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Question - Using Cond to check mobs in camp?

Joined
Nov 11, 2012
RedCents
1,387¢
Hey!

Is there a way to use conditions to check how many mobs are in camp? For example, say I wanted to set it up so I use Beacon of the Righteous only when there are 3 or more mobs in camp. Is there a condition I can set up that checks the# of mobs in camp (Kind of how AE mezz does)?

Thanks!
 
If you have your heart set on a condition the following should work, just note it counts npc hostile or not,
The radius 50 is a guess you will have to look in kissassist what radius is used (variable name)
Code:
${SpawnCount[npc radius 50]}>2
Would be better to do, but enchanter mez sometimes blurs them off xtarget (your mileage will vary)
Code:
${Me.XTarget}>2

The radius 50 is a guess you will have to look in kissassist what radius is used (variable name)
 
Last edited:
If you have your heart set on a condition the following should work, just note it counts npc hostile or not,
The radius 50 is a guess you will have to look in kissassist what radius is used (variable name)
Code:
${SpawnCount[npc radius 50]}>2
Wold be better to do, but enchanter mez sometimes blurs them off xtarget (your mileage will vary)
Code:
${Me.XTarget}>2

The radius 50 is a guess you will have to look in kissassist what radius is used (variable name)


Thanks for the tips, I'll have to experiment! :)
 
While I don't know how the Spawn count works:
[CODE lang="ini" title="Cond"]
${SpawnCount[npc radius 50]}>2
[/CODE]

The Ini I have for my SK has several conditions involving Extended target population

[CODE lang="ini" title="INI"]
Cond8=${Me.XTarget} > 2 &&
${Me.AltAbilityReady[Visage of Death]} &&
!${Me.Buff[${Spell[Visage of Decay].RankName}].ID} ||
${Me.XTarget} > 0 &&
${Me.AltAbilityReady[Visage of Death]} &&
${Target.Named}
Cond9=${Me.XTarget} > 2 &&
${Me.ItemReady[Innoruuk's Dark Blessing]} ||
${Me.ItemReady[Innoruuk's Dark Blessing]} &&
${Target.Named}
Cond10=${Me.AltAbilityReady[Scourge Skin]} &&
${Target.PctHPs}>1 &&
${Target.PctHPs}<99 ||
${Me.XTarget} > 0 &&
${Me.AltAbilityReady[Scourge Skin]} &&
${Target.Named}
Cond11=${Me.XTarget} > 2 &&
${Me.CombatAbilityReady[Reflexive Revulsion Rk. II]}
Cond12=${Me.XTarget} > 2 &&
${Me.ItemReady[Adamant Triumphant Cloud Soulrender Breastplate]} ||
${Me.XTarget} > 0 &&
${Me.ItemReady[Adamant Triumphant Cloud Soulrender Breastplate]} &&
${Target.Named}
Cond13=${Me.XTarget} > 0 &&
${Me.AltAbilityReady[Thought Leech]} &&
${Me.PctMana} < 30 ||
${Me.XTarget} > 0 &&
${Me.AltAbilityReady[Thought Leech]} &&
${Target.Named}
[/CODE]
 
Question - Using Cond to check mobs in camp?

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