt some other function.. or perhaps just make it less Oops proof? I'm not sure.
Thoughts?
Rich (BB code):
/if (${Select[${Role},pullerpettank]} && ${PullRoleToggle} && ${Group.Puller.ID}!=${Me.ID}) {
/if (${Math.Distance[${Spawn[${Target.ID}].Y},${Spawn[${Target.ID}].X}:${CampYLoc},${CampXLoc}]}>${CampRadius}) /call TogglePullMode TurnOn
Is the pullerpettank only option intentional? Would it hurt to ignore puller role (since it's already defined) and just use PullRoleToggle & Group Puller ID?
I changed the code in mine to
Rich (BB code):
/if (${PullRoleToggle} && ${Group.Puller.ID}!=${Me.ID}) {
/if (${Math.Distance[${Spawn[${Target.ID}].Y},${Spawn[${Target.ID}].X}:${CampYLoc},${CampXLoc}]}>${CampRadius}) /call TogglePullMode TurnOn
Then added
Rich (BB code):
/if (${DebugPull}) /echo DEBUGPULL Pull Done Pulling
/if (${ReturnToCamp} && ${Pulled}) {
|- Toggle puller mode off if option enabled.
/if (${PullRoleToggle} && ${Group.Puller.ID}==${Me.ID}) /call TogglePullMode TurnOff
/call WaitForMob
/varset Pulled 0
Now it works for any character I want to pull with in any of the puller roles. However, I wanted to ask if this change would hurt some other function.. or perhaps just make it less Oops proof? I'm not sure.
Thoughts?

