07 Jan 2017 by Redguides
- KissAssist updated to 9.1.8
- Ninjadvloot updated to 6.04 (thanks hoosier!)
- MQHeals & MQ2AFNuke are working again, thanks Jimbob
- All macros are now formatted properly. Thanks joojoobee!
06 Jan 2017 by eqmule
Fixed the _EQCASTSPELLGEM struct, thanks JimBob
this should make features that relies on the spellicon and spellstate members of that struct work again.
Updated the TEST build so its synced with LIVE.
Added some new Spawn TLO members: (DISCLAIMER: I reserve the right to remove/alter and or depreciate any of these as I'm still testing this stuff.)
IsBerserk (pBoolType), pTouchingSwitch (pIntType), bShowHelm (pBoolType), CorpseDragCount (pIntType), bBetaBuffed (pBoolType), CombatSkillTicks[x] 0-1 (pIntType),
FD (pIntType), InPvPArea (pBoolType), bAlwaysShowAura (pBoolType), GMRank (pIntType), WarCry (pIntType), IsPassenger (pBoolType),
LastCastTime (pIntType), DragNames[x] 0-1 (pStringType), DraggingPlayer (pStringType), bStationary (pBoolType), BearingToTarget (pFloatType), bTempPet (pBoolType),
HoldingAnimation (pIntType), Blind (pIntType), LastCastNum (pIntType), CollisionCounter (pIntType), CeilingHeightAtCurrLocation (pFloatType), AssistName (pStringType),
SeeInvis[x] 0-2 (pIntType), SpawnStatus[x] 0-5 (pIntType), bWaitingForPort (pBoolType)
SolventNeeded in the iteminfo struct has been renamed to SolventItemID
Added some new members to the iteminfo struct and cleaned it up a little.
Added MQ2AugType TLO, iy has these members: Slot (pIntType), Type (pIntType), Visible (pBoolType), Infusable (pBoolType), Empty (pBoolType), Name (pStringType), Item (pItemType)
New Member: AugSlot added to the item TLO
it returns a pAugType
Usage: (Items can have MAX 6 slots for augs so... [x] can ONLY be 0-5)
/echo ${Cursor.AugSlot[0].Type}
/echo ${Cursor.AugSlot[1].Visible}
/echo ${Cursor.AugSlot[2].Infusable}
/echo ${Cursor.AugSlot[3].Empty}
/echo ${Cursor.AugSlot[4].Name}
/echo ${Cursor.AugSlot[5].Item.Purity}
Added 2 new commands: /removeaug and /insertaug to the mq2itemdisplay plugin
type /removeaug or /insertaug for help
/removeaug will pop a dialog if a perfect augmentation distiller needs to be used...
I would be extremely careful with these 2 commands unless you understand
how they work... if you augment the wrong item or remove an augment from the wrong item or whatever... its not my fault.
Added the MQ2WorldLocationType TLO it has the following members: ID (pIntType),Y (pFloatType), X (pFloatType), Z (pFloatType),Heading (pFloatType), Zone (pZoneType),
Added BoundLocation to the Charatcer TLO its size is 0-4 for up to 5 bind points.
Usage:
/echo ${Me.BoundLocation[0].ID} returns the zone id of your first bind point
/echo ${Me.BoundLocation[1].ID} returns the zone id of your second bind point
Changed pChar2->ZoneBoundX it's now pChar2->BoundLocations[0].ZoneBoundX;
as well as all the other ->ZoneBo****** members.