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RGMercs What do you want your RGMercs - Lua! UI to look like?

Joined
May 5, 2024
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Yo my dudes, word on the street is that with an asston of granularity and settings you get...
well, an asston of things to put on a screen...
to the point where confusion, annoyance and despair engage in an E P I C B A T T L E to see which emotion will triumph as you go to make adjustments.

It's overwhelming, especially when you are newer. We all get it (but still can't seem to stop adding options!). The "advanced" setting tick helps somewhat, but it isn't sufficient.

We'd like to change that, and I'd love to hear any ideas you have to that effect. Cheesy MS paint mockups or somehow using memes to get your point accross will definitely get me shooting those redcents like fireworks from an overeager drunk on July 3rd.

Any feedback is welcome, but I personally am specifically interested in the following:
* What tabs or pieces of information do you use on a daily/weekly basis?
* Which part of the UI is absolutely vital to access quickly? Is it that way now?
* Where do you keep your RGL window right now, and where would you like to keep it? (e.g, docked to chat tab size, giant ass window that blocks half of my game, prison purse, etc)
* Do you use any hotkeys outside of the UI to help you toggle settings? Which? Would that solve some of your issue with the current UI? (I may work on a miniature guide for doing so soon).

Thanks for reading!

P.S.: We live in Discord if you ever want to chat about any of this, and we are always looking for more contributors, in any capacity you are willing or able!
 
Right now, I mainly use it for Bard but have dipped into Monk.

There are the following modes I use:
- Follow and stomp
- Chain pull with mezzing
- Follow someone on the raid and try and stomp and mez

I have not had a chance to see if Charm adds anything yet.

When I am in chain pull mode, I have the PULL tab up with focus on Config, pull targets and deny list.
When I am in follow and stomp, I have the Movement tab up.
When I am in the raid, I just turn it on and hope the bard contributes.

I have pause/unpause for all my group:
/noparse /dgga /if (${Me.Class.ShortName.Equal[BRD]}) /timed 5 /rgl pause

/noparse /dgga /if (${Me.Class.ShortName.Equal[BRD]}) /timed 5 /rgl unpause
/noparse /dgga /if (${Me.Class.ShortName.Equal[BRD]}) /timed 5 /rgl chaseon

I have a bard pull on/off buttons for my driver:
/noparse /dgga /if (${Me.Class.ShortName.Equal[BRD]}) /timed 5 /rgl set dopull on
/noparse /dgga /if (${Me.Class.ShortName.Equal[BRD]}) /timed 5 /rgl set dopull off

Mez on/off:
/noparse /dgga /if (${Me.Class.ShortName.Equal[BRD]}) /timed 5 /rgl set MezOn true
/noparse /dgga /if (${Me.Class.ShortName.Equal[BRD]}) /timed 5 /rgl set MezOn false

Part of chase button:
/noparse /dgge /if (${Me.Class.ShortName.Equal[BRD]}) /rgl campoff
/noparse /dgge /if (${Me.Class.ShortName.Equal[BRD]}) /rgl chaseon

I do not have the bard as part of my burn / no burn keys yet.

I have a bard invis:
/noparse /dgge /if (${Me.Class.ShortName.Equal[BRD]}) /multiline ; /mqp on; /timed 5 /twist off; /alt activate 3704; /alt activate 231


I would say I would like to see three tabbed panels to "replace" the section from just above the current tabs to the output window.
Tab/Panel 1 would be ALL. Which would basically have what is currently there in with all the options to configure.
Tab/Panel 2 would be GROUP.
Tab/Panel 3 would be RAID.

Group would be something like this:
1725266932175.png

The target list would be the 10-15 closest mobs on pull list plus mez/charm (if on and/or they are).
There would also be a chase on/off indicator/toggle.
The Mode/Ability is kinda iffy to me to be included as I don't really change it. So could be something to dig into the all tab to find. Some of what I listed like the chain count would be dynamic on the pull mode.
Maybe a number next to the "add target to deny list" to indicate how many on list.


Raid tab would be like above but remove pull stuff, camp stuff and add outside group toggle and outside group follow list. The target list wouldn't have pull targets, but mez/charm if enabled.



I think that is all I got this early in the morning... Hope it helps.
 
RGMercs What do you want your RGMercs - Lua! UI to look like?

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