• You've discovered RedGuides, an EverQuest multi-boxing and scripting community 🧙‍♀️⚙️. We want you to play several EQ characters at once, come join us and say hello! 👋

  • A TLP without truebox has thawed (Very Vanilla ready)
    Frostreaver

Vanilla - Very Vanilla Compile 20160513

Status
Not open for further replies.

Redbot

💻❤️
Moderator
Joined
Oct 15, 2004
RedCents
104,058¢
Pronouns
He/Him
very-vanilla.png

Very Vanilla Compile 20160513

HUG YOUR MQ2 DEV
[TABLE="width: 600, align: center"]
[TR]
[TD="align: center"]

[/TD]
[TD="align: center"]
[/TD]
[TD="align: center"][/TD]
[/TR]
[/TABLE]

ka8sm.png


The simple & powerful all-class macro, KissAssist 8 is included in this compile

KissAssist 8.5 Release - Read about it here
MQ2Camera Released by Brainiac - Read About it Here
MQ2Nav BETA Released by Brainiac - Read About it Here

Install

  1. Read the Beginner's Guide to MacroQuest2.
  2. Install Very Vanilla


Update


  1. Run update.exe


Patch Notes
**Please note: the new Macroquest2.exe will not give the "inject failed" warning next patch. It simply won't inject, no error message.**

13 May 2016
Note that the following Values was removed from the ITEMINFO Struct in the TEST build:
.Accuracy
.StrikeThrough
.Avoidance
.DoTShielding
.SpellShield
.StunResist
.CombatEffects
.Shielding
.DamageShieldMitigation
Its unlikely that these will return, but I will know in a few days when I have had more time to investigate this.
I *MIGHT* create wrapper functions for these values like ((EQ_Item*)pItem)->GetAccuracy();.
BUT IF YOU HAVE PLUGINS OR MACROS THAT USE THESE VALUES: //Comment them out for now...
I will know more before this stuff gets pushed to the LIVE client next week...
Updated for LIVE

12 May 2016 by rswiders
Finally... move the NetStatus indicator on the screen. You are no longer limited to the upper left corner.
Using NetStatusXPos and NetStatusYPos these will be added the to default (0,0) coordinates to allow placement
at other areas on the screen.
Added commands /netstatusxpos, /netstatusypos to update the (x,y) screen coordinates for the NetStatus indicator.

08 May 2016
Maintenance release PART II:
Added .IsSwarmSpell to the Spell TLO, it return TRUE/FALSE if a spell is a swarmspell or not.
Usage: /echo ${Spell[Chattering Bones].IsSwarmSpell}
Output: TRUE
Fixed the offset for EQ_PC__GetCombatAbilityTimer_x (again)
Fixed another crash in mq2map.

06 May 2016
Redguides:
Microsoft cleared Macroquest2.exe, Windows Defender will no longer think it's a virus.

MQ2 Devs:
Fixed a crash in mq2map. Thanks to everyone that sent in crash dumps.
Fixed a /unload crash.

04 May 2016 by rswiders
Added to Zone TLO
ZoneType, NoBind, Indoor, Outdoor, Dungeon
Added to Spawn TLO
EQLoc, MQLoc
Added to Spell TLO
Location

02 May 2016
Redguides:
AutoCleric 2.0 - Thanks Noobhaxor!
to use, type:
/mac autocleric

MQ2 Devs:
Maintenance release PART I: I highly recommend everyone update to this release.
NEW STUFF:
Added ${Me.ItemReady[xxx]} it returns a bool true or false, it was 10 years overdue, and yes i know we can check it with Item Timer but
I like the consistency of having SpellReady, AltAbilityReady, CombatAbilityReady and now ItemReady
it also makes it easier to remember to macro writers. -Idea cred: Maskoi
Usage: /echo ${Me.ItemReady[=worn totem]}
will look for an item name that exactly matches "worn totem" and return true if its ready to click/cast/use and false if not.
Usage: /echo ${Me.ItemReady[drunkard]}
will look for an item name that has the word "drunkard" in it and return true if its ready to click/cast/use and false if not.
the item name is not case sensitive.

CHANGES:
MacroQuest2.exe should once again be winxp compatible.
${Me.AltAbilityTimer[xxxx]} does NOT return a pTickType anymore, its NOW a pTimeStampType, so update your macros.
Changed the name of __bCommandEnabled_x to g_eqCommandStates_x (cause thats what it is)

FIXES:
Created a wrapper for ExecuteCmd cause it has 4 paramters now, and i didnt want to break plugins.
This should fix multiple crashes as well as the "mash hotkeys too quickly crash". (yes that was likely us)
Fixed the offset for EQ_PC__GetCombatAbilityTimer_x
Corrected the _ZONEINFO struct(s)
Corrected the function declaration for CSidlScreenWnd::GetChildItem note that it takes 2 arguments now.
Corrected the function declaration for CXWnd::GetChildWndAt note that it takes 3 arguments now.
Corrected the function declaration for CXWnd::Move (for the CXWnd__Move1_x offset).
Corrected the function declaration for EQPlayer__DoAttack_x on EMU builds.

26 Apr 2016
Removed fancy progressbar message for now, it might return or not, dont know yet but im hunting a memory leak so... we'll see.

24 Apr 2016
MQ2Nav is working again. Thanks brainiac!
MQ2Autoaccept will now accept groupinvite with merc up.
MQ2AAspend will now bruteforce spend class, focus, archtype, general, special correctly.


23 Apr 2016
Fixed a crash in ${Merchant.Item[x]}

22 Apr 2016
Updated for Live
Updated Macroquest.exe to only inject in the right eqgame.
Example: you have macroquest loaded in the tasktray from your
Releast(test) directory it will not try to inject into a live eqgame session.
if you have live macroquest running and start eqgame for test it will not try
to inject into the live client.
This means you can have 2 macroquest.exes running and they will only inject in
the exe that mq2main.dll is built for. (it knows what dir it was started from).




The zip file below is for advanced users. If you're new, please use the installer and run update.exe after each patch to get the newest version.
 

Attachments

Last edited:
Re: Very Vanilla Compile 20160422

Short trip, I'm back in the city now :)
Big Sur is beautiful btw

Sent from my Nexus 5X using Tapatalk
 
Re: Very Vanilla Compile 20160422

Welcome back.

Yeah it is... Some nice hot springs around there and pretty foggy mountains.
 
Re: Very Vanilla Compile 20160422

Nothing like getting off work and finding out that the Compile is already ready!!!
 
Re: Very Vanilla Compile 20160422

Yes there is, getting off work and having had someone run the updates, and log all your toons in....Poor Raz, he gets to does it himself....
 
Re: Very Vanilla Compile 20160422

Got new compile in place and running regularly. Went to use the mesh generators for both MQ2Nav (first) and MQ2Navigation (second) and neither one gives me zones options to open. Can someone else just try and confirm if this is me or something else? Thanks!
 
Re: Very Vanilla Compile 20160422

Short trip, I'm back in the city now :)
Big Sur is beautiful btw

Sent from my Nexus 5X using Tapatalk

Dude, I lived in Monterey, Cali from Nov 2001 until April 2004 .... totally loved the place, although what I was doing (school) was pretty stressful. If you get the chance, Nepente (at Big Sur) is an incredible lunch/dinner spot, especially if its nice outside and you can sit out on the lanai/patio.
 
Re: Very Vanilla Compile 20160422

I would think Raz has it set up to click a few buttons from work just before he leaves, so his 150+ toons are ready by the time he gets home
 
Re: Very Vanilla Compile 20160422

OK have a comp running Windows XP, and when trying to run MQ2 now its giving me an error of "Invallid Win32 application". Is there a reason that it might not be running on windows xp?
Have rebooted comp.
Have re-run EQ update.
Have deleted Release folder, and re-run updater (creating a whole new MQ2 file).
Reinstalled and re-run updater.
Any idea why this might be? and possibly how to fix.
 
Re: Very Vanilla Compile 20160422

OK have a comp running Windows XP, and when trying to run MQ2 now its giving me an error of "Invallid Win32 application". Is there a reason that it might not be running on windows xp?
Have rebooted comp.
Have re-run EQ update.
Have deleted Release folder, and re-run updater (creating a whole new MQ2 file).
Reinstalled and re-run updater.
Any idea why this might be? and possibly how to fix.

I think you're missing some .net framework only get it directly from Microsofts site
 
Re: Very Vanilla Compile 20160422

Ok, I'm not sure what's different in the compile but I'll try making an XP compatible version
 
Re: Very Vanilla Compile 20160423

For anyone trying to run MQ2 on Windows XP, please copy this .exe over the one in your release folder. Let me know if it works.
 

Attachments

Re: Very Vanilla Compile 20160422

I would think Raz has it set up to click a few buttons from work just before he leaves, so his 150+ toons are ready by the time he gets home

I always take the time to reboot every machine, clean all the temps and whatnot and some times pull 1 or 2 from service and clean them eveytime there is a patch, I like stuff to run smooth so ya gotta spend some time on it. but yeah after that, I have a script that runs that updates, verifies and restarts all my clients
 
Re: Very Vanilla Compile 20160423

Anyone one running Win XP buy a fucking upgrade.
 
Re: Very Vanilla Compile 20160423

oh and I work from home, so the master bedroom of my house is my office, cause I am the geek of my castle....
 
Re: Very Vanilla Compile 20160423

Nothing to see here a certain dumbass forgot to run the patch in eq..
 
Re: Very Vanilla Compile 20160423

For anyone trying to run MQ2 on Windows XP, please copy this .exe over the one in your release folder. Let me know if it works.

Yes...this works, XP comp again running MQ2.
Thanks so much....
 
Re: Very Vanilla Compile 20160424

Updated! Enjoy your Sunday evening everyone.

24 Apr 2016
MQ2Nav is working again. Thanks brainiac!
MQ2Autoaccept will now accept groupinvite with merc up.
MQ2AAspend will now bruteforce spend class, focus, archtype, general, special correctly.
 
Re: Very Vanilla Compile 20160424

Updated! Enjoy your Sunday evening everyone.

24 Apr 2016
MQ2Nav is working again. Thanks brainiac!
MQ2Autoaccept will now accept groupinvite with merc up.
MQ2AAspend will now bruteforce spend class, focus, archtype, general, special correctly.

Does anyone happen to have good a good MQ2Nav mesh for Feerott The Dream they could share? or tell me the settings they used to make it? I cannot get the tree's and tents to pick up to save my life.
 
Re: Very Vanilla Compile 20160424

I just tried but i can't get trees or walls to show up, just the ground. Weird.
 
Re: Very Vanilla Compile 20160424

I just tried but i can't get trees or walls to show up, just the ground. Weird.

I tried using the older MQ2Navigation and it shows teh tree's etc in the mesh but then when I go to use it, my champ runs back and for and doesn't go anywhere until unload it and restart macro LOL
 
Re: Very Vanilla Compile 20160424

We are trying to phase out the zip file in favor of the New updater.
 
Re: Very Vanilla Compile 20160502

Huge stability update from eqmule! This represents part of his current project:

[tweet]725788710726410240[/tweet]

[tweet]725789013634854913[/tweet]

[tweet]725789363209158656[/tweet]


Also included in this update: AutoCleric 2.0!

[video=youtube;FxXIOtejGtc]https://www.youtube.com/watch?v=FxXIOtejGtc[/video]


Please reply here if you run into any issues with the compile.
 
Re: Very Vanilla Compile 20160502

Windows 10 is now flagging this as malware. I had to disable Windows defender, which I never had to do before. Not a big deal, but thought I should let you know.
 
Re: Very Vanilla Compile 20160502

This is currently randomly crashing the clients when I try to open the map. Gonna try a reboot and see if it remains.

Edit; Also just now had an issue with Windows Defender.
 
Vanilla - Very Vanilla Compile 20160513
Status
Not open for further replies.

Users who are viewing this thread

Back
Top
Cart