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Problem - Watching mob leave camp

Gator

Member
Joined
Feb 19, 2016
RedCents
224¢
Version of KissAssist.mac?
11.005
When did your problem start?
Last few days
Character Role?
  1. Assist
  2. Tank
What class is having this issue?
  1. Paladin
  2. Shadow Knight
How often does this issue occur?
Often
Can you reproduce the issue?
Yes
Every now and then when I come back from semi afk (yes shame on me) my tank and the rest of the group will be just sitting there watching a mob with 20%ish health at about a distance of 400+ away. Is there a setting on the .ini that allows them to chase/re-engage the mob from that distance?

INI:
[General]
KissAssistVer=11.005
Role=PullerTank
CampRadius=30
CampRadiusExceed=400
ReturnToCamp=1
ChaseAssist=0
ChaseDistance=25
MedOn=1
MedStart=20
MedCombat=0
LootOn=0
RezAcceptOn=1|90
AcceptInvitesOn=1
GroupWatchOn=0
GroupWatchCheck=FALSE
EQBCOn=0
DanNetOn=0
DanNetDelay=20
IRCOn=0
CampfireOn=1
CharInfo=Paladin|85|GOLD
DefaultUI=TRUE
DPSMeter=1
ScatterOn=0
XTSlot=1
[Spells]
MiscGem=12
MiscGemLW=0
MiscGemRemem=1
CastingInterruptOn=0
LoadSpellSet=0
SpellSetName=KissAssist
[Buffs]
BuffsOn=1
BuffsSize=2
Buffs1=Blessed Aura|Aura
Buffs2=Armor of Unwavering Faith
Buffs3=NULL
Buffs4=NULL
Buffs5=NULL
Buffs6=NULL
Buffs7=NULL
Buffs8=NULL
Buffs9=NULL
Buffs10=NULL
Buffs11=NULL
Buffs12=NULL
Buffs13=NULL
Buffs14=NULL
Buffs15=NULL
Buffs16=NULL
Buffs17=NULL
Buffs18=NULL
Buffs19=NULL
Buffs20=NULL
RebuffOn=1
CheckBuffsTimer=10
PowerSource=NULL
[Melee]
AssistAt=99
MeleeOn=1
FaceMobOn=1
MeleeDistance=50
StickHow=frontloose
AutoFireOn=0
UseMQ2Melee=1
TargetSwitchingOn=0
[GoM]
GoMSHelp=Format - Spell|Target, MA Me or Mob, i.e. Rampaging Servant Rk. II|Mob
GoMSize=3
GoMSpell1=NULL
GoMSpell2=NULL
GoMSpell3=NULL
[GMail]
GMailHelp=Events currently support - Dead,Drag,GM,Level,Named,Leftgroup,Tells
GMailOn=0
GMailSize=5
GMail1=NULL
GMail2=NULL
GMail3=NULL
GMail4=NULL
GMail5=NULL
[AE]
AEOn=0
AESize=10
AERadius=50
AE1=NULL
AE2=NULL
AE3=NULL
AE4=NULL
AE5=NULL
AE6=NULL
AE7=NULL
AE8=NULL
AE9=NULL
AE10=NULL
[DPS]
DPSOn=0
DPSSize=20
DPSSkip=20
DPSInterval=2
DPS1=NULL
DPS2=NULL
DPS3=NULL
DPS4=NULL
DPS5=NULL
DPS6=NULL
DPS7=NULL
DPS8=NULL
DPS9=NULL
DPS10=NULL
DPS11=NULL
DPS12=NULL
DPS13=NULL
DPS14=NULL
DPS15=NULL
DPS16=NULL
DPS17=NULL
DPS18=NULL
DPS19=NULL
DPS20=NULL
DebuffAllOn=0
[Aggro]
AggroOn=0
AggroSize=10
Aggro1=NULL
Aggro2=NULL
Aggro3=NULL
Aggro4=NULL
Aggro5=NULL
Aggro6=NULL
Aggro7=NULL
Aggro8=NULL
Aggro9=NULL
Aggro10=NULL
[Heals]
Help=Format Spell|% to heal at i.e. Devout Light Rk. II|50
HealsOn=1
HealsSize=15
Heals1=hand of piety|75
Heals2=burst of dawnlight|50
Heals3=Devout Touch|60
Heals4=Lay on Hands|15|me
Heals5=Divine Aura|5|Me
Heals6=Gift of Life|30
Heals7=Wave of Remitment|
Heals8=NULL
Heals9=NULL
Heals10=NULL
Heals11=NULL
Heals12=NULL
Heals13=NULL
Heals14=NULL
Heals15=NULL
XTarHeal=0
XTarHealList=Xtar slots here Example: 5|6|7
HealGroupPetsOn=0
AutoRezOn=0
[Cures]
CuresOn=1
CuresSize=3
|Cures1=Spalsh of Sanctification
Cures2=Blessing of Purification
Cures3=Radiant Cure|Group
Cures4=NULL
Cures5=NULL
Cures1=NULL
[Burn]
BurnSize=15
BurnAllNamed=0
Burn1=Heroic Soulbound Breastplate
Burn2=Armor of the Inquisitor
Burn3=Spire of Chivalry
Burn4=Heroic Earring of the Guardian
Burn5=Inquisitor's Judgment
Burn6=Projection of Piety
Burn7=Armor of Endless Honor
Burn8=NULL
Burn9=NULL
Burn10=NULL
Burn11=NULL
Burn12=NULL
Burn13=NULL
Burn14=NULL
Burn15=NULL
UseTribute=0
[Pull]
PullWith=Charge for Honor
PullMeleeStick=0
MaxRadius=800
MaxZRange=500
UseWayPointZ=0
PullWait=5
PullRadiusToUse=800
PullRoleToggle=0
ChainPull=0
ChainPullHP=90
ChainPullPause=30|2
PullPause=30|2
PullLevel=0|0
PullArcWidth=0
[AFKTools]
AFKHelp=AFKGMAction=0 Off, 1 Pause Macro, 2 End Macro, 3 Unload MQ2, 4 Quit Game
AFKToolsOn=1
AFKGMAction=1
AFKPCRadius=500
CampOnDeath=0
ClickBacktoCamp=0
[KConditions]
ConOn=0
CondSize=5
Cond1=TRUE
Cond2=TRUE
Cond3=TRUE
Cond4=TRUE
Cond5=TRUE
[Merc]
Help=To use: Turn off Auto Assist in Manage Mercenary Window
MercOn=0
MercAssistAt=92
[KissError]
LastCMD:=/endmacro
ErrorDateTime:=10/28/2019 23:04:48
ErrorMsg:=NULL
DataError:=NULL
SyntaxError:=NULL
RunningTime:=28084555
BuildDate:=20191025
CurrentUI:=Default
 
Last edited:
Every now and then when I come back from semi afk (yes shame on me) my tank and the rest of the group will be just sitting there watching a mob with 20%ish health at about a distance of 400+ away. Is there a setting on the .ini that allows them to chase/re-engage the mob from that distance?

INI:
[General]
KissAssistVer=11.005
Role=PullerTank
CampRadius=30
CampRadiusExceed=400
ReturnToCamp=1
ChaseAssist=0
ChaseDistance=25
MedOn=1
MedStart=20
MedCombat=0
LootOn=0
RezAcceptOn=1|90
AcceptInvitesOn=1
GroupWatchOn=0
GroupWatchCheck=FALSE
EQBCOn=0
DanNetOn=0
DanNetDelay=20
IRCOn=0
CampfireOn=1
CharInfo=Paladin|85|GOLD
DefaultUI=TRUE
DPSMeter=1
ScatterOn=0
XTSlot=1
[Spells]
MiscGem=12
MiscGemLW=0
MiscGemRemem=1
CastingInterruptOn=0
LoadSpellSet=0
SpellSetName=KissAssist
[Buffs]
BuffsOn=1
BuffsSize=2
Buffs1=Blessed Aura|Aura
Buffs2=Armor of Unwavering Faith
Buffs3=NULL
Buffs4=NULL
Buffs5=NULL
Buffs6=NULL
Buffs7=NULL
Buffs8=NULL
Buffs9=NULL
Buffs10=NULL
Buffs11=NULL
Buffs12=NULL
Buffs13=NULL
Buffs14=NULL
Buffs15=NULL
Buffs16=NULL
Buffs17=NULL
Buffs18=NULL
Buffs19=NULL
Buffs20=NULL
RebuffOn=1
CheckBuffsTimer=10
PowerSource=NULL
[Melee]
AssistAt=99
MeleeOn=1
FaceMobOn=1
MeleeDistance=50
StickHow=frontloose
AutoFireOn=0
UseMQ2Melee=1
TargetSwitchingOn=0
[GoM]
GoMSHelp=Format - Spell|Target, MA Me or Mob, i.e. Rampaging Servant Rk. II|Mob
GoMSize=3
GoMSpell1=NULL
GoMSpell2=NULL
GoMSpell3=NULL
[GMail]
GMailHelp=Events currently support - Dead,Drag,GM,Level,Named,Leftgroup,Tells
GMailOn=0
GMailSize=5
GMail1=NULL
GMail2=NULL
GMail3=NULL
GMail4=NULL
GMail5=NULL
[AE]
AEOn=0
AESize=10
AERadius=50
AE1=NULL
AE2=NULL
AE3=NULL
AE4=NULL
AE5=NULL
AE6=NULL
AE7=NULL
AE8=NULL
AE9=NULL
AE10=NULL
[DPS]
DPSOn=0
DPSSize=20
DPSSkip=20
DPSInterval=2
DPS1=NULL
DPS2=NULL
DPS3=NULL
DPS4=NULL
DPS5=NULL
DPS6=NULL
DPS7=NULL
DPS8=NULL
DPS9=NULL
DPS10=NULL
DPS11=NULL
DPS12=NULL
DPS13=NULL
DPS14=NULL
DPS15=NULL
DPS16=NULL
DPS17=NULL
DPS18=NULL
DPS19=NULL
DPS20=NULL
DebuffAllOn=0
[Aggro]
AggroOn=0
AggroSize=10
Aggro1=NULL
Aggro2=NULL
Aggro3=NULL
Aggro4=NULL
Aggro5=NULL
Aggro6=NULL
Aggro7=NULL
Aggro8=NULL
Aggro9=NULL
Aggro10=NULL
[Heals]
Help=Format Spell|% to heal at i.e. Devout Light Rk. II|50
HealsOn=1
HealsSize=15
Heals1=hand of piety|75
Heals2=burst of dawnlight|50
Heals3=Devout Touch|60
Heals4=Lay on Hands|15|me
Heals5=Divine Aura|5|Me
Heals6=Gift of Life|30
Heals7=Wave of Remitment|
Heals8=NULL
Heals9=NULL
Heals10=NULL
Heals11=NULL
Heals12=NULL
Heals13=NULL
Heals14=NULL
Heals15=NULL
XTarHeal=0
XTarHealList=Xtar slots here Example: 5|6|7
HealGroupPetsOn=0
AutoRezOn=0
[Cures]
CuresOn=1
CuresSize=3
|Cures1=Spalsh of Sanctification
Cures2=Blessing of Purification
Cures3=Radiant Cure|Group
Cures4=NULL
Cures5=NULL
Cures1=NULL
[Burn]
BurnSize=15
BurnAllNamed=0
Burn1=Heroic Soulbound Breastplate
Burn2=Armor of the Inquisitor
Burn3=Spire of Chivalry
Burn4=Heroic Earring of the Guardian
Burn5=Inquisitor's Judgment
Burn6=Projection of Piety
Burn7=Armor of Endless Honor
Burn8=NULL
Burn9=NULL
Burn10=NULL
Burn11=NULL
Burn12=NULL
Burn13=NULL
Burn14=NULL
Burn15=NULL
UseTribute=0
[Pull]
PullWith=Charge for Honor
PullMeleeStick=0
MaxRadius=800
MaxZRange=500
UseWayPointZ=0
PullWait=5
PullRadiusToUse=800
PullRoleToggle=0
ChainPull=0
ChainPullHP=90
ChainPullPause=30|2
PullPause=30|2
PullLevel=0|0
PullArcWidth=0
[AFKTools]
AFKHelp=AFKGMAction=0 Off, 1 Pause Macro, 2 End Macro, 3 Unload MQ2, 4 Quit Game
AFKToolsOn=1
AFKGMAction=1
AFKPCRadius=500
CampOnDeath=0
ClickBacktoCamp=0
[KConditions]
ConOn=0
CondSize=5
Cond1=TRUE
Cond2=TRUE
Cond3=TRUE
Cond4=TRUE
Cond5=TRUE
[Merc]
Help=To use: Turn off Auto Assist in Manage Mercenary Window
MercOn=0
MercAssistAt=92
[KissError]
LastCMD:=/endmacro
ErrorDateTime:=10/28/2019 23:04:48
ErrorMsg:=NULL
DataError:=NULL
SyntaxError:=NULL
RunningTime:=28084555
BuildDate:=20191025
CurrentUI:=Default
best bet would be to ensure you snare/stun mobs when they're low, so they can't run away,

but check out your CampRadiusExceed= value and bump that up - --- I'm guessing your dudes follow the mob until your campradius point then turn back?
 
It's clear you're hunting in areas that are too weak for you, but nonetheless...

use snare on your SK to keep the mobs in camp. If the issue is you're pulling a bunch of mobs and one is getting riposte damage or something and wandering off, then use debuffall to make sure you cast snare on all of them as soon as possible.
 
It's clear you're hunting in areas that are too weak for you, but nonetheless...

use snare on your SK to keep the mobs in camp. If the issue is you're pulling a bunch of mobs and one is getting riposte damage or something and wandering off, then use debuffall to make sure you cast snare on all of them as soon as possible.


Ya was doin some power leveling. I havn't tried doing snare, will do that next time.
 
Problem - Watching mob leave camp

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