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Question - What's the easiest way to add enemies to ignore?

LurkMcGurk

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So I've had this conversation with Maskoi/Treehuggin before after one patch - but from what I remember being told KA works entirely different.

I want to know *exactly* how to add enemies to ignore because when i do it - it almost never works.

Sometimes I can just /ignore Annoying Mob and it works. Sometimes KA doesn't do anything when I type that out and and sometimes it says "No NPCs named (a) none added to list". Sometimes it successfully adds the mob to my ignore list.. about 20% success rate.

Sometimes I have to type /ignore Annoying_Mob and it works. Again, sometimes it does nothing and sometimes it gives me an error. If the first method fails for me usually this one succeds. I would say 40% success rate.

I remember being told that Kissassist only adds the mob to ignore you're targeting by Treehuggin i think it was. In my experience this is complete pfooey. KA has NEVER ONCE added the mob I have targeted to ignore I have to type out the full name for it to work and as I have said over half the time that doesn't even work.


When the above methods fail the only way I have figured out how to add a mob to my ignore list is to actually go into the _info file and edit it manually.



Sooo... I am curious - does everyone just open their _info file when they need to add a mob to ignore or am I missing something here? The ingame commands for adding mobs to ignore seem broken to say the least and they've been broken for months
 
it seems to work fine for me.

/addignore partialname

ignores the first mob it fines that fits the partialname bit, if i want to specify a specific name, i just need to be more tight on the partila name bit.

ie.:

a mouse trap
a mouse trapper

/addignore trap
will ignore whatever of those two is closest
lets say it adds a mouse trapper.

now to get a mouse trap on ignore i will do /addignore a_mouse_trap

and that works for me.

but yeah it never added whatever i had targetted for sure.
 
make a hot button with /addignore "${Target.CleanName}"

target the mob you want to ignore and hit the hot button.

works every time.
 
mIyZ3e9.png

source.gif
 
need to use a_merchant, typing a merchant will produce the screen you see.
 
As per KA code.
Rich (BB code):
| -------------------------------------------------------------------------------------
| SUB: Bind AddToIgnore
| -------------------------------------------------------------------------------------
    Sub Bind_AddToIgnore(MTIgnore)
        | Take the targeted mob as a parameter for mob to ignore.
        /if (!${Defined[MTIgnore]}) /declare MTIgnore string local ${Target.CleanName}
        /if (${MTIgnore.Equal[null]} || !${Spawn[${MTIgnore}].Type.Equal[NPC]} || ${Spawn[${MTIgnore}].CleanName.Equal[null]}) {
            /echo No NPCs named (${MTIgnore}) detected. Nothing added to list.
            /return
        }
        | Assign temp var   list
        /declare IgnoreAdd string local ${MobsToIgnore}
        | If MobsToIgnore default text with the word null in it assign var spawn clean name
        /if (${IgnoreAdd.Find[null]}) {
            /varset IgnoreAdd ${Spawn[${MTIgnore}].CleanName}
        } else {
            /varset IgnoreAdd ${IgnoreAdd},${Spawn[${MTIgnore}].CleanName}
        }  
        | Remove's corpse if closest match is a mob corpse
        /if (${IgnoreAdd.Right[-10].Find[corpse]}) /varset IgnoreAdd ${IgnoreAdd.Right[-8]}
        /if (${MobsToIgnore.Find[${Spawn[${MTIgnore}].CleanName}]}) {
            /echo >> ${Spawn[${MTIgnore}].CleanName} << already on Ignore List.
            /return
        }
        /ini "${InfoFileName}" "${ZoneName}" "MobsToIgnore" "${IgnoreAdd}"
        /echo AddToIgnore -> ${Spawn[${MTIgnore}].CleanName} <- Adding to Ignore list.
        | Reassign MobsToIgnore var the new list
        /varset MobsToIgnore ${IgnoreAdd}
    /return

and
Rich (BB code):
/declare InfoFileName           string      outer       ${MacroName}_Info.ini

So you should be able to go to the info file Kissassist_Info.ini

Find the zone name you're in or create it using [ZoneNameHere] and find the key MobsToIgnore=
and put the name at the end of the list.

Rich (BB code):
/varset IgnoreAdd ${IgnoreAdd},${Spawn[${MTIgnore}].CleanName}

Shows that the name should be delimited by a comma.

IE: MobsToIgnore=a mouse trap, a merchant, deez nuts, a really low level pointless creature in my high level exp zone that I can't attack and messes up my macro, a rat, a bear, a dog, a cat, a headache

If all else fails get someone that has nothing better to do than decipher macro's inner workings and get them to tell you how to brute force the add. :-P
 
yeah, it dont take clean names on the addignore when they start with 'a' or 'an'

i allways use /addignore a_merchant
or would in your case just do /addignore merchant.

and for the code from kissassist it dont take out the corpse bit nor ignore it, i often have to go edit out corpse when using addignore.

my usual operation is to put my puller on assist

do all my /addpull /addignores then end mac on the puller, and thenh check the info file for any errors, and if it looks right, i start up the puller.
 
Interesting post, I've never had addignore fail but now I know so much more about it! Then again I routinely stay away from zones with mobs like that because they suck and I hate when devs add sh!t like that. Either make every mob able to be destroyed...or don't. Why would this friendly little skeleton merchant be sitting here when a_voracious_fiend is ready to kill anyone that comes by? MAKES NO SENSE DBG :toot:

giphy.gif
 
Edit that zone entry's "MobsToIgnore" in your KissAssist_Info.ini file in your Macros folder.

Blank or empty one will look like this:
Code:
MobsToIgnore=List up to 25 mobs. Use full names i.e. a green snake,a blue tiger,a wide eye ooze or NULL

Code:
[The Scorched Woods]
MezImmune=List up to 10 mobs. Use full names i.e. a green snake,a blue tiger,a wide eye ooze or NULL
MobsToPull=ALL
MobsToIgnore=a wild fire,Opp Feelsick,Tucker the Chucker,Haggle Baron Dry`dn,a sarnak courier
MobsToBurn=List up to 10 mobs. Use full names i.e. Beget Cube,Helias,Raze or NULL
PullPath=Place holder for path file. Not yet impletmented.

[The Greater Faydark]
MezImmune=List up to 10 mobs. Use full names i.e. a green snake,a blue tiger,a wide eye ooze or NULL
MobsToPull=List up to 25 mobs. Use full names i.e. a green snake,a blue tiger,a wide eye ooze or ALL for all mobs
MobsToIgnore=List up to 25 mobs. Use full names i.e. a green snake,a blue tiger,a wide eye ooze or NULL
MobsToBurn=List up to 10 mobs. Use full names i.e. Beget Cube,Helias,Raze or NULL
PullPath=Place holder for path file. Not yet impletmented.
 
That's a MQ2 check for Target.Named, and if you have BurnAllNamed=1 then it will trigger Burn.

You can do BurnAllNamed=2, then list the mobs you want Burned in the KissAssist_Info.ini MobsToBurn section for that zone. Then it will only trigger Burn for those mobs exactly.
 
The thread helped me figure out how to ignore a mob in Frontier Mountains today so it is still relevant. (Replying to some message about ignoring old thread and making new one)
 
Question - What's the easiest way to add enemies to ignore?

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