I have always had issues with my Healers \ Casters not keeping up with the group as I run around like a maniac. This code has been working great to keep them close to the Group Leader.
${Group.Leader.Distance3D} > 25
With the condition you can set the distance from the Group Leader to activate trackmedown to vary with each type of group member.
Thought I would share as I just recently realized this was possible. You can also issue a command in EQBCS /BCG //Trackmedown from any character you want your toons to run to.
Code:
#/TrackMeDown TrackMeDown|100|param1|param2|Param3
#Param 1 0 = StickOff
#Param 2 0 = Force using Navigation
#Param 3 0 = Will ignore the distance
[DPS]
DPS1=command:/multiline ; /StopCast ; /GSay I am running to YOU!! ; /TrackMeDown|100|Cond1
[KConditions]
Cond1=${Me.CombatState.Equal[COMBAT]} && ${Me.XTarget} > 0 && ${Group.Leader.Distance3D} > 25 && !${Navigation.Active}
${Group.Leader.Distance3D} > 25
With the condition you can set the distance from the Group Leader to activate trackmedown to vary with each type of group member.
Thought I would share as I just recently realized this was possible. You can also issue a command in EQBCS /BCG //Trackmedown from any character you want your toons to run to.
Last edited:

